All the Possible Options for Dungeon Run Card Bundles by Class
We've been hard at work figuring out the intricacies with Hearthstone's new Dungeon Run mode. We've put together an exhaustive list of all the possible cards you can receive from each bundle of cards presented at the completion of a boss. Use this to help yourself gauge the power level of each of the options and what you may be able to get after future successful clears.
Note: Unique also provides you with cards that are not in your deck, the exact criteria, if it exists, we are not sure of.
Bundle Patch Changes
A game patch on February 6, 2018 made two changes to these bundles. The bundles have been updated below.
- Patches the Pirate was removed from the Warrior bundle, Charge!
- Celestial Dreamer was removed from the Druid bundle, Jungle Quest.
Yup! I picked Priest's Unique one to pick up Raza, Bwonsamdi, the Dead, and some non-legendary that I can't actually remember
Also, Graves the cleric no longer has Northshire Clerics in his deck; replaced with Kul Tiran Chaplain
I wanted to say that there was a change to the pools and some initial decks after Rasthakhan rumble.
Noticed on Mage (Lost manawyrm for the 2/1 that gains health for each spell cast) and Priest
Also some pools included Rasthakhan Cards
It will be more fun if they add more cards.
Weirdest Win Con ever:
A rogue Wax rager deck.
I drafted 2 wax ragers, double health, and 3 random secrets. Then I drafted multiple Gang Ups, Valeera the Hollow and like 5 Mimic Pods. Then I stalled till I could flood the board with Wax Ragers and win.
I cant seem to beat mage... its my last one before im finished. I currently have 96 wins and 6 attempts at the final boss. My last run the boss totally side stepped my attempts to heal by not playing minions.... I have tried pretty much every variation for mage, but i continue to fail on the final bosses. The sad part is im undefeated vs this same guy with the other classes. I added the deck tracker video.
https://hsreplay.net/replay/YmvzYDQd5YYE9CzKjwFFvd
After 115 wins I finally completed the mage run!
https://hsreplay.net/replay/ZvGnfscyhq58m6kei9DKqX
mage is not your class for sure bro
The Shaman with -1 cost spells and unstable evolution makes for some fun turns....
I was really close to winning with that, got Xol within lethal for next turn, while digging for 10 minutes for a taunt minion with Unstable Evolution . Unfortunuately, it used the Damage all minions + destroy all damaged minion combo. That was the moment I played enough Hearthstone for the day lol.
The fastest dungeon run I've ever had. Also the funniest, getting 8/8 jades on turn 5.
Where can I find all the options for the special cards that are the same for every class?
I had the biggest meme run with a mage I have ever seen. I milled gutmook with a bag of coins (he drew a card per spell used) and the dude with the lantern placed 7 portals on the field and couldn't do anything anymore.
Rogue - try double battlecry and C'Thun and/or Jade.
Priest - buffs with stealth and dragons do wonders.
You can also watch on YouTube Kripparian's dungeon run master guides if you are really desperate.
Here is my winning Hunter dungeon run deck - Winning Hunter Dungeon Deck
Beat #1 boss with hunter and restart if you don't get Captured Flag, until you get it. Then get tons of cheap beasts with synergies, with Captured Flag it's broken. If you get the #2 captured flag (Like I did), you are almost unstopable. I also got 7/3 Wax Rager + Feign Death in that run...> was broken as hell.
RIP Celestial Dreamer offered in the Quest package, doesn't even work with the Quest.
Doesnt it trigger the quest if the battlecry activates?
No because at the moment you summon it, it isn't valid so the quest won't trigger at all.
Fair enough, well it still a valid card for the package since when you run the quest you will most likely have the synergy anyhow :)
It's not, they should just move it like in the Stomp deck or whatever other package, it's shouldn't be in the QUEST package since it's not relevant to the quest, what's more, if you choose to run this card in your quest deck, it makes it LESS likely that you complete the quest, therefore making the whole deck shittier, it also increases you dependency on having 5-attack minions in your hand... It's a terrible card for the deck. On the other hand, if you were playing a constructed deck WITHOUT the quest but with the 5-attack gimmick, maybe you could run it, with Corridor Creeper it's nice.