Innervate


Card Text
Gain 1 Mana Crystal this turn only.
Flavor Text
Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.
Gain 1 Mana Crystal this turn only.
Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.
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pls revert the nerf
Should be 5 mana "Gain 7 mana crystals this turn only"
For aggro it's too slow but it's good for non-aggro decks.
This is just a horrible and lazy change. if they felt it needed a change, they should of made it refresh 2 mana crystals instead. They killed the card ,and in the most boring way possible making it literally a Counterfeit Coin.
Be at peace... Son of Gondor...
How to dust it?
they finnaly nerfed that OP first turn kill druid!
-Use 2 inervates and coin
-play barnes into Aviana
- play ragnaros
-play blingtron(he gives you a Gorehowl and a cursed blade to enemy)
cursed blade+ gorehowl+ rag =30dmg
nerfing this didnt weaken jade druid one bit. they still coin into wild growth into blossom into nourish ramp and ultimate infestation at 10 mana. why didnt they nerf ultimate infestation? no idea.
This finally happened. Jade druid will be much slower now and won't be able to yolo Ultimate Infestation on turn 5
dude let's be honest innervate was broken all along. innervate + innervate + coin = 6 mana minion on turn 1
Yeah, then it's totally Blizzard fault for fucking up class design, for giving druids tools to compensate their greedy ramping. Before KFT, druids were a strong class sure, but never broken like it is now.
this card is so dead. might see some play with a bad auctioneer deck but still dead. hall of faming this card could have been a much more merciful solution.
Anyone know of any good replacement? I am playing a lot of Jade druid.
You'll be missed :( R.i.p.
https://hsreplay.net/replay/vYTTUsQdZ55oWxUyNsKxpk
Preparation is laughing
I hope they won't gut Preparation like this. Currently the only 6+ spells in rogue are Vanish, Tea and Sprint, the latter two being horrible.
Seems like they're killing an old class identity card for no good reason.
It'd have been better to give it competition in my opinion, like a 6 mana card that gave 9 mana. Or change this in some other way, like refresh three mana crystals or lower the cost of the next card played by (2).
And using this to ramp out a big minion has always been susceptible to the ubiquitous hard removal in Hearthstone.
It feels like Blizzard loves to kill interesting cards without dealing with real cancer, and doesn't know how to nerf without destroying a card more than half the time.
R.I.P.
Ancient of Lore : *pats Innervate on back* "There, there, my friend"
Keeper of the Grove: "We must protect the Standard"
Jade Idol: *shuffles around awkwardly*
Spreading Plague: "1/5... 1/5...1/5..."
Ultimate Infestation: "HA! HA! HA! HA! HA!"
Counterfeit Coin