Truesilver Champion
Card Text
Whenever your hero attacks, restore 3 Health to it.
Flavor Text
It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.)
Whenever your hero attacks, restore 3 Health to it.
It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.)
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Fun fact: now also generated from
If only it healed after attacking... Well, the way it is now is better if you are at very low health, but attacking at 30 hp and wasting the heal is more common.
Strong weapon.
Bad weapon. This breaks before a Spoon does.
Spoon > Fiery Win Axe
This can not be compared to warrior's Fiery War Axe AND this should heal you after your hero attacks instead of before your hero attacks so you don't waste your 2 health early game!
One of the best weapons. imo.
am i missing something here cus its got no good combos in a pal deck and it costs 4 mana
Its a good control tool OH and the fact explosive trap dosent kill you at 1 HP with this when you hit face.
"Hunter player ": THIS WEAPON IS GLITCHED IT LET PALACHEATER LIVE!
Look at it like this. In the common thinking about this game, A card is usually qualified in three ways: "Bad": A card that actively harms you, provides no benefit to you, or an easily countered benefit to you. (Majordomo, Magma Rager, a lot of cards with high mana cost that are simply unplayable given current meta and tempo) "Good": A card that provides a benefit to you (Senjin Shieldmasta, Frostbolt), and "Great" A card that provides 2 unique benefits to you. (Dr. Boom, Defender of Argus, Abusive Sergeant.)
This card, for 4 mana, a very reasonable costs, gives you 4 unique benefits. Not only can you utilize the card to attack twice, it also heals you twice. 2 health doesn't seem like a lot, but it's actually exceptional. It assures anything you hit with two attack or less is no net loss to your health, anything you hit with 3, 4, or 5 attack gives you a nominal loss, and that anything you hit between say 6-8 attack does damage to you, but a "normal" amount of damage you'd expect attacking a creature.
The card's only counters are Harrison (a utility legendary that is a counter, but not a brutal counter, you could literally play your other Truesilver to take care of it) and Acidic Ooze, both of which, given the mana which you can play this card for, will speak for a majority of the mana of your opponent's next turn. Plus, he can't play them on your turn. You've already gotten your 2 unique benefits out of this card if you attack the turn you play it.
But you're not explaining why it's better than other weapons. By this logic, Sword of Justice provides 5 benefits, which for 3 mana would make it better than Truesilver. But we know that's not true.
And before you say anything, you don't need to prove to me why it's better- I'm just saying your logic is shaky at best.
Arguably the best weapon in game. If not the best basic weapon.
Fiery War Axe
Fiery Win* Axe
There are Pally decks without this? :O
I feel like this is more balanced than Fiery War Axe, since it can't come out until turn 4. Good without being crazy OP. The heal is virtually irrelevant for a class with as many heals as Paladin (especially now that everyone and their mom is running Healgod).
Best!!!
Best weapon in the game.
6 point swing, while only taking 2 total HP off the board.
12 points over 2 attacks, Well Played.
Favorite weapon in game.
The card is so good that you'll almost never see paladin decks without it and it carries hard in arena.