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Join the discussion on our forums! Come discuss Lesser Jasper Spellstone over in our dedicated Lesser Jasper Spellstone discussion topic.
It'd be nice if it was clearer the upgrade progression on the card itself... I like this game to be kept simple, with self-explaining descriptions
Hell, When I get my Malfurion the Pestilent this card upgrades in three turns. and ONE mana for 6 damage? hey thats a good deal!
You can upgrade it in 1 as the intial cast of Malfurion the Pestilent is counted as a gain 5 armor and then hero power to gain 3 more so you can upgrade it to max in one turn.
Hey! Even better!
It would be a better card for druid if it would be deal 1 dmg to anyone. but In all seriousness... What will U cut in Ur Druid Deck to but This Card in
This card is broken. If you look at the other updated card, the first option is overcost. This card have a fair first level, and crazy third level.
It should cost 2 mana, as 2 mana deal 4 is already good, and 2 mana deal 6 is very good, 2 mana deal 2 is a bit overcost.
I think I speak for everyone when I say this card will leave us a bit... jaded in the coming months, especially with how it combines naturally with the Death Knight. This may even lead to a reintroduction of cards like Gnash and Claw to the meta, though that may be a pretty outlandish guess. Still, who in their non-feral minds would turn down a 1-mana Shadow Bolt or Fireball?
Dealing damage for such a low cost is always useful for removal. My only question is does the 3 mana need to be built up all at once or over time, because if it's all at once Gnash might be making a resurgence in Druid decks.
I think that you just need to get 3 armor in the same turn, and then again for the second upgrade. So double Gnash followed by Greater Jasper Spellstone is a possible combo on turn 7
this card is insane and will be a 2-off in jade especially
the armor part of ultamate infestation happens will trigger this while drawing it
it will basically replace innervate/mark of the lotus
its 4 dmg for 1 mana a worst, 1 mana fireball at best
even un-upgraded its eons ahead of the other spellstones, this one starts out vanilla and is not situational at all
things that trigger it: UI, earthen scales, dk, dk hero power, feral rage, kun
this gives druid the best single target removal in the game, filling their last weakness.
Assuming there are easy ways to get armor this could be a great card. Oh, and yes, there are tons of cards that give druid armor. So yeah, this is good.
Hey jade, we nerfed some of the cards we gave you, never mind that they're still stupidly broken, here, a 1 mana 6 damage removal for late game use after your ''Earthen Scales'' or ''Feral Rage'', hope that makes up for it.
i am very confused about this card, you need 3 armor to upgrade this and you deal 6 damage to a minion,
w0t
No, you need 3 armor to upgrade it once, and then you need 3 extra armor for the Greater upgrade
Its confirmed that u need 3 exact Armor to upgrade this thing ._.
Someone list a card that gain 3 armor :l
Gnash
I'm surprised they didn't make this card have synergy and upgrade each time when you summon a jade golem. Druid will never be a control class and any card that doesn't directly support the jade druid archetype is just pack filler garbage.
So by your logic that makes this card unplayable in standard after the rotation next year? Brilliant.
I, too, speak sarcasm and laughed out loud - good job, sir!