Savage Roar
Card Text
Give your characters +2 Attack this turn.
Flavor Text
What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". It's probably not that, though.
Give your characters +2 Attack this turn.
What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". It's probably not that, though.
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This card is way too cheap, or should at least give boost only to minions
This piece of shit stays as it is when Blade Flurry gets the nerf punch....Blizzard finally balanced the game KAPPA!
Blade flurry requires no board state to play = non interactive, which blizzard have mentioned they don't like, same reason Warsong Commander got nerfed.
Savage roar requires a Board state and with the nerf of Force of Nature (which was needed) it requires the board to last a turn, giving the enemy a chance to respond.
Blade Flurry is now closer to where blizzard intended it to be a AoE Board removal tool where as previously it was used to burst players faces.
TL:DR they are very separate cards and hard to compare, but the reason this didn't get touched is it requires an active board state to work and does nothing with an empty board.
I think this card is the main problem with druid. The only card similar is Bloodlust, which has a higher cost, doesn't give the hero attack, and costs much more. Plus, it exists on a class that has a much harder time maintaining a board. Savage roar can be used in any decent board as a finisher, and it only costs 3 mana. If there was a nerf I would give (Because SOME druid cards are getting nerfed in the next update.) I'd make it cost 4 mana and not make it give the hero attack. It still is powerful, but it keeps it from being a consistent game-winner. Force doesn't really need to be nerfed, it isn't all that powerful on its own, just a fireball divided into 2 damage bursts that are stopped by taunts.
They should make it give your BEASTS +2 attack this turn
lol you guys want to nerf everything. it doesn't work that way.
if this card is so overpowered then why isn't druid dominating the meta? cards should only be nerfed if it propels a deck/class to completely take over the meta IE Patron Warrior.
The Force/savage combo is literally the only thing that keeps druid relevant at all right now.
if you nerf this card you wreck the druid class into oblivion.
this card should be nerfed to 4 mana since bloodlust is 5 mana.
This is OP in rushed decks...
With just 3 minions on the board its an 8 damage boost for 3 mana which is crazypants.
Oh, you thought you were going to win this game? For just 3 mana I can prove you wrong. Druid has solid cards all around, and this is one of the best.
You just got rekt.
Also gives your Hero +2 attack!
the card says characters, not minions, so we knew the hero was included
i'm a new player not entirely familiar with this games terminology. so i didn't. great use of sarcasm though, really brings in the new players.