Recycle


Card Text
Shuffle an enemy minion into your opponent's deck.
Flavor Text
Druidic recycling involves putting plastics in one bin and enemy minions in another bin.
Shuffle an enemy minion into your opponent's deck.
Druidic recycling involves putting plastics in one bin and enemy minions in another bin.
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Compare this trash with Psychic Scream that hits the entire board for just 1 more mana!
"Used in 0.03% of Druid decks in the past 30 days" - Very Popular removal better than Entomb
This card isn't fun to use, it's far too expensive to be decent removal, and the removal still doesn't destroy it. i think whoever made this card should be fired for their glaring incompetence.
Picked 100.00% of the time in Arena rounds
People are finally using it!
100% of 0 is 0
Great card...
The buff for this card should be:
(cost 4) : Replace an enemy minion at the very bottom of your opponent's deck or
(cost 4) : Shuffle an enemy minion into your opponent's deck and opponent draw a card <= Mill Druid.
Lmao this one is good
Haha!
This card is rare, lol.
Entomb is common :P
Both 6 mana, lol.
Entomb Kappa
This card would have been so much better if the minion can be a friendly minion. As a mill druid, you shuffle coldlight oracle into his deck xD
Entomb completely shits on this card.
You're right.
Recycle mana cost should be reduced.
and reused
seems like a card to DE
This card essentially says "Silence an enemy minion, then destroy it. Shuffle a copy into your opponent's deck." 6 mana is quite a bit for hard removal, but 6 mana hard removal is far from unplayable (see Siphon Soul). This even cleanly handles Sylvanas Windrunner, Tirion Fordring, and anything with Ancestral Spirit. So what makes this card so bad?
I think the flaw with Recycle is that the traits of this card are pulled in opposite directions. If you target a strong minion, you're giving your opponent a good card for their 1/3 of a Gang Up. If you target a weak minion, you're not getting good value for your six mana investment. In theory, you could run this in a combo deck where you try to bring the game home in a matter of turns afterward, so that the chance of your opponent redrawing their threat is minimal. But then why are you using 6 mana on removal rather than setting up your finisher?
I personally play this card, and even though it has it's downsides it goes along with the druid class. In terms of value, it is (sort of) an assassinate (5) with a silence (1-2) before hand to deal with Belchers, Sylvanas, Sneeds, Highmane, etc. The downside is much less severe than Naturalizeimo.