Vitality Totem
Card Text
At the end of your turn, restore 4 Health to your hero.
Flavor Text
You can usually find these at the totemist's market on Saturdays.
Card Sounds
At the end of your turn, restore 4 Health to your hero.
You can usually find these at the totemist's market on Saturdays.
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
Man, nobody ever remembers this card, I guess. I don't put it in decks, but I do love to get one out of a piloted shredder. 4 health is a good start for when you're up on board but behind on health.
one of the better wild cards
2 of this + antique heal bot...restore 16 health!for only 9 mana
But it's 2 mana vs 5 mana. You could drop this turn 7 with a sludge belcher to make it survive longer.
And now you made it 5 mana vs 7 mana.
you kidding ? This is much more cheaper!
It is like a strong Holy Light (or whatever it is called, sorry).
2 less on the "initial" (end turn) heal. But, you get a 0/3 buffable minion. It continues to heal as it stays alive, usually resulting in 8 healing total I 'd guess. Plus more with the 3 health minion.
Cool, I wanted a way for shaman to get some self healing.. not sure this is what I wanted.. but it will do. Least there is some more totem synergy.
Another friend for Cabal... now even faster auto concedes to Priest... yay
I'm very happy if priest chooses to steal this over a more valuable nerubian egg, flame tongue or mana tide totem.
you seriously think Cabal'ing this will mean the Shaman has lost?
Ha.
I love this card, but one question: how much is this better than Lightwell?
i think lightwell synergices better, but does less healing and random, if your hero is 2 hp and you have a minion damaged by one, lightwell might heal that minion, which wouldnt be the best scenario.
Another thing is: priest already has a lot of healing, while shaman doesnt. And lightwell doesnt allow you to use auchenai in your deck :P
Good points.
(little late here :p)
wanted to add that lightwell also heals at START of turn meaning that if it gets killed before healing it results in 5 hp rather than 7
Great addition to the shaman family. Normal totems are two mana for 2 health and this has 3? Heal problem solved... Kind of
May I ask why some people say its a 7HP heal?
because it heals you for 4 and the totem itself has 3.
it heals for 4 at end of turn guaranteed. then the opponent will be compelled to kill it, so it will soak up at least 3 damage that would have otherwise hit you in the face, effectively acting as +3 heal. It can get silenced in which case it is only 4 heal, but this is actually better because it eats a silence and leaves a body on the board to be buffed by flametongue totem.
Ah I see, thank you both.