April 2016 Card Nerf
It was announced on April 20th, 2016 that Force of Nature would receive a nerf.
- Mana cost reduce to 5, down from 6.
- The Treants summoned no longer have Charge.
- The Treants summoned no longer die at the end of your turn.
Quote from BlizzardThe new version of Force of Nature lowers its mana cost by 1, but removes Charge and makes the summoned Treants permanent—like the other Treants that Druids summon. This change also removes the powerful one-turn combo of Force of Nature and Savage Roar. Now, opponents will have a chance to deal with the threat that the Treants represent, and it won’t feel mandatory to always include the combo.
Maybe this can be buffed with Rush?
That or a cost reduction to 4 mana.
It'd seem in line with Saronite Chain Gang's power level, especially since this is a class card.
Came here just to suggest the same thing considering the direction the new expansion is taking the Druid decks. This with rush would be playable in Treant decks most likely.
unbuffed doppelgangster + 300 dust
can someone explain to me why this card is worse than kara kazham!. Am i missing something because essentially they are both 5 mana spells that give you 6/6 stats worth of minions in total
These guys all die to a card like Consecration or Holy Nova whereas Kara Kazham! leaves you with a 3/1. also kara allows you to trade better into uneven health pool minions. a 5 hp minion? put in 3/3 and 2/2, rather than 3 2/2s!
To dust or not to dust?
This should be changed, Doppelgangster is the definition of power creep. Doppelgangster is a rare, all-class, minion (can be buffed by spells), and Counterspell fully destroys Force of Nature meanwhile Doppelgangster survives Potion of Polymorph and is good vs Mirror Entity. Now you might say, "BUT MUH ARCANE GIANTS AND YOGG SARON". All druid decks already have tons of spells in them so that's not even a problem and now Yogg isn't even that good anymore. Oh and, don't let me get started on Brann. Tokens are also lower mana cost if you somehow get an evolve/get devolved. Well, atleast the FoN art is cooler.
Help! I can't open any other epic in my classic packs ever since the nerf.
For real though, if you feel like playing this, but want to save 300 dust, you can just play Doppelgangster
RIP FON, card is terrible and will not see play now. Silver Hand Knight is better.
No more SMorc for druids LOL
for real ... that 14 damage for 9 mana was a bit op
It was even worse if the cards were dropped in cost by Emperor.
But two fireballs sitting at 8 mana for 12 damage is okay, right? Oh. Forgot about Frost bolt for a nice total of 15 damage for 10 mana. Or is that still op?
let me correct you here ...you can have 2 force of nature and 2 savage roar ... that means total of 28 damage EXPECT any other minions on the board (we talking pre-nerf) ... also the 2nd example you mentioned is 4 card combo which rarely happens same with 1st example which was 2 cards of a same card ... they will never be comparable with that awful OP combo
This force of nature is so OP and possibly better than the last version.
There are people who actually enjoy playing druid, you know.
For Lord Illidan!
I'm glad the combo was nerfed, but I always tought that Savage Roar was the problem. In my opinion, playing Force of Nature just for the removal should still be an option. This also mean that Egg Druid will not be nerfed.
I wanted to see Druids a bit more orientated towards control or ramp, because there are so much nice cards that Druids could be exploiting such as Aviana, Cenarius, Baron Geddon, Tree of Life, etc.
Yea, forgot to mention I was talking about wild