The Witchwood Guide
Destroy all minions except one. (chosen randomly)
Do you know the first rule of Brawl Club?
Almost 4 years of playing control war. I managed to lose 15 brawls in a row, leaving the strongest enemy minion alive (pretty much the reason i brawled in the first place most of the time)This has never happened before, and 15 is just a record holder, it's happening way more frequently than 2 years ago. Is it possible blizzard changed the likelihood of enemy minion survival or am i just dare i say it...unlucky?
I have the same problem-bad luck. Lost so many very high chance brawls in a row. I stopped counting after calculating 3/10000 chance of bad luck...
Just came here to cry about this card leaving Tyrantus alive 100% of the time...
funny card, but it decides the game to quickly.
There may be a thread about this but I didn't find it; if so, please point me there.
Does anyone know why the game doesn't allow you to cast Brawl if there are no or only one minion on the board? I guess it makes sense from what the card depicts (different minions fighting), but the card text in no way precludes you from simply casting it on an empty or one minion board. I never paid any attention to this until I started playing a dead man's hand deck that really doesn't need 4+ brawls to be reshuffled into the deck so I wanted to empty my hand before reshuffling. I haven't tried yet, but I can't recall Twisting Nether being restricted to being cast only when there are minions on the board.
One Card to rule them all, One Card to find them, One Card to bring them all, and in the darkness bind them, In the Land of Mordor where the Shadows lie.
There might be a mistake in the card text. It should be:
Choose one: Destroy all minions except for the only one you have on board. OR Destroy all enemy minions except for the lowest cost one.
(There is of course times when my hyena gets bigger than a freaking tyrantus and they concede but i'm sure most other cases people just get pissed off at this card.)
Simple change: Destroy all enemy minions except the one with the highest attack, or maybe attack+health value. It is simple and fits the name "brawl" much better.
I love this card sometimes. A quest warrior used against me when I had a Scavenging Hyena and two other beasts and they had no minions. The hyena was the survivor and it ended up with 10 attack. They conceded immediately.
Happened to me a few times as well, but it was followed by either execute or shield slam
How come this freakin card always leaves my weakest minion alive... Its so freakin frustrating.... For 5 mana it kills 2-3 big minions without any chance.... Cos always the 1/1 minion is the one who stands.... And this card can win the game. Doesnt matter how much you owned your opponent.... Freakin frustrating
Seriously, this card can create scenarios that feel super unfair.
Today I was against Taunt Warrior with my Midrange Hunter. I had 3 Cats, a Houndmaster and a taunted up Leokk. He only had an Alley Armorsmith. He played Brawl and guess who survived. Thanks goodness he attacked Leokk before brawling, but even with that, that diceroll completely destroyed my chances of winning. As if Hunter hadn't an already hard time against Taunt Warrior.
Alright, I really think it is time this card to be nerf. Especially when Sylvanas Windrunner rotate out to Wild. Before syl rotate out, we still have a chance to steal one of opponent's minion.
should be 6 mana this is way too fucking op
Why does my Dirty Rat always win?
So this is Warlock's twisting nether with a 3 mana discount at the extreme price of letting a random minion live, which sometimes is beneficient for you. Wut.
Hands down my most favourite removal card in the game. A real pain to play around, but also really fun to drop on a huge board of stuff. (except for when I had it in an arena run and it fucked me over 3 times at a 1/3 chance 2x and a 1/4 chance 1x)
Been playing a lot of Totem Shaman lately, and this card absolutely destroys me every time. I spend the entire game to get that 1 turn with the Wicked Witchdoctor to get my full board of Totems, then next turn double primal fusion. But that doesn't matter when the Warrior brawls and leaves me with a useless 1/1.
Every Single Non-Warrior players HATE this card
Even I hate this card and Warrior is my only golden Hero. At least we have Fool's Bane and Sleep with the Fishes now, so no more rng-bs needed.
I will insist until the end that there is something very very wrong with the RNG of this card and Blizzard just doesn't care. I guess they all play warrior.
Guess which card the warrior played on his following turn that marked the beginning of a comeback?