Inner Fire
Card Text
Change a minion's Attack to be equal to its Health.
Flavor Text
Good idea: Buffing your minions. Bad idea: Starting a conversation in the Barrens.
Change a minion's Attack to be equal to its Health.
Good idea: Buffing your minions. Bad idea: Starting a conversation in the Barrens.
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When will this be Hall of Famed? You can't have Priests rely on this stupid combo every single new expansion. The combo is old as hell and the "fun stories" it creates are long overdue. There is nothing fun about it when you at the receiving end irrelevant of how often you encounter Priest players or they manage to assemble the combo.
I never include more than 1 of this in my decks, I feel like it's a shit draw if you topdeck it on an empty hand. When used in conjunction with high hp low dmg minions this is crazy solid tho!
Cool effect, cool golden version, one of my favorite cards
Hate this card.
I think it's important to note a less than obvious fact about Inner Fire
It doubles the minion's CURRENT health, and that becomes it's new maximum health, so knowing this, you want to play it when it's already at max health for best effect.
Found that out the hard way.
Eh, no. Inner Fire does nothing of the sort. You are thinking about Divine Spirit
Deathlord at the start of the turn 2/8 (silenced and attack reduced due to Velen's Chosen)
Velen's Chosen again, he's now a healthy 4/12
Divine Spiritx2.... 4/48 minion
Inner Fire 48/48 minion for 8 mana without the chance of removal because that was all in the same turn... I was the victim and I'm pissed lol
Edit* i had full health and 5 minions
I've done that with Prophet Velen in place of Deathlord and it's mighty good.
Keeping a couple of Gurubashi Berserker in there can be just as effective.
Needs a nerf ! I mean i lost so many games because of this being played against me "for 1 mana cost giving a minion too much attack is really OP"
Actually I can't agree. I've lost several matches using this kind of deck already just with someone getting several very normal neutral minions in play quickly and having to spend most of my mana defending myself.
To be able to pull off getting a 40/40 or more minion means drawing the right cards, not getting that minion destroyed during it's Z Z Z ... time and like I said the most challenging thing is just surviving long enough to get the mana to make it happen.
It's hardly a magic bullet. It's a good deck but it can easily be beat.
I mean yeah it just gets removed, but thats why you dont play until you're actually attacking. 1 for 3-7 burst damage isnt bad
I prefer (and often use) mogu'shan warden, divine spirit, and this.
Whenever I have Maexxna and a divine spirit in my hand, this card is incredibly awesome (unless my opponent has a good silence or removal card like Shadow word: death).
Really hate playing against this card. If you have a silence or hard removal, it's auto-win, but if you don't draw it, and they get their wombo combo off, you lose. It used to have its niche uses against 4-attack minions before GvG, but after Shrinkmeister, anyone who uses this card is playing an OpieOP deck, generally speaking.
The key to winning as a priest (without all those fancy smanchy cards and legendaries) :-D One of my favourite abilities for sure!
The reason the card should cost more: (with high mana) Use something with 5 or more health, use Power word Shield on it, use divine spirit on it, then use inner fire. = 20/20 - 24/24
However, if you don't have something with lots of health, it doesn't work. You need a combo for it to work at all.
Almost everyone has a high health minion but I like the 1 cost. You definitely need a combo but with my priest, I have tons of buffs.
If Inner Fire and Divine Spirit cost even just say, 4 mana, high attack/health minions would happen so seldom no one would bother even making a deck with this strategy at all.
It can be a game winner in several different ways, but I don't think this was accidental by the developers at all. They knew this combination would be effective and they knew people like to uncover effective ways to play and win.
What would be a good indicator of whether this strategy should be nerfed or not, is whether this strategy makes Priest specifically a superior class above all the rest. I don't know enough about the game yet to be able to say, though.
this card should cost 10...