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Add a Knife Juggler or two and let the fun begin...
This card is winning me games so often! Using steward of darkshire and lost in the jungle to give them divine shields then also adapt them with +3 attack, poisonous, windfury or even just a 1/1 buff they become such a good threat on the board. I thought this card was crap but it actually works surprisingly well and it is very fun!
Garbage card. you'll be dumping this on curve to not fall behind as 4 mana 3/4. Worse than the feeling of playing tempo brann. you know you're going to lose.
This card is pretty scary in my opinion. While obviously insane in wild with Muster for Battle, this card still does work very well. With around 2 silver hand knights, pretty much all of the adaptations are insane, with the worst being windfury (when not being paired with another form of buff), the faerie dragon effect and shrouding mist. Every other adaptation has some form of useful scenario.
However this card becomes scary when you combine it with other cards. Turn 5 you can play [card]Stand Against Darkness[/card], turn 6 Sunkeeper Tarim and finally, turn 7, drop this creature and a 3 drop and probably swing for lethal. Granted this won't happen all the time, but the last time paladin had a strong curve, it was rather scary (that curve being secret paladin) so hopefully Blizzard won't go over the top. Steward of Darkshire will help this gain more value pretty easily and if you adapt your knights for divine shields, Rallying Blade can become insane.
Overall, this card is one to keep an eye out on and I'll certainly try and mess around with it on launch of Un'goro. I feel like this would fit into more of an aggro deck based around flooding the board with cheap minions with divine shields. Possibly a slower variant of this deck would be buff and would have the quest in it. I don't know which would perform better.
Edit: tagged cards incorrectly. I'm terrible at tagging things :s
kinda of like the old quarter master combo, but this will only cost 5 mana with Lost in the Jungle but not as powerful for tempo
not sure how useful adapt will be on 1/1's, we will have to see how many whirlwind effects are in the meta to judge
This will be amazing in Wild, just imagine
all the peopleturn 1 and 2 Lost in the Jungle, turn 3 Muster for Battle, turn 4 Lightfused Stegodon[card/] and turn 5 [card] Quartermaster. Would be awesome!I...... wasn't expecting THIS, blizzard
Does this work like Enhance-o Mechano?
semi, it's basically a discover where yo get 3 of 10 possible choices for the adapation.
So only 1 adaptation for all minions?
Enhance-o Mechano gives random buffs for each one.
Does it work with Silver Hand Murlocs from Vilefin Inquisitor?
Pity. It could be such menagerie synergy...
Gentle Megasaur though
I can see now why Azure Drake had to go. Since Finja entered the game, the weakest part of the Curator has always been the beast. People run Stampeding Kodo or other mediocre cards just for the free draw. Now they're creating so many solid beasts to use that Curator decks would probably be too good with Azure Drake still around.
Kinda like a mini Quartermaster, I like this card.
Kinda has potential as they are really pushing the silver hand recruits this expansion with Lightfused Stegodon and Lost in the Jungle
This sounds like circular logic. You basically stated that Lightfused Stegodon has potential because they introduced Lightfused Stegodon... I learned in school that you can't define a word by using the word in the definition. ;)
He probably meant to link toVinecleaver, the other Reruits-synergy card of Un'goro.
I think Blizzard will give Hunter and Pally the "Shaman Treatment" this expansion. Right now this card is shit, but I really expect some nice silver hand mechanics to buff Pally. If they make good stuff as Muster for Battle and Quartermaster on this expansion, this card may be playable I guess
feels like the shaman treatment is still going strong. those elemental cards...
Hunters look like they're coming back alive, not sure about Paladin just yet