Reward
Card Clarifications
- The reward for this quest is Time Warp.
- Spells that are cast by effects like Yogg-Saron's Battlecry are not counted for this quest's progress.
- If you're able to collect multiple Time Warp cards, the effects do stack!
- A not-complete list of example cards which can generate spells that will achieve this quest are: Babbling Book, Cabalist's Tome, Primordial Glyph, Mana Bind, Steam Surger, and Kabal Courier.
Learn more about Journey to Un'goro
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Discuss this Card on the Forums
Join the discussion on our forums! Come discuss Open the Waygate over in our dedicated Open the Waygate discussion topic.
absolute scumbag pos card
I think it is useful if you have Evocation in your deck or discover it.
Or Educated Elekk alternatively.
Fun and interactive gameplay (TM). The nerf did absolutely nothing.
This is definitely the most annoying card I've played against! Such cancer
Should be even more nerfed to 10 or even 12 fucking spells.... from 6 to 8? Meaningless.
I know that I have to play standard, but I don't know if I have the strength to do it. I wanna play wild, but I can't.
WOW the golden Open the Waygate was not nerfed. :)
pay 2 win at finest
It's been many years, since the old quest exodia mage during Un'goro. RIP to our fellow infinite-fireball players in the wild. Times change.
6 spells to 8 is not a much of a nerf TBH...
it got fucking buffed because. invokation gets discovered by magic trick and gliyth like 100% of the time, so mage just spam invokation constantly
When will bli$$ard nerf this stupid & unbalanced & unfun card??????
I wonder whether this extra-turn is time unlimited... I as warrior had like 65hp (with armor ofc) and mage just kept pulling those fireballs all the time without rope even showing on board...
Before I started running a Kezan Mystic (Stealing an Ice Block and watching them concede is so satisfying) in every deck, if I saw someone play this Quest, I'd insta-concede. Sure it's not viable, but Quest Mage is easily the most boring deck to face.
At least with Pirate Warrior the games were over quick, but Quest Mage is like climbing up a really tough mountain only to suddenly have an avalanche knock you all the way to the bottom. Then it turns out the mountain is a volcano that buries you half way in lava. Then you're rescued by someone, except it turns out they're cannibals and they start eating you.
Fuck this thing.
This card is basically the equivalent of pre-time stop Jotaro fighting Dio using Za Warudo. If that doesn't sound fun that's because it isn't.
As a non-Mage player, I'm asking,
Is it a safe craft for Wild?
Wow sorry nobody got back to you sooner. I think that this is a pretty great card, I crafted it for an exodia mage deck in standard that works pretty well (antonidas, not giants). I think that there are a lot of equally good if not better combos available in wild with different cards, like Rhonin deathrattle into later using your extra turn to combo something like (Coin + malygos + sorcerers apprentice + all three rhonin arcane missiles = 18 damage randomly split among enemies). So I would say the world is your oyster, bust out the pen and paper and see what combos you can make with all the cards that have ever been in the game :P
I think i'd try and build the OTK version with Tony.
Well, thanks, i'll see if i can get some spare dust after K&C
This card is quite pathetic and quite unbeatable,the only way I have ever won against this card is by thoughtstealing a coldlight oracle and milling his Archmage,turn 1 open the waygate turn 2 until turn 15 freeze freeze freeze until they assemble the combo,this card is pure cancer
It's seriously not that good, the deck has a pretty average winrate. If its that much of a problem for you shove a nerubian unraveler or a loatheb into your deck. Since you say you're playing priest (which is an entirely separate balance issue) you're probably playing highlander decks, so just tech it in.