Mysteries of the Phoenix - Warrior and Rogue Puzzles Solved! - Instructions and Example Decks!
After what was an exciting time in the Hearthstone community, the first few puzzles of the Mysteries of the Phoenix have been solved! We have a guide on what to do and example decks that will help you do it.
The People Who Solved it.
First of all, none of this would have been possible without the awesome community at the WoW Secret Finding discord. They put their resources together, made Google sheets and discussed plans to solve all this.
You can join their community and help out with this secret and many others, right here: discord.gg/wowsecrets or find them on their twitter account, over here: https://twitter.com/secretfinding
The Puzzles
So what are the Puzzles you need to solve, to get the card back? The basics seem to be that you first start the puzzle by playing certain cards for a class in a certain order, which gives you a special zero mana card, that when played will change your game to a special Puzzle state, which you have to solve.
The Secret Finding Discord has solved 2 puzzles so far that we have a guide for here, the Warrior one and the Rogue one. We also have a guide up for the Druid and Hunter puzzles over here. Doing each puzzle will give you 1 progress on the 4 step achievement that rewards the card back.
Warrior Puzzle
This puzzle was solved by Secret Finding Discord user: MustBeSenpai#7526 Kudos to them for figuring this out!
To solve this puzzle, you have to start a game against the Innkeeper (in "Solo Adventure" then "Practice" and choose normal difficulty). Once in the game get the following cards in your hand and play them in this exact order. You will need 10 mana and at least 6 health worth of minions on board, doesn't matter if friendly or from the opponent. Important to remember that you can ONLY do this in your turn, nothing else. So wait till you have a whole turn to do this without interuption.
Play the following cards, in this order
- Minefield
- Bulk Up
- In Formation
- Feat of Strength
- Shield of Honor
- End Turn
These were our before and after screenshots while doing the first part of this puzzle:
The Second Part
The second part of the Warrior puzzle is also easy enough if you follow these instructions exactly. The basic premise is that you have 3 Quilboar and 3 Orcs on your side of the board plus a Caravan card. You will have to transfer all minions to the opposing side of the board. If you fail to do things properly, a Marauder will appear on the opponent's side of the board and attack and kill your Caravan, resetting the puzzle.
About this Caravan: It is the main engine to this puzzle. Everything to the right side of your Caravan will travel with it to the other side of the board when you hit your Hero Power. So, for every step, drag what minions you need to transfer to the right of the Caravan, and hit Hero Power. They will travel to the opponent's side of the board. Once there, again drag the appropriate minions to the right side of the Caravan and hit Hero Power. The correct minions will then travel back to your side. Keep doing this according to the following list to solve the puzzle.
Do the following steps, in this order:
The steps are color coded. Green is what you bring to the opponent side, orange is what you return to your side with.
- Bring 2 Quilboar over & Return with 1 Quilboar
- Bring 2 Quilboar over & Return with 1 Quilboar
- Bring 2 Orcs over & Return with 1 Orc 1 Quilboar
- Bring 2 Orcs over & Return with 1 Quilboar
- Bring 2 Quilboar over & Return with 1 Quilboar
- Bring 2 Quilboar over & And you win!
These were our before and after screenshots while doing the second part of this puzzle:
The End
Congratulations, you should now have progress on the achievement that will grant the Card back!
The Deck
This is the deck we used to get through this puzzle, but any deck that has the key cards in it will be usable, in theory. We aimed to put the key cards in and have draw to find them.
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Minion (12)
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Ability (16)
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Weapon (2) |
Loading Collection |
Rogue Puzzle
This puzzle was solved by Secret Finding Discord user: LynxZh#2455 Kudos to them for figuring this out!
To solve this puzzle, you have to start a game against the Innkeeper (in "Solo Adventure" then "Practice" and choose normal difficulty). Once in the game get the following cards in your hand and play them in this exact order. You will need 12 mana and at least 1 minion on board, doesn't matter if friendly or from the opponent. To get the combo done, you will need to hit at least 2 of the cards with a discount from Efficient Octo-bot. It is easy to hit multiple cards or to hit a few cards multiple times, so the combo can easily take only 7 or 8 mana, therefor it is important to remember that you can ONLY do this in your turn, nothing else. So wait till you have a whole turn to do this combo without interuption and without doing any other moves, even if you have mana for it. We made the mistake of drawing into our last combo piece with one of our draw cards and having enough mana to do the combo still. The Combo failed. So be sure to have 1 turn without anything else in it to do this.
Play the following cards, in this order
- Bamboozle
- Yoink!
- Plagiarize
- Coerce
- Potion of Illusion
- End Turn
These were our before and after screenshots while doing the first part of this puzzle:
The Second Part
The second part of the Rogue puzzle is also easy enough if you follow these instructions exactly. The basic premise is that you have 7 "locks" that you need to set to 4 attack to unlock them. Simply attack into them with the minions on your side the following amount of times to achieve this. I don't think it matters which minions you use or how often. I used all 3 because the attack was going up quite hard and I felt I might damage the "locks" too much. But I doubt it is necessary to do this.
Do the following steps, in this order:
- Attack the first minion from the left: 1 Time
- Attack the second minion from the left: 2 Times
- Attack the third minion from the left: 3 Times
- Attack the fourth minion from the left: 0 Times
- Attack the fifth minion from the left: 0 Times
- Attack the sixth minion from the left: 3 Times
- Attack the seventh minion from the left: 2 Times
- All the "locks" should now have 4 attack. Hit Hero Power and you win!
These were our before and after screenshots while doing the second part of this puzzle:
The End
Congratulations, you should now have progress on the achievement that will grant the Card back!
The Deck
This is the deck we used to get through this puzzle, but any deck that has the key cards in it and Octo-bot to discount them will be usable, in theory. We aimed to put the key cards in and have draw to find them, as well as Octo-bot and a Penflinger to activate him.
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Minion (9)
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Ability (19)
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Weapon (2) |
Loading Collection |
Conclusion
Again, many thanks to the Secret Finding community for figuring this all out. We also have a guide up for the Druid and Hunter puzzles over here, so you can get that sweet, sweet card back. Let us know in the comments how you are faring!
All Puzzles Complete - sorry for vod n00b editing (no commentary)
Thinking? As hunter? Are you kidding me, Blizzard? I wanna hit face, not go shopping...
Do these have to be standard decks? I was thinking about adding in Thaurisan as cost-reduction backup.
Wild is fine, used thaurissan as well.
Wow, the Warrior one is so easy compared to Hunter
I really liked that Rogue puzzle. Just the idea that we’re lockpicking is a cool one.
This entire set of secret puzzles kinda makes me want Puzzle Lab 2
I don't get it :(
How are we supposed to know that we have to set minions's attack to 4 ?
And how is the minions's attack changing when we hit them ? What is the pattern ? Is there any pattern ?
Haha I'm lost
Yeah I'm seeing everyone saying the rogue one is easy, well sure finding the cards ain't rocket science, but is there anywhere where the actual logic/algorithm as to what happens with every single hit is explained ?
It seems incredibly complex, hitting one minion impacts all 7 in really bizarre ways.
edit : from Celastaon's twitter, he posted this screenshot : https://twitter.com/Celestalon/status/1390848334152146944/photo/1
The table at the bottom is actually what happens when you hit each of the cube. Basically, there are 7 different rules, one for each cube hit. How someone could figure this out on their own with pen and paper is beyond me. Or if that was not supposed to, then it's not a good puzzle.
There is a branch of mathematics called 'linear algebra' that is very useful to tackling these kinds of problems. If you've worked with it you'll almost instantly know to apply it in such a situation.
Still, as we are working mod 10 (so 11=1, 23=3 etc) and there are 7 locks, it becomes a bit harder mathematically. I think the problem solvers just wrote a bit of code to brute force the solution.
The puzzle was all the lock boxes must have the same attack, and 4 was just what they all matched to
I have completed all four and I can confirm for all of them, the order of the cards played does not matter to get the secret card.
watch Regis he got a real good video on this and i found that sharmen is a good oppoent he always has a minion on board to trade into just watch your hp
The Hunter puzzle is insanely complicated and very boring to input. Not sure why Blizzard went for this kind of elaborate puzzle, and not something shorter and more elegant.
Hunter puzzle made me depressed
I think I never complain once about free content since Blizzard lauch HS.
But this puzzle experience was quite horrific to me :/
Guess their are testing out how much shit a player can waste his time for to get a meaning less reward..
Lol, why do you think Blizzard's player base dropped by nearly 30% in the last two years?
You were just waiting outside the treasure room hoping to get a good share of the loot when the fight is done. But you literally missed out all the fun of cracking the puzzles. Now you get all the solution steps, they are nothing but just some tedious work for you to get a card back.
What's the point of playing a game though?
Deck I used to get the cards I don't own.
Done. Thanks this guides:
https://docs.google.com/document/d/11xnahiQkqI2kanXsJNHYtYlTd2btIpRGxjdwnF7i9Ro/preview?pru=AAABeWVcHSY#
https://docs.google.com/document/d/1mscF_zYPPdSy05xH5FEpUvfPbOlj6KEJsIDxxhN-Gig/preview?pru=AAABeWe3fjw*3zp3uv7QhwtyTlBHI7YpKw
The 3rd (Druid) and 4th (Hunter) puzzles got solved as well a while ago. They can be found on outof.cards (among others).
I took the time to rewrite the explanation I found there for the 4th puzzle, since it was a bit unclear (translated). Rewrote it with proper English names and sharing it here as well.
STAGE 1
[Master Swordsmith] 9 Gold >>> 3x Elixir of Vigor
[Armor Vendor] 1 Gold >>> 1x Iron Dagger
[Darkshire Alchemist] 3x Elixir of Vigor >>> 3x Linen Bandage
[Balloon Merchant] 2x Linen Bandage >>> 1x Jade Locket
[Silver Hand Knight] 1x Jade Locket >>> 11 Gold
[Master Swordsmith] 9 Gold >>> 3x Elixir of Vigor
[Armor Vendor] 2 Gold >>> 2x Iron Dagger
[Darkshire Alchemist] 3x Elixir of Vigor >>> 3x Linen Bandage
[Violet Apprentice] 3x Linen Bandage >>> 13 Gold
[Master Swordsmith] 12x Gold >>> 4x Elixir of Vigor
[Darkshire Alchemist] 4x Elixir of Vigor >>> 4x Linen Bandage
[Barrens Blacksmith] 5x Linen Bandage >>> 1x Cute Doll
[Bloodsail Corsair] 1x Cute Doll >>> 18 Gold
[Darnassus Aspirant] 3x Iron Dagger >>> 6 Gold
[Armor Vendor] 25 Gold >>> 25x Iron Dagger
[Drakkari Enchanter] 21x Iron Dagger >>> 3x Loyal Pet Whistle
[Defender of Argus] 3x Loyal Pet Whistle >>> 22 Gold
[Armor Vendor] 22 Gold >>> 22x Iron Dagger
[Darkshire Alchemist] 24x Iron Dagger >>> 2x Gnomish Shield
[Windspeaker] 2x Gnomish Shield >>> 25 Gold
[Drakkari Enchanter] 24 Gold >>> 12x Stormwind Cheddar
[Bloodsail Corsair] 10x Stormwind Cheddar >>> 25 Gold
[Armor Vendor] 26 Gold >>> 26x Iron Dagger
[Drakkari Enchanter] 28x Iron Dagger >>> 4x Loyal Pet Whistle
[Armor Vendor] 4x Loyal Pet Whistle >>> 2x Sapphire Wand
[Shady Dealer] 2x Sapphire Wand >>> 1x Gilneas Dagger
[Darnassus Aspirant] 1x Gilnean Dagger >>> 70 Gold
-- End of stage 1. Inventory should be: 70 Gold + 2x Stormwind Cheddar
STAGE 2
[Shady Dealer] 50 Gold >>> 2x Arcane Scroll
[Darkshire Alchemist] 11 Gold >>> 1x Captivating Pipes
[Barrens Blacksmith] 8 Gold >>> 4x Hand Axe
[Armor Vendor] 1 Gold >>> 1x Iron Dagger
[Defender of Argus] 2x Arcane Scroll >>> 70 Gold
[Darkshire Alchemist] 66 Gold >>> 6x Captivating Pipes
[Darnassus Aspirant] 4x Captivating Pipes >>> 50 Gold
[Darkshire Alchemist] 44 Gold >>> 4x Captivating Pipes
[Master Swordsmith] 6x Captivating Pipes >>> 2x Ruby Crown
[Master Swordsmith] 9 Gold >>> 3x Elixir of Vigor
[Armor Vendor] 1 Gold >>> 1x Iron Dagger
[Silver Hand Knight] 2x Ruby Crown >>> 72 Gold
[Barrens Blacksmith] 72 Gold >>> 36x Hand Axe
[Master Swordsmith] 40x Hand Axe >>> 10x Goblin Fishing Pole
[Dalaran Mage] 2x Goblin Fishing Pole >>> 18 Gold
[Barrens Blacksmith] 18 Gold >>> 9x Hand Axe
[Master Swordsmith] 8x Hand Axe >>> 2x Goblin Fishing Pole
[Bloodsail Corsair] 10x Goblin Fishing Pole >>> 120 Gold
-- End of stage 2. Inventory should be: 120 Gold + 2x Stormwind Cheddar + 2x Iron Dagger + 3x Elixir of Vigor + 1x Captivating Pipes + 1x Hand Axe
STAGE 3
[Armor Vendor] 120 Gold >>> 120x Iron Dagger
[Darkshire Alchemist] 120x Iron Dagger >>> 10x Gnomish Shield
[Defender of Argus] 7x Gnomish Shield >>> 60 Gold
[Armor Vendor] 60 Gold >>> 60x Iron Dagger
[Darkshire Alchemist] 60x Iron Dagger >>> 5x Gnomish Shield
[Drakkari Enchanter] 8x Gnomish Shield >>> 2x Tiger Amulet
[Silver Hand Knight] 2x Tiger Amulet >>> 114 Gold
[Balloon Merchant] 114 Gold >>> 57x Healing Potion
[Armor Vendor] 56x Healing Potion >>> 14x Golden Goblet
[Windspeaker] 7x Golden Goblet >>> 65 Gold
[Master Swordsmith] 63 Gold >>> 21x Elixir of Vigor
[Balloon Merchant] 2x Gold >>> 1x Healing Potion
[Shady Dealer] 20x Elixir of Vigor >>> 1x Angry Crystal
[Dalaran Mage] 1x Angry Crystal >>> 60 Gold
[Balloon Merchant] 60 Gold >>> 30x Healing Potion
[Armor Vendor] 32x Healing Potion >>> 8x Golden Goblet
[Darkshire Alchemist] 15x Golden Goblet >>> 5x Alliance Mace
[Darnassus Aspirant] 5x Alliance Mace >>> 125 Gold
[Master Swordsmith] 123x Gold >>> 41x Elixir of Vigor
[Darkshire Alchemist] 45x Elixir of Vigor >>> 45x Linen Bandage
[Barrens Blacksmith] 45x Linen Bandage >>> 9x Cute Doll
[Violet Apprentice] 9x Cute Doll >>> 166 Gold
-- End of stage 3. Inventory should be: 168 Gold + 2x Stormwind Cheddar + 1x Captivating Pipes + 1x Hand Axe + 2x Iron Dagger
STAGE 4
[Balloon Merchant] 168 Gold >>> 84x Healing Potion
[Armor Vendor] 84x Healing Potion >>> 21x Golden Goblet
[Darkshire Alchemist] 21x Golden Goblet >>> 7x Alliance Mace
[Master Swordsmith] 7x Alliance Mace >>> 7x Everburning Candle
[Windspeaker] 7x Everburning Candle >>> 180 Gold
[Master Swordsmith] 180x Gold >>> 60x Elixir of Vigor
[Darkshire Alchemist] 60x Elixir of Vigor >>> 60x Linen Bandage
[Barrens Blacksmith] 60x Linen Bandage >>> 12x Cute Doll
[Balloon Merchant] 12x Cute Doll >>> 4x Draught of Angels
[Defender of Argus] 4x Draught of Angels >>> 204 Gold
[Drakkari Enchanter] 204 Gold >>> 102x Stormwind Cheddar
[Darkshire Alchemist] 104x Stormwind Cheddar >>> 8x Potion of Night
[Bloodsail Corsair] 8x Potion of Night >>> 240 Gold
-- End of stage 4. Inventory should be: 240 Gold + 1x Captivating Pipes + 1x Hand Axe + 2x Iron Dagger
STAGE 5
[Balloon Merchant] 240 Gold >>> 120x Healing Potion
[Armor Vendor] 120x Healing Potion >>> 30x Golden Goblet
[Shady Deamer] 30x Golden Goblet >>> 3x Sphere of Wisdom
[Dalaran Mage] 3x Sphere of Wisdom >>> 205 Gold
[Master Swordsmith] 204x Gold >>> 68x Elixir of Vigor
[Drakkari Enchanter] 63x Elixir of Vigor >>> 7x Shadowy Gem
[Darnassus Aspirant] 7x Shadowy Gem >>> 166 Gold
[Master Swordsmith] 165x Gold >>> 55x Elixir of Vigor
[Balloon Merchant] 2 Gold >>> 1x Healing Potion
[Shady Dealer] 60x Elixir of Vigor >>> 3x Angry Crystal
[Violet Apprentice] 3x Angry Crystal >>> 150 Gold
[Shady Dealer] 150 Gold >>> 6x Arcane Scroll
[Dalaran Mage] 6x Arcane Scroll >>> 138 Gold
[Armor Vendor] 138 Gold >>> 138x Iron Dagger
[Drakkari Enchanter] 140x Iron Dagger >>> 20x Loyal Pet Whistle
[Armor Vendor] 20x Loyal Pet Whistle >>> 10x Sapphire Wand
[Silver Hand Knight] 10x Sapphire Wand >>> 125 Gold
[Darkshire Alchemist] 121 Gold >>> 11x Captivating Pipes
[Master Swordsmith] 12x Captivating Pipes >>> 4x Ruby Crown
[Bloodsail Corsair] 4x Ruby Crown >>> 92 Gold
-- End of stage 5. Inventory should be: 96 Gold + 1x Hand Axe + 1x Healing Potion
STAGE 6
[Balloon Merchant] 96 Gold >>> 48x Healing Potion
[Armor Vendor] 48x Healing Potion >>> 12x Golden Goblet
[Darkshire Alchemist] 12x Golden Goblet >>> 4x Alliance Mace
[Windspeaker] 4x Alliance Mace >>> 70 Gold
[Darkshire Alchemist] 66 Gold >>> 6x Captivating Pipes
[Silver Hand Knight] 6x Captivating Pipes >>> 42 Gold
[Master Swordsmith] 45x Gold >>> 15x Elixir of Vigor
[Darkshire Alchemist] 15x Elixir of Vigor >>> 15x Linen Bandage
[Barrens Blacksmith] 15x Linen Bandage >>> 3x Cute Doll
[Balloon Merchant] 3x Cute Doll >>> 1x Draught of Angels
[Violet Apprentice] 1x Draught of Angels >>> 30 Gold
[Master Swordsmith] 30x Gold >>> 10x Elixir of Vigor
[Windspeaker] 10x Elixir of Vigor >>> 15 Gold
[Barrens Blacksmith] 16 Gold >>> 8x Hand Axe
[Dalaran Mage] 6x Hand Axe >>> 10 Gold
[Barrens Blacksmith] 10 Gold >>> 5x Hand Axe
[Shady Dealer] 8x Hand Axe >>> 4x Very Nice Hat
[Violet Apprentice] 4x Very Nice Hat >>> 14 Gold
[Balloon Merchant] 14 Gold >>> 7x Healing Potion
[Defender of Argus] 8x Healing Potion >>> 10 Gold
-- End of stage 6. You'll have 10 Gold again and all the minions on your side of the board will have bought everything they wanted. Just press the hero power to end the puzzle.