This cards just got nerfed a lot of times, because they made much more low stated Murlocs. I remember back in TGT when i played him he always summoned himself :D
Just played an arena game where I came back from behind in the midgame, thanks to my Murloc Knight summoning another Murloc Knight. The second one gets Polymorphed, then my opponent plays Faceless Summoner, which summoned a Murloc Warleader. I probably would have conceded too if this happened to me.
They actually buffed that scenario lol. Murloc knight, hero power into another murloc knight, vilefin inquisitor to reset hero power, silver hand murloc, GURBLARGBLAUR
This card is so ridiculous good !!! If u can hold it for two turns, it gg!!
And yet it's not very played.
That's on the fault of the meta though. At that point the best Paladin option for Murlocs was the Anyfin Can Happen deck. This didn't fit into it and thus didn't get play. But it should pick up use again once the next expansion hits.
Can someone explain to me how this card is considered perfectly balanced and perfectly fine? Because all I see is utter brokeness in the games I encounter it. Especially in arena. Perhaps I'm a total retard for not seeing it.
I wanted to ask this before, but last game was the final straw. Piloted Sky Golem drops Murloc Knight. On inspire another Murloc Knight appears. Turn after a Murloc Knight is played from hand, inspire gives 2x Murloc Warleader and Bluegill Warrior. Seriously, some balance... I've written it countless times, but I'll have to write it again: this game has gone to hell. RNG, netdecking, ropers and ridiculous cards all day long.
You are salty because once you lost against someone who was very lucky. You forget that sometimes you pay 6 mana to have a 3/4, a Murloc Tinyfin and a 1/1 dude. Sometimes you can be very lucky and get a Murloc Tidehunter or a Murloc Raider. Plus, in constructed, if you can't remove a 3/4 minion on turn 4 or 6 (because it's usually played on 6), then you had probably lost already. In arena it's different but everybody know that inspire minions are very powerful in arena.
In constructed, Murloc knight is very good because it forces your opponent to use a removal or trade but I truly believe that this card is perfectly balanced, much more than a Piloted Shredder
Good ol Murloc Knight will be nerfed when LOE comes out... new 1/1 and 1/2 crap Murlocs are being added to the pool of possible results from the Inspire effect. :/
I have to disagree a little. while getting the 1/1 and 1/3 aren't great stat wise they still like all merlocs gain the benefits of Grimscale and Warleader. and the effect of the 1/3 when played form your hand i think actually makes this card so much better and you get the merloc without having to take up board space for the 1/1 which in merloc decks is actually very useful as you tend to fill your board pretty easily.
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This cards just got nerfed a lot of times, because they made much more low stated Murlocs. I remember back in TGT when i played him he always summoned himself :D
card hasn't aged well, maybe the new murloc will help, except that that gets balanced out with the Blowgill Sniper
Summon a random Murloc Knight
Just played an arena game where I came back from behind in the midgame, thanks to my Murloc Knight summoning another Murloc Knight. The second one gets Polymorphed, then my opponent plays Faceless Summoner, which summoned a Murloc Warleader. I probably would have conceded too if this happened to me.
Absolutely love this card's Golden animation. So cute haha.
Then again, I also love the animation on Huge Toad. All the toads/frogs get neat ones lol
solid card and the golden animation is so good aswell :D
As of 4/29, the valiant frog rider can summon Old Murk-Eye in standard. I had it happen twice; much to my surprise!
Such a troll card. By far my favorite card right now. It is hilarious when you end up spawning another Murloc Knight. 10/10 card. hahaha
I hate this card. Has caused me to lose so many times.
That facepalm moment when Murloc Knight summons another Murloc Knight.
Haha I know that feel... I'd like to see a little nerf on that side tho.
They actually buffed that scenario lol. Murloc knight, hero power into another murloc knight, vilefin inquisitor to reset hero power, silver hand murloc, GURBLARGBLAUR
Your 2 random murlocs are murloc warleaders
This card is so ridiculous good !!! If u can hold it for two turns, it gg!!
Murlocs...
everywhere.
Good ol Murloc Knight will be nerfed when LOE comes out... new 1/1 and 1/2 crap Murlocs are being added to the pool of possible results from the Inspire effect. :/
I have to disagree a little. while getting the 1/1 and 1/3 aren't great stat wise they still like all merlocs gain the benefits of Grimscale and Warleader. and the effect of the 1/3 when played form your hand i think actually makes this card so much better and you get the merloc without having to take up board space for the 1/1 which in merloc decks is actually very useful as you tend to fill your board pretty easily.