Saviors of Uldum Guide
What happens when you glue a buncha totems together.
This card was a mistake.
This should probably be Overload 2.
Would've been much more balanced if it was a 3/3 instead, so 2 drops actually stood a chance.
Carries the early game along with great removal spells and tunnel trogg synergy.
Your time in the light is coming after Shieled M-Bot is gone....
RUBS TOTEM GOLEM'S CHEEKSOON
Maybe when that happens, its frown will turn upside down.
Well his time came, and it went as he rotated out.
Really great turn one/two drop.
this card is so easy to deal with in mage class frostbolt it and ping it next turn
So you are wasting turn 2+3 to deal with 1 minion.... not that good.
i'm shaman and keep the board is pretty important in totem shaman so... is not really good for me
its as good as it can get
loved this card. both the stats and the animation
One of the best cards for the shaman. Especially if you put the course on the first Tunnel Trogg, then the board will have to take away is very difficult.
I coin this bad boy on turn 1 even if I don't have a play turn 2. You can't stop me.
Really good card. Turn 2 3/4 will most likely take out their 3 drop, and you can still use your hero power the next turn.
Straightforward but awesome.
Minions that are 3/4 for 3 with an upside are very powerful (Dark Cultist). This is 3/4 for 3 with the upside that you pay 1 mana in its cost the turn after you play it, so you can play it sooner to eat your opponent's two drop.
Warriors have the hardest time countering a coin-ed Totem Golem. Can't do much about it. Don't really want to waste precious Whirlwind and Execute on it.