Blessed Champion


Card Text
Double a minion's Attack.
Flavor Text
This card causes double the trouble AND double the fun.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Summoning Portal | Minion | Warlock | 4 | 0 | 4 |
Siphon Soul | Ability | Warlock | 4 | 0 | 0 |
Blessed Champion | Ability | Paladin | 5 | 0 | 0 |
Flare | Ability | Hunter | 1 | 0 | 0 |
Siphon Soul | Ability | Warlock | 5 | 0 | 0 |
Warbot | Minion | Warrior | 1 | 1 | 3 |
Elemental Destruction | Ability | Shaman | 3 | 0 | 0 |
Shifting Shade | Minion | Priest | 4 | 4 | 3 |
Kingsblood Toxin | Ability | Rogue | 1 | 0 | 0 |
Dark Pact | Hero Power | 0 | 0 | 0 | |
Manastorm | Hero Power | 0 | 0 | 0 | |
Flame Elemental | Minion | 1 | 1 | 2 | |
Binding Heal | Ability | Priest | 1 | 0 | 0 |
Bloodbloom | Ability | Warlock | 4 | 0 | 0 |
Unwilling Sacrifice | Ability | Warlock | 3 | 0 | 0 |
Dragon Spirit | Minion | Priest | 5 | 5 | 5 |
Reverberating Ooze | Minion | 4 | 2 | 4 | |
Dragon Soul | Weapon | Priest | 3 | 0 | 3 |
Squashling | Minion | Priest | 2 | 2 | 1 |
Venomizer | Minion | Hunter | 2 | 2 | 2 |
Turret Sentinel | Minion | 4 | 4 | 8 | |
Siphon Soul | Ability | Warlock | 4 | 0 | 0 |
Summoning Portal | Minion | Warlock | 4 | 0 | 4 |
Siphon Soul | Ability | Warlock | 6 | 0 | 0 |
Blessed Champion | Ability | Paladin | 5 | 0 | 0 |
Flare | Ability | Hunter | 1 | 0 | 0 |
Unwilling Sacrifice | Ability | Warlock | 3 | 0 | 0 |
2 divine spirits and an inner fire do the exact same thing but better
mvp in this week's Tavern Brawl lol
Me too, never get it to work. Closest I got was Shade of Naxxramas and all +Attack cards, restore cards and humility. Not necessary to get Naxxramas early, but helped a lot.
Windfury: 2 mana to allow a minion to do 2x its damage to face. Best used to get lethal.
Blessed Champion: 5 mana to allow a minion to do 2x its damage to face. Best used to get lethal.
??????????
Blessing of Might, Blessing of Kings and Seal of Champions VS Rockbiter Weapon
But it could be reduced to like 4 mana, Windfury is a lot better because you can attack a Taunt and then face. It's only because paladin already got lots of 4 mana cards.
True, adding something like Divine Shield as well would definitely make this card more playable and still fits with the Paladin theme. In it's current form, I'd much rather play Blessing of Kings instead. It costs one less mana plus you get 4 extra health.
i like shitty animation
Nice pally finisher on arena but completely useless when u are behind and can screw u over when u get it early.