Poll: What do you think about this card?
What do you think about this card? - Single Choice
- Meta-Defining! 24.9%
- Very Good 46.5%
- Playable 25%
- Bad 3.3%
- Dust it! 0.3%
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Does this card count as casting a spell on your minions?
This card is kind of like a weaker Wild Growth. Giving minions in the hand +1/+1 is almost like having a 1 mana ramp into larger minions. Wild Growth is stronger because the ramp affects all cards in the deck, whereas Smuggler's Run only applies to minions in the hand. Wild Growth also gives card draw in the late game, whereas Smuggler's Run may have no minions to buff in the hand in the late game. But in the middle game, Smuggler's Run can be slightly better than Wild Growth. It's definitely an interesting ramp-like mechanic for Paladins.
Genuinely curious, why is this post negative?
I thought it was a really good comparison.
As I observe community is sick. When I leave a troll comment people are giving upvotes but when I talk about something obviously correct people giving downvotes. Hearthpwn comment upvotes or downvotes are not really a good source to see if we are correct or not. Hearthpwn is a great place but comment section is a bit gross to me. I also dislike twitch chat.
Okay where are my downvotes now?
http://www.hearthpwn.com/decks/697704-grimestreet-controll-pally check my deck guys :) Ty.
1 mana 9/9. The value!!
Smuggler's Run at turn 1 into double Argent Minibot on turn 2.
Turn 1: This
Turn 2: 2-2 Grimestreet Outfitter
Turn 3: 4-4 Wickerflame Burnbristle
Turn 4: Coin into 5-5 Grimestreet Enforcer (drawn at turn 2)
Turn 5: Doppelgangster as three 5-5's.
Smuggler's Run = 2 mana for 12 stats over 5 cards
Grimmestreet Outfitter = 4 mana for 18 stats over 5 cards
Conclusion: If you dont run Brann(or just dont have the combo which will be most of the time) then Smuggler's Run is a much stronger tempo play as it can be used way earlier and therfore allows you to recuperate the lost tempo faster, sure grimstreet can be buffed by other grimstreets but often times you use these early and with your other high value minions instead of using them both together which seems like a waste
Turn 1: Smuggler's Run + The Coin + Argent Squire = Shielded Minibot
Competitive Spirit took a hit! It's super effective!
Relying on the brann combo isent going to win you the game though, its too much of a reactive combo and is too slow for what this deck would be trying to do, the true weakness of these cards is that you trade tempo early for tempo later, but with this card it costs so little in comparisson to the Grimmestreet minions that the tempo lose is basically not even there, as for too many spells in deck not really because in this type of deck you wouldnt play many spells besides these 2 anyways, just alot of high value minions and a couple draw mechanics, old aggro decks played 2 blessing of might/kings and multiple other clear/draw spells and those were even harder to use because it required you to already have a board state to use them, but they made it happen and aggro paladin was top tier for awhill
If you can hit this on Argent squire and Acolyte of Pain turn 1, thats a shielded minibot and a 2/4 draw 2 cards almost gauranteed on the following turns, this card in some cases only need to hit 2 cards to be very strong, let alone hiting 5+ cards, which is what makes it look so powerful
There's a lot of these mass +1/+1 effects overlapping with Paladin now. Not sure if this one is better than the 2 cost 1/1 minion since that would benefit from a chain of these buffs but this spell would not.
Murlocs with hats. Hearthstone is becoming Team Fortress 2.
I wonder if you get a bonus for finishing it in less than 12 parsecs?
Honestly, from that art, I'd imagined it would be another Murloc legendary...
What would a murloc gang be called?