Transformations
How to Get
The normal version of Druid of the Flame is obtained by defeating Garr in the second wing of Blackrock Mountain, Molten Core. Once obtained, you can craft the golden version for 400 arcane dust.
Check out our Garr Boss Guide!
*choose one : transform into a ice rager or transform into a carrion grub.
With Fandral Staghelm, it's a 3 mana 5/5. Tell me that isn't just a little broken.
Choose one: Become an Ice ranger or become an Eci rager
It becomes a 5/5
This cards gonna finally have some more value to it being a beast, to go with the new TGT stuff.
Good card early and late game. 2/5 is good against aggro and does wonders for me in heavy ramp druid, combined with hero power it will carry you to the mid-late game without problem if you manage to innervate her or coin + wild growth then drop out on following turn.
Shame she transforms, i love her elf form artwork
sexy abs.
Vanilla test:
5 + 2 = 7 /2 = 3.5 > 3
By itself, this card is slightly OP by the vanilla test. This remains the same regardless of which choice you make:
2 + 5 = 7/2 = 3.5 > 3
Add the this the fact that you are allowed which of the two minions you receive, and this card becomes a very good value.
Well i must admit that this card is pretty strong especially with mark of the wild.
Also is this card a good counter against the new upcoming zoo decks
So all in all i removed my shades of naxx for this card and its funny to see how all this huntards and zoolocks cant deal with it in bird form + mark of the wild.
great card exactly what druid needed in my opininon.
While I agree its a strong card with cards sch as mark of the wild, I disagree that it will be strong against certain zoo decks. Especially against the warlock card imp gang boss that beats it out in a trade. Fun card to use against hunters though.
Bathe in Flames.
I love her voice, her art , definitely gonna try her.
Try her for what exactly... ;)
After testing around 20 games, I think I have underrated this card. It is indeed pretty solid in both shape, and can match the popular 3-mana drop Shade of Naxxramas in combo druid deck in my humble opinion.
As a 5/2 body in early game, your opponents have to answer it immediately. If they answer it with a spell or weapon, you can continue to drop your threats, that is a big tempo win in fact. If they do not have an answer, or it hides behind an taunt, it can trade well like 5/5 body does. In late game, when you want to push damage to terminate your opponent, 5 attack is faster than Shade of Naxxramas.
As a 2/5 body, your opponents wouldn't want to waste their damage into a 2 attack minion in early game, resulting it living up very long time, when it can make favorable trade and deal decent amount of damage. Also, in late game, 2/5 body can survive aoe that Shade of Naxxramas can't.
The best of it, your can choose its shape accordingly. Just consider which form trades better on board, and what's your following drop in your hand and so on. Let alone, it is not weak to silence. I try replacing shade with it in my deck and it works really well.
I wonder what do you guys think of it. EVERYONE GET IN HERE!
Exactly my opinion: I never liked Shade of Naxxramas a lot (perhaps I suck at playing it) and this cards just rocks the 3-spot with never being useless and creating much more tempo than the Shade: Good trades against aggro, sturdy body to add to the combo and extreme damage threat if behind a taunt.
You can hear the audio for this card here: https://www.youtube.com/watch?v=_oNlqb6HVds
This card is gonna be pretty useful for 3/2 removal.
I like the idea putting Druid of the Claw/Fang/Flame all in the deck. The 7/7 Fang is like a 5-drop giant that puts a real threat on the board. Because Mister Boom is almost mandatory, one 7/7 is gonna get BGH so others are not.
It takes at least 8 additional Beast for Druid of the Fang to work, where 3-drop Beasts are really scarce. 1-drop: Stonetusk Boar. 2-drop: owl or Haunted Creeper. 4-drop: 5/4 strider, although lost against the shredder. 5-drop: Druid of the Claw already, and the mighty kodo. Not much point using a high level Beast because you need 5 to play Druid of the Fang anyway so it's 5+5.
i dont find that entirely true to have to use those sub-par other beasts like boar, panther, strider .. , i ran a ramp combo beast druid that was a hell of a ton of fun to play and fairly effective on ladder.. my skill with building decks isnt amazing but it had gotten me to rank 9.. only beasts i used were 2x haunted creepers , 1 owl, 2x druid of claw, 2x druid of fang, 1 stranglethorn tiger, 2x power of wild (3/2 panther is a beast) ... other than that i filled the deck with sticky minions - chow, belchers, shredders, 2x lore, 1x war, bgh, dr boom and cenarius.. stealthed 5/5 tiger on board waiting for combo is amazing.. also POW +1+1 to your minions (creepers work especially well after they pop, which youll usually have on the board, otherwise try and use the 3/2 panther to set up or combo with druid of the fang.. creepers/owl/PoW cheap beasts to ensure u can atleast have a 7/7 + x beast on turn 7, which in most case is actually between turn 4-6 for your opponent because of wildgrowth/innervate early game..
Well, the boar thing is but a simple countermeasure against secrets like Mirror Entity or Freezing Trap. I do agree that combo Druid is already a very effective build. The other thing is that I never tried Stranglethorn Tiger, so maybe it is its ability to survive one turn that makes Druid of the Fang viable. I did run Power of the Wild but forgot to mention. My main focus was to guarantee the 7/7 snake, but maybe there are other options to balance things a bit.