I've compiled a list of all bosses with their hero powers for quick reference. Additionally, I've listed the levels at which you may encounter each boss, and the health total they will start with. Hopefully this can be of use to all you dungeon runners for the future, and perhaps even help anticipate the possible challenges that will follow your latest choice of treasure and cards. Note that a handful of bosses have an upgraded hero power for higher levels.
Out of the non-final bosses I've encourtered, I've found late game Candlebeard to be the hardest. I've lost every run where I encourtered him. Basically every one of his minions just goes face as a battlecry and you'll end up dead before turn 10. The only way you'd have a chance at defeating him is to end him quickly before he kills you, or to build a huge wall of taunts,
Over the last few weeks some of us on the mod team have been recording cards each boss plays. The majority of decks are 100% complete, but a couple are missing a card or two. Some harder/less common bosses are tricky to record!
I've listed the cards for each boss in the OP for those interested in what you are up against. Enjoy.
WOW! I've been slowly chipping away at the lists and trying to update them on the Hearthstone Wiki when I can. This is perfect. Thank you for all the time and effort you put into this!
I have not found every card in every deck, but here are a few things I found that you may be missing from some of your decks. These are HPs and cards I have seen played (not acquired or summoned from a different source). Hopefully some of this info helps.
EDIT: In order to find the right opponent faster, would it be a good idea to include the names of the opponents in the post? Then you could easily search the right opponent with the browser search.
Glad it's been of use! That is indeed a good idea and something i feel i should have done in the first place. That is now a thing, thanks for mentioning it!
I have not found every card in every deck, but here are a few things I found that you may be missing from some of your decks. These are HPs and cards I have seen played (not acquired or summoned from a different source). Hopefully some of this info helps.
Thanks! I have just now updated the OP with all decks 100% complete. Only thing that's interesting is Karl's hero power you mentioned. I can't find one specifically from K&C, does he just use The Silver Hand? I have only encountered them once personally and i don't remember.
I didn't think to write down the name of the HP used by Karl...I only wrote down what it did. I haven't faced him/them in a while so I'm not 100% sure if it's just "The Silver Hand" but that would make sense I think.
Took me a while, but I just encountered George and Karl again. I checked and the Hero Power used is "The Silver Hand"...same artwork and everything. Not sure if you wanted to add that the to the info.
Out of the non-final bosses I've encourtered, I've found late game Candlebeard to be the hardest. I've lost every run where I encourtered him. Basically every one of his minions just goes face as a battlecry and you'll end up dead before turn 10. The only way you'd have a chance at defeating him is to end him quickly before he kills you, or to build a huge wall of taunts,
I recommend cloak of invisibility. If he uses the box of boom Bots you pretty much won
Took me a while, but I just encountered George and Karl again. I checked and the Hero Power used is "The Silver Hand"...same artwork and everything. Not sure if you wanted to add that the to the info.
Thanks for confirming that!
Edit: I've (finally) updated all deck lists to be formatted as a widget. Lots of work but should be much clearer to view which cards are included.
@chimera occasionally when i have met the jin'zo he has used the (forgot name of the card) 6 mana card that places mine into your deck that when it explodes it deals 10 damage when drawn.
I've compiled a list of all bosses with their hero powers for quick reference. Additionally, I've listed the levels at which you may encounter each boss, and the health total they will start with. Hopefully this can be of use to all you dungeon runners for the future, and perhaps even help anticipate the possible challenges that will follow your latest choice of treasure and cards. Note that a handful of bosses have an upgraded hero power for higher levels.
A. F. Kay
Azari, the Devourer
Battlecrier Jin'zo
Bink the Burglar
Blackseed
Brimstone Warden
Bristlesnarl
Candlebeard
Chronomancer Inara
Elder Brandlemar
Elder Jari
Frostfur
Fungalmancer Flurgl
George and Karl
Giant Rat
Gnosh the Greatworm
Graves the Cleric
Gutmook
Ixlid
Jeeru
King Togwaggle
Kraxx
Lava-Filled Chamber
Lyris the Wild Mage
Mushhuckster Max
Overseer Mogark
Pathmaker Hamm
Russell the Bard
Seronia
Spiritspeaker Azun
Tad
Thaddock the Thief
The Darkness
The Mothergloop
Trapped Room
Treasure Vault
(No Deck)
Voodoomaster Vex
Vustrasz the Ancient
Waxmancer Sturmi
Wee Whelp
Whompwhisker
Xol the Unscathed
Wow, some bosses I didn't even encounter! I guess more surprises to come...
Out of the non-final bosses I've encourtered, I've found late game Candlebeard to be the hardest. I've lost every run where I encourtered him. Basically every one of his minions just goes face as a battlecry and you'll end up dead before turn 10. The only way you'd have a chance at defeating him is to end him quickly before he kills you, or to build a huge wall of taunts,
Over the last few weeks some of us on the mod team have been recording cards each boss plays. The majority of decks are 100% complete, but a couple are missing a card or two. Some harder/less common bosses are tricky to record!
I've listed the cards for each boss in the OP for those interested in what you are up against. Enjoy.
WOW! I've been slowly chipping away at the lists and trying to update them on the Hearthstone Wiki when I can. This is perfect. Thank you for all the time and effort you put into this!
"There is no spoon"
@Chimera
I have not found every card in every deck, but here are a few things I found that you may be missing from some of your decks. These are HPs and cards I have seen played (not acquired or summoned from a different source). Hopefully some of this info helps.
Ixlid has 2 Bittertide Hydra.
Karl's HP = Summon two 1/1 Recruits.
Graves has 1 Holy Light.
Pathmaker Hamm has 4 Axe Flinger and 8 Mad Bomber.
The Mothergloop has 2 Acidic Swamp Ooze, 2 Doppelgangster, 2 Green Jelly, 2 Rat Pack, 4 Reverberating Ooze, 2 Saronite Chain Gang and 2 Shroomsayer.
Thanks again for all of your work!
"There is no spoon"
@Chimera
I didn't think to write down the name of the HP used by Karl...I only wrote down what it did. I haven't faced him/them in a while so I'm not 100% sure if it's just "The Silver Hand" but that would make sense I think.
"There is no spoon"
@Chimera
Took me a while, but I just encountered George and Karl again. I checked and the Hero Power used is "The Silver Hand"...same artwork and everything. Not sure if you wanted to add that the to the info.
"There is no spoon"
Glad I could help. Formatting looks really good. From an avid (but bad...LOL) Dungeon "runner", thanks for all your hard work!
"There is no spoon"
@chimera occasionally when i have met the jin'zo he has used the (forgot name of the card) 6 mana card that places mine into your deck that when it explodes it deals 10 damage when drawn.
Badgehunter
Rip kingsbane, you were my fun deck.
Now Toki, Time-Tinker is my best friend.
@Chimera
Your guide is AWESOME!
Thanks a lot!
EU 11/2015+ , f2p 03/2021+: DK 63 / DH 205 /Dr 277 / Hu 733 / Ma 6666 / Pa 1072 / Pr 1165 / Ro 1791 / Sh 1303 / Wl 707 / Wr 664
Great Stuff @Chimera!
Thanks