personally found following better: bunch of if you have/are holding x, discover x rather than try to make purator deck. since ye keeping ye hand close to full by discovering more cards.
hah jokes on you,i wont be able to look into shadowlands, until they either introduce the tavern into kirin tor bar crawl microholiday or they introduce another lvl shrinkage so i as starter edition can explore it. not complaining about stuff yet, so much to do tho as now.
not sure about this but here is the combo: step 1: play wild and paladin. step 2: play that 2 mana guy who shuffles himself to deck and keeps enchantments and get it killed, play this guy and now you have 2 1/1's that copies deathrattles and get them killed, now just dump all of your beneficial deathrattles minions and get them killed. now whenever you play the 1/1's their deathrattle amount just increases. (but then again you would just play da unkatakah for those)
murlocs is because you can easily play normal game, until its just you and 2nd guy left, you could at that point sell every one of your minions, buy 3 of those 2/1 murlocs that spawns 1/1 murloc, play the gentledinosaur when you have 5 with bran or 6 of those and just snowball with the divine,windfury,poisonous murlocs.
since rogue,warlock,priest,shaman and warrior had their fun with galagronds, i speculate that the classes that didn't get hero card, will get now one, seeing how druid,mage,paladin and hunter has 4 cards to be revealed and they revealed that mage (one of the classes that didn't have galagrond) got reno hero card, i speculate the rest of the classes will get hero card that fits with the tombs of terror classes: Reno for mage (confirmed), sir finley for paladin, elise starseeker for druid, and brann for hunter, meanwhile the clasesses that got galagrond has only 3 (+ neutral 4 but i doubt we will see neutral hero card).
This card could become problem in wild with molten giant. if the battlecry can be aimed to certain enemy, this could very potentially be: 5 mana, deal 25 damage to enemy face and summon 3/3 to you. With that being said, feels tad bit powerful, even in standard: 5 mana deal x damage that is up to 12 (rip mountain giant in that case) and summon a 3/3.
you can just choose hagatha and use her 4 mana spell that makes all minions in your deck to be that minion, and cast this to ANYTHING OTHER THAN BEST FRIEND FOREVER and you have your fun again.
theey probably mean that the saviours of uldum hasn't been released yet to the game but rather just cards been revealed. so how does titanic lackey who is in saviours of uldum is already in game?
please explain to me how this isn't 4 mana 7/3. the queen is 2 mana 3/1 then that adds 2x 1 mana 2/1's. math: 2+1+1=4 mana. 3+2+2=7 attack 1+1+1=3 health. so please my good friend user-100041474 explain how this isn't 4 mana 7/3?
Be happy Dr.Boom isnt rogue, imagine bomb rogue with bounce. It would be even more annoying.
i agree on that one, if the dr boom hero card would been at rogue it would been ridicilously powerful deck in wild. boom + that legendary minion who returns minion to your hand if it dies and makes it 1 mana 1/1. at worst this could been potentially 30 bombs into deck in 1 turn. while also dealing 10 damage to enemy minions.
yeah, they could look at hof cards and see if any of them fits to standard again and un hof them, potentially nerfing them along the way. like conceal. could be changed: if you have 1 minion when you play this, stealth it for 2 turns (attacks would still break this), if you have more, all friendly minions except 1 random friendly minion will be given stealth for 1 turn.
ps: i wish there would be neutral spell. we have only neutral minions but not a single neutral spell.
0
personally found following better: bunch of if you have/are holding x, discover x rather than try to make purator deck. since ye keeping ye hand close to full by discovering more cards.
0
apparently its mana cost for even and attack for odd...
0
hah jokes on you,i wont be able to look into shadowlands, until they either introduce the tavern into kirin tor bar crawl microholiday or they introduce another lvl shrinkage so i as starter edition can explore it. not complaining about stuff yet, so much to do tho as now.
0
3 years later if you are still playing: Soul Shear is replacing this card in standard and wild if anyone runs darkbomb in there.
0
not sure about this but here is the combo: step 1: play wild and paladin. step 2: play that 2 mana guy who shuffles himself to deck and keeps enchantments and get it killed, play this guy and now you have 2 1/1's that copies deathrattles and get them killed, now just dump all of your beneficial deathrattles minions and get them killed. now whenever you play the 1/1's their deathrattle amount just increases. (but then again you would just play da unkatakah for those)
0
murlocs is because you can easily play normal game, until its just you and 2nd guy left, you could at that point sell every one of your minions, buy 3 of those 2/1 murlocs that spawns 1/1 murloc, play the gentledinosaur when you have 5 with bran or 6 of those and just snowball with the divine,windfury,poisonous murlocs.
4
since rogue,warlock,priest,shaman and warrior had their fun with galagronds, i speculate that the classes that didn't get hero card, will get now one, seeing how druid,mage,paladin and hunter has 4 cards to be revealed and they revealed that mage (one of the classes that didn't have galagrond) got reno hero card, i speculate the rest of the classes will get hero card that fits with the tombs of terror classes: Reno for mage (confirmed), sir finley for paladin, elise starseeker for druid, and brann for hunter, meanwhile the clasesses that got galagrond has only 3 (+ neutral 4 but i doubt we will see neutral hero card).
0
true, but with that wording, you would have permanent 2/1 minion that reborns itself, improved version of dreadsteed.
0
This card could become problem in wild with molten giant. if the battlecry can be aimed to certain enemy, this could very potentially be: 5 mana, deal 25 damage to enemy face and summon 3/3 to you. With that being said, feels tad bit powerful, even in standard: 5 mana deal x damage that is up to 12 (rip mountain giant in that case) and summon a 3/3.
3
you can just choose hagatha and use her 4 mana spell that makes all minions in your deck to be that minion, and cast this to ANYTHING OTHER THAN BEST FRIEND FOREVER and you have your fun again.
0
theey probably mean that the saviours of uldum hasn't been released yet to the game but rather just cards been revealed. so how does titanic lackey who is in saviours of uldum is already in game?
0
please explain to me how this isn't 4 mana 7/3. the queen is 2 mana 3/1 then that adds 2x 1 mana 2/1's. math: 2+1+1=4 mana. 3+2+2=7 attack 1+1+1=3 health. so please my good friend user-100041474 explain how this isn't 4 mana 7/3?
0
i agree on that one, if the dr boom hero card would been at rogue it would been ridicilously powerful deck in wild. boom + that legendary minion who returns minion to your hand if it dies and makes it 1 mana 1/1. at worst this could been potentially 30 bombs into deck in 1 turn. while also dealing 10 damage to enemy minions.
0
yeah, they could look at hof cards and see if any of them fits to standard again and un hof them, potentially nerfing them along the way. like conceal. could be changed: if you have 1 minion when you play this, stealth it for 2 turns (attacks would still break this), if you have more, all friendly minions except 1 random friendly minion will be given stealth for 1 turn.
ps: i wish there would be neutral spell. we have only neutral minions but not a single neutral spell.
0
close. It was the mechanic of Extra Arms mecha that was reused. just like shamans Unstable Evolution was before echo .