Whenever your opponent plays a card, remove the top 3 cards of your deck.
So reaver. Much fel. Wow.
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God, this card is terrible nowadays.
Dear Mech Hunter (Wild) Enthusiasts,
If you're thinking weather or not this card is worth to play in your deck... I will say YES - If you're planning to go ALL OUT AGGRO
How to play this card?
1)Play Fel Reaver as early as possible (even better with Galvanizer & Mechwarper w/coin for a possible turn 3 drop)
2) Play Fel Reaver after you see your opponent use removal
3) Play Fel Reaver behind Annoy-o-Tron
4) Play Fel Reaver when you have other big threats in hand like Wargear or Laotheb
This card needs balls of steel to play drop it on board.
So guys. We don't need to worry about whether Fel Reaver is good (I'm personally on team fuck this card, because I play control decks). Since now we've got Bittertide Hydra. Which is better...right?
I've been tinkering with a silly trick for Fel Reaver in Jade Druid: replacing one's deck with Jade Idols.
To do it properly you need a Gadgetzan Auctioneer and a Jade Idol in your hand - and it's counterproductive to shuffle any into your library early.
Then and only then you can play Fel Reaver. The trick isn't that subtle, but most people's reaction to a Fel Reaver still seems to be milling as much as possible, and in the worst case scenario he'll probably burn three cards as they remove him.
Once he's out he will hasten the milling of your entire deck, and when that happens or soon after you need him to die, which the opponent will typically do for you.
Then play that Auctioneer, shuffle Jade Idols, probably take three fatigue damage, and starting playing idols. Ideally your hand will include card draw to get more idols in your hand: another Auctioneer or Nourish seems ideal. At that point you swamp the board with scary golems and hope it's enough to win you the game.
The biggest weakness with this is that you need to stay alive for a long time, and nonsense full hard board wipes can still mean you lose even with the trick. But I like it as strategy that feels clever to execute. Sadly, even with this the game is going to be over before you see the final golem art.
The absolute core of the deck is two Gadgetzan Auctioneers, two Fel Reavers, two Innervates, and two Jade Idols to maximize the chance of drawing them. Other than that card draw and stalling cards are a plus. Hold any innervates you get till the trick if you can, and if your deck is empty you may need one to draw a Jade Idol with Auctioneer.
It would be much more subtle and possibly stronger in the early game without other Jade cards, but I think it's worth showing your hand a bit to make the golems stronger when you spring the trick.
just put him in like a pure value deck?
I fell in love with the roar of a Fel Reaver ever since Burning Crusade. Shame the card sucks though.
Wow this card is god awful for arena
just learned that it discards Curse from Ancient Shade. So probably it will work also for Beneath the Grounds tokens and Iron Juggernaut token
Whenever I see Fel Reaver I just laugh. Usually after fel reaver its time to punish the owner by playing a sh*tload of cards. I mean how big are the chances that the next turn it gets silenced by its owner?
It is just a really bad card. Easily countered by Big Game Hunter, Aldor Peacekeeper, Siphon Soul, Polymorph, freezes and much more.
Control decks just remove it and aggro decks mill you, playing a sh*tload of cards and ignore it.
The only time this works, is if your opponent ran out of cards and has no response draw.
This. I've never even had the opportunity to silence this card and it STILL wins a shit ton of games for me. Even after they've burned through my deck and I'm taking fatigue damage.
What does burning cards you are never gonna draw matter? Most of the time you don't care as aggro about your deck type.
the odds of the fel reaver argument ending are about as much as world peace being formed overnight
Would you really put your faith of the game into this one minion? Guess his solid in agro, but it also makes it easier for the opponenet as he removes posibly many of your threats by just playing cards. Its really satisfying to remove enemy combo or swipe. But if you dont have an answer I guess his pritty sick.
I have never lost against this card, no idea why people keep playing it! Nevertheless it's hilarious to see aggro druids failing because of him
edit: I am not saying the card is bad, I am saying that the misplays and the low mana cards that I usually carry in my zoo/rogue decks destroy the opponent!
Seriously! I always get excited to see my opponent drop this card, because I use a bunch of removal cards to get rid of him, and the entire rest of the deck. Such a bad card!
Best card in the game.