Galakrond's Awakening Adventure Guide & Card List
Battlecry: Summon a random basic Totem.
Turns out the tuskarr aren't real choosy about their totems.
Did you guys remember pre-nerf this card? Holy shit this was horrible.
It just occured to me playing an arena game just now how similiar Murloc Knight and Tuskarr Totemic are (or were). My Murloc Knight spawned another Murloc Knight and it basically won me the game. The variance is so huge though. Sometimes it just spawns a 1/1 and has almost no impact on the game. I' m kind of surprised Blizzard wouldn't consider giving Murloc Knight the Tuskarr treatment and make it summon from a smaller pool of murlocs.
But that's not necessarily the same because you should be able to deal with the murloc knight a lot better since it's a turn 4+ play and it's effect if considered to be part of the card is a turn 6 play. This is when all of the hard removal is more accessible. Tuskar is a turn 2-3 play that basically sticks around until turn 4-5. They are fundamentally different, and there is no reason to nerf Murloc Knight.
guess you need to change the flavor text now Blizzard...
can someone explain why they didn't just op for adding overload (which would still suck but at least gives it the chance to pay off) or reducing it's damage, I'm sure there's a good reason for blizzard nerfing this card the way they did and I understand why it was nerfed but I feel like there were better ways to nerf it without making it a waste of a card spot.
I can think of a good one: Adding overload might make it easier to abuse Tunnel Trogg. Imagine: Tunnel Trogg into coin Tuskar with overload, then turn 3 totem golem and turn 4 feral spirits. How does that sound?
Goodbye buddy, it was nice knowing you, And no didnt bring fish.
I think the nerf will make this card bad even for totem shaman. They should've made it a 3/3 or let you choose the totem (like the upgraded hero power brought by Justicar Trueheart)
Did you bring some fish?Moor---------
You win this one friend.
Great, loosing turn 3 sucks, though this might be to harsh. best case you get a 3/4, which easily removable spell damage. at worst you get a 4/3. You couldn't make it chose able because it would be to abusable with spirit claws etc. maybe making it a 4 mana 4/3 and choose able. then it is expensive enough that the synergy dosen't matter too much.
If a somewhat decent spell damage minion breaks Spirit Claws, that's Spirit Claws' problem.
How about discover a basic totem? Now its just garbage.
pls no. i'm fine with shaman not having even more ways to buff spirit claws consistently
I see why they nerfed this, but getting a free basic totem is kind of garbage.
It'd be more reasonable to let the player choose a basic totem.
All I see is a Spirit Claws buff.
Did you bring some fish MOOOOR-
You win this one friend!
true: constructed has not been much fun since the Old Gods expansion and the rise of Agro Shaman- this card would completely change the game as you could get a Totem Golem or a Flame Tongue totem
Goodbye, you won't be missed.