• 1

    posted a message on The Exhaustive Scholomance Academy Card Preview

    Oh, that's a bad review.

    I'm sorry.

    Posted in: General Discussion
  • 5

    posted a message on Demon Companion

    1/2 that gives +1 Attack to your other minions

    2/2 taunt

    2/1 Charge

     

    Pretty obvious.

    Posted in: Demon Companion
  • 2

    posted a message on Is this the worse meta you’ve seen?

    The replies seem to be from people that don't play competitively this game.

    This meta is one of the worst (and I play since the Open Beta) because all the top-tier decks are not consistent, but, they are very strong if well-drawn.

    Spell druid needs the ramp

    Rogue needs to put up a big Edwin/Questing

    DH needs to start very fast AND to draw skull when out of resources

    Highlander Hunter, as an highlander, has to draw very in curve

    Quest lock has to draw the plot twist 

    Mage can't beat aggro without the perfect start

    Warrior can steal many matches with inner rage + rampage on an early minion.

    This meta, played at high levels, is probably the worst ever.

    Metas with jades, undertaker, what you want had a great deck that was consistent. This meta is based on coinflips and highrolls.

    Period.

     

    Posted in: Standard Format
  • 2

    posted a message on Hearthstone Update - Tombs of Terror - September 10th

    This nerfs very much omega assembly, also when you have 10 mana, because it "discovers" three mechs,

    Thank you Blizzard.

    Posted in: News
  • 1

    posted a message on Your nerf predictions??

    Dr. Boom ----> Hall of Fame

    Luna's Pocket Galaxy -----> Transform all minions in your deck in 1/1 that cost 1

    Northshire Cleric and Eternium Rover -----> 2 mana (like Mana wyrm)

    Inner fire ----> Hall of Fame

    Mountain Giant ----> Hall of Fame

    Conjurer's Calling -----> Twinspell, 3 mana, but can be used only on opponent's minions (like execute)

    Prismatic Lens -----> 5 mana

     

    Posted in: General Discussion
  • 2

    posted a message on Sir Finley of the Sands

     

    1. BEST: Paladin(Escalates very quickly), Warlock(Drawing without taking damage in amazing), Mage(Helps to remove opponent's board) 

    2. GREAT: Rogue(2/2 weapon to complete trades), Druid(Dealing damage and stacking armor, wonderful), Hunter(Very helpful for aggro)

    3. GOOD: Priest(Healing minions that have traded), Warrior (Stacking Armor with an aggro deck can win many aggro vs. aggro match.up)

    4. NORMAL: Shaman(You can do anyway a 1/1 but you could choose also taunt, spell power or the healing totem, so is better than the previous)

     

     

    A fantastic card.

    Posted in: Sir Finley of the Sands
  • 4

    posted a message on Weekly Card Design Competition 10.1 - Discussion Topic

     

    I found the turn with 4 mana the most difficult to do for Quest druid and wanted to make this card, played as 3-4 with Taunt versus Aggro or as 4-3 with Reborn versus Control seems good, but after the Quest is completed it gains full value.

    Posted in: Fan Creations
  • 2

    posted a message on Does anyone know how to beat combo shaman?

    Simply Aggro, or if you want to try gnomeferatu cubelock.

    Posted in: Card Discussion
  • 2

    posted a message on New Priest Legendary - Lady in White

    Overrated as fuck.

    Posted in: Card Discussion
  • To post a comment, please login or register a new account.