Soul Mirror
Card Text
Summon copies of enemy minions. They attack their copies.
Flavor Text
It’s a doppelgang-war!
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Chaos Strike | Ability | Demon Hunter | 2 | 0 | 0 |
Blessing of Might | Ability | Paladin | 1 | 0 | 0 |
Secretkeeper | Minion | 1 | 1 | 2 | |
Young Rokara | Hero | Warrior | 0 | 0 | 30 |
Recruit Rokara | Hero | Warrior | 0 | 0 | 30 |
Rokara of the Horde | Hero | Warrior | 0 | 0 | 30 |
Venthyr Liadrin | Hero | Paladin | 0 | 0 | 30 |
Initiate Kurtrus | Hero | Demon Hunter | 0 | 0 | 30 |
Adept Kurtrus | Hero | Demon Hunter | 0 | 0 | 30 |
Trainer Kurtrus | Hero | Demon Hunter | 0 | 0 | 30 |
Continue | Ability | 0 | 0 | 0 | |
Seize the Opportunity! | Ability | Rogue | 0 | 0 | 0 |
Goblin Auto-Barber | Minion | Rogue | 2 | 3 | 2 |
Junkbot | Minion | 5 | 1 | 5 | |
Enhance-o Mechano | Minion | 4 | 3 | 2 | |
Lava Shock | Ability | Shaman | 2 | 0 | 0 |
Undercity Valiant | Minion | Rogue | 2 | 3 | 2 |
Dreadscale | Minion | Hunter | 3 | 4 | 2 |
Mysterious Challenger | Minion | Paladin | 5 | 5 | 5 |
Injured Kvaldir | Minion | 1 | 2 | 4 | |
Dart Trap | Ability | Hunter | 2 | 0 | 0 |
Sacred Trial | Ability | Paladin | 1 | 0 | 0 |
Mastiff | Minion | Hunter | 1 | 1 | 1 |
Faceless Behemoth | Minion | 10 | 10 | 10 | |
Mire Keeper | Minion | Druid | 4 | 3 | 4 |
Ancient Harbinger | Minion | 6 | 4 | 6 | |
On the Hunt | Ability | Hunter | 1 | 0 | 0 |
Journey Below | Ability | Rogue | 1 | 0 | 0 |
A Light in the Darkness | Ability | Paladin | 2 | 0 | 0 |
White King | Hero | 0 | 0 | 20 | |
Ivory Knight | Minion | Paladin | 4 | 4 | 4 |
Swashburglar | Minion | Rogue | 1 | 1 | 2 |
White Pawn | Minion | 1 | 1 | 6 | |
White Rook | Minion | 3 | 2 | 6 | |
Black Bishop | Minion | 3 | 0 | 6 | |
White Queen | Minion | 7 | 4 | 6 | |
Grimestreet Protector | Minion | Paladin | 7 | 6 | 6 |
Jade Behemoth | Minion | Druid | 5 | 3 | 6 |
Drakonid Operative | Minion | Priest | 4 | 4 | 5 |
Doppelgangster | Minion | 5 | 2 | 2 |
this card whips ass
Blizzard ALWAYS prints at least 1 broken board clear for priest. That's why I hate playing against this class. It's the most toxic thing in this game.
You could use this card in combination with Spirit o/t Dead, so you can add your opponent's best minions to your deck while destroying them at the same time. I've implemented this card in my deck, just try it out yourself:
https://www.hearthpwn.com/decks/1338817-infinite-priest-final-version
Priest will become busted if they are able to run 2 of this into their deck.
if its a golden minions it summons are golden right ?
Ye
Why are people saying this is bad??
Lightbomb was in nearly every priest deck.
This card is like a lightbomb that only damages enemy minions. This already makes it excellent.
As well as giving you a board. Is there any other way to heavily damage your opponent's board, without damaging yours, while making your own board bigger??
I have a doubt.
If a rushed minion survives.
Can he attack again? Or has he already carried out the attack?
Even if an enemy Rush minion survives, it isn't your opponent's turn.
But it is your own turn. And you now have a rush minion that survived.
Finally ! About time priest got a decent board clear ...
7 Mana... too expensive.This card sucks.
Hi , I am priest player and i love this card is a Lightbomb with steroids, is the only board clear in the game can you give value and minions in board , obviously is not for a resurrect priest but in a strong control deck this card is autoinclude
Just a cost (7) mass hysteria. I'm glad that resurrect prist would not take advantage of this.
In what world you want this instead of Psychic Scream?
If you play midrange it's pretty awkward to use this.
Maybe highlander.. but even there this is a bit meh.
In combo you clearly won't use that.
I feel like this card is too situational for a 7 mana card. 7 mana is alot.
Lightbomb was played at 6 mana. This is a lightbomb that only damages enemy minions, which already makes it excellent.
and then it summons a copy of your opponent's board.
trash
Amazing Card. Once the meta settles and people refine decks, knowing when to use this will win games.
Let's be honest here, isn't this just a different light bomb. I'm the sense that if they have more attack then heath they'll all die, and if not they'll cancel out and you'll have a board. This is simply control. Plus you're gonna want to get some kind of value outta those minions other than just the attacks. Personally I don't see the point of having the opponents minions in your res pool in either standard or wild. Too me it looks like a above average board clear for priest with a "potential" upside. We're talking some serious trolden videos with this card. Because you're gonna be sitting on this card in hand for a minute. That or just use it as a mass hysteria.
They hall of famed a bunch of priest cards to print classic board clear and buff control options, and then said they were going to start printing priest win conditions, and now we get...more board clear.
Maybe next set.