Sir Finley of the Sands
Card Text
Battlecry: If your deck has
no duplicates, Discover an
upgraded Hero Power.
Flavor Text
"The sands shall be my sea! And this scarab shall be my, er, strange and wriggly boat!"
Battlecry: If your deck has
no duplicates, Discover an
upgraded Hero Power.
"The sands shall be my sea! And this scarab shall be my, er, strange and wriggly boat!"
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Someone explain me why this card is so important if you have Uriel, still worth to craft?
Just to clarify something important about Sir Finley of the Sands: you need the golden version of this card for the upgraded hero power to be golden, even if you're playing with a golden hero.
Proof:
I'm wondering why this card wasn't made a 1 mana with lower stats just so you can take advantage of hero power on turn 2. Odd
1. BEST: Paladin(Escalates very quickly), Warlock(Drawing without taking damage in amazing), Mage(Helps to remove opponent's board)
2. GREAT: Rogue(2/2 weapon to complete trades), Druid(Dealing damage and stacking armor, wonderful), Hunter(Very helpful for aggro)
3. GOOD: Priest(Healing minions that have traded), Warrior (Stacking Armor with an aggro deck can win many aggro vs. aggro match.up)
4. NORMAL: Shaman(You can do anyway a 1/1 but you could choose also taunt, spell power or the healing totem, so is better than the previous)
A fantastic card.
What kind of deck do you build around this? Highlander limits options a bit, but could still be maybe a dragon-focused midrange/control style deck... And then, would the hero powers be worth it? Hmm...
Paladin, Warlock, Warrior (For high tempo, free cards, and infinite armor)
Rogue, Druid, Mage (it's huge to do 2 damage to anything freely, fills out turns you want to do nothing too)
Shaman, Priest, Hunter (All value over time. I'd consider Priest and Hunter decent, but not great. Healing minions is good and face damage over time could stack up...)
If only 3 hero powers are "bad," considering the playstyle, yeah this card might be worth it. With a ~1.1% chance it's exactly the bottom 3, it's still good, and a ~24% chance you never see the top 3. It's almost always good.
I am SO glad this card was released as I missed playing Justicar Trueheart
Sir Finley Combo Paladin <-link
My theorycraft of a potential way to utilize Sir Finley in a combo deck. More of a meme deck than anything else so far, definitely not above tier 3, but it might actually be possible to make it into a viable deck if we get some additional tools this expansion or in the expansions to come.
I'd love to hear everyone's thoughts.
Reno took all his friends to highlander bootcamp, apparently.
Sir Finley has the benefit of being the only Exploder to not be understatted for the cost.
Unlike the others though (With the exception of Reno), Sir Finley's potential is all determined by the luck of the discovery.
You can get some winners like Paladin's, Rouge's and Mage's
You can get some losers like Priest's and Shaman's.
Or get the niche ones like Hunter's or Warrior's or Druid's
I am excited for this card because you can build a cool control deck if you get the warrior upgrade, or a aggro pally with Hunter's.
question where does warlock's hero power fit between all of this ?
I'd say it's not quite as good as his "Winners" (although it's certainly closer to mage than the other 2, IMO). I'd say it's comparable to Druid in terms of overall power, but without being "niche" as he described.
Personally I'd rank them (in a vacuum not knowing what a Reno Paladin deck looks like, but also obviously the best choice is context dependent) as:
1. Paladin
2. Rogue
3. Mage
4. Warlock/Druid (this one is severely underrated IMO)
5. Warrior/Hunter (probably depends on what kind of deck you're trying to do
6. You don't want the other 2. At all. But if you must know Priest > Shaman (but they're both garbage).