Lost in the Park
Card Text
Questline: Gain 4 Attack with your hero. Reward: Gain 5 Armor.
Flavor Text
Mister, have you seen my Archdruid?
Questline: Gain 4 Attack with your hero. Reward: Gain 5 Armor.
Mister, have you seen my Archdruid?
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The "Lamest" questline is kicking my ass.
2 pounce, 2 Feral rage, 2 moontouched amulet, 2 Park panther....then just some random hero powers and you have completed the quest. Then use Mark of the Spike Shell for extra Guffs. Seems like a fun deck to me.
By all that is holy! Another useless "legendary" ...
Well, let's go again with my fix:
It's not useless. The 8 Attack is enough to end the game. You don't need a permanent effect if the game is over immediately.
This guy haughtily suggested his own fix but it doesn't seem necessary for now.
The lamest questline by far, the final reward doesn't even do anything that flashy its just a bunch of attack and armor.
We place too much faith in those behind this hs project (many even here would know how to balance the game better as well as make it more fun...)
Druid already has more than enough flashy stuff in its arsenal. They did not need to add another rule-breaking monstrosity.
this card is as much of a meme as gonk
How?
Druid already has plenty of ridiculous endgame stuff, so it's fine that this does not culminate in a permanent effect. Guff the Tough can still easily end games, especially if you have some attack buffs left over.
You could even build around that new Park Panther. There are a lot of ways to make copies of beasts with druids. If you livingseeds to make the Panther 2 mana. The new Oracle of Elune will make copies of the beast too! That's a 5 mana combo with little prep required. To get two rush 4/4, a high priority 2/4 minion and you gain 6 attack. Enough to complete even the last stage of the quest.