Keymaster Alabaster


Card Text
Whenever your opponent
draws a card, add a copy to
your hand that costs (1).
Flavor Text
The key to his mastery is a solid stack of backup copies.
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
E.T.C. | Hero | Warrior | 0 | 0 | 30 |
Ebon Assassin Garona | Hero | Rogue | 0 | 0 | 30 |
Gargoyl'dan | Hero | Warlock | 0 | 0 | 30 |
Emo-rock Aranna | Hero | Demon Hunter | 0 | 0 | 30 |
Inge, the Iron Hymn | Hero | Death Knight | 0 | 0 | 30 |
Elise of the Wasteland | Hero | Druid | 0 | 0 | 30 |
Seabreaker Goliath | Minion | 10 | 15 | 15 | |
Selfless Hero | Minion | Paladin | 1 | 2 | 1 |
Darkshire Librarian | Minion | Warlock | 2 | 3 | 2 |
Selfless Hero | Minion | Paladin | 1 | 2 | 1 |
Embrace the Shadow | Ability | Priest | 2 | 0 | 0 |
The Crone | Hero | 0 | 0 | 30 | |
Wicked Witchdoctor | Minion | Shaman | 3 | 3 | 4 |
Purify | Ability | Priest | 2 | 0 | 0 |
Twister | Hero Power | 0 | 0 | 0 | |
Naga Corsair | Minion | 4 | 5 | 4 | |
Alley Armorsmith | Minion | Warrior | 5 | 3 | 7 |
Emerald Hive Queen | Minion | 1 | 2 | 3 | |
Emerald Reaver | Minion | 1 | 2 | 1 | |
Nether Imp | Minion | Warlock | 2 | 3 | 2 |
Open the Waygate | Ability | Mage | 1 | 0 | 0 |
Time Warp | Ability | Mage | 5 | 0 | 0 |
Deadscale Knight | Minion | 1 | 1 | 1 | |
Meat Wagon | Minion | 4 | 1 | 4 | |
Seabreaker Goliath | Minion | 10 | 15 | 15 | |
Arcane Fletcher | Minion | Hunter | 4 | 3 | 3 |
Potion Vendor | Minion | 1 | 1 | 1 | |
Tak Nozwhisker | Minion | Rogue | 7 | 6 | 6 |
Ethereal Lackey | Minion | 1 | 1 | 1 | |
Soldier of Fortune | Minion | 4 | 5 | 6 | |
Locust | Minion | 1 | 1 | 1 | |
Bee | Minion | Druid | 1 | 1 | 1 |
Beaming Sidekick | Minion | 1 | 1 | 2 | |
Tortollan Pilgrim | Minion | Mage | 8 | 5 | 5 |
Locust | Minion | 1 | 1 | 1 | |
Bug Collector | Minion | 2 | 2 | 1 | |
BEEEES!!! | Ability | Druid | 3 | 0 | 0 |
Swarm of Locusts | Ability | Hunter | 6 | 0 | 0 |
Rokara | Hero | Warrior | 0 | 0 | 30 |
Arena-Champion Rokara | Hero | Paladin | 0 | 0 | 30 |
This guy just got an intro animation and it looks sick af. I was disappointed when I packed him and checked him out (in practice lol) just to see no intro animation. Now that he got one and... I'm still not gonna play him in constructed but I can enjoy his animation in other modes.
This guy just completely wrecks arena.
This card is super fun. At worst it's like a 7 mana 6/8 that draws a card, but at best you can get a ton of value and tempo out of the card(s) you copy from your opponent. It can also be extremely disruptive if you play it on a turn where your opponent wanted to draw because they then either have to play suboptimally or give you a ton of resources.
This card is "must have" just for it's name :)
Like a Murgur Murgurgle.
Nothing beats playing this card, getting your first card on your opponents turn, seeing them hover above the Keymaster himself to check him out, and sending the ‘thanks’ emote.
I just played it for the first time and got a 1 mana fireball against an opponent with 6 health. Priceless.
I don't think there's a way to make this consistent, maybe you smarter people can think of something.
But if you go second, and keep coin, you can play Keymaster Alabaster + Glide on turn 10 for 9 cards, 5 of them 1 mana, and opponent set at 5 cards. Seems really good to me.
Unfortunately DH still have no quest, so they are the only class that can't guarantee themselves a coin. Anything I'm not thinking of that can guarantee this possibility each match? Some kind of neutral hand cost reducer or something? I mean you can always skull it, but that's also not guaranteed every game.
Looks more like a wild card to me. At least there you have stuff like Naturalize, Research Project, and Coldlight Oracle.
this with naturalize sounds crazy
Turn 6: coin + Keymaster Alabaster, and opponent on next turn draw his fully invoked Galakrond <3
Anything your opponent can do, you can do better. You get the same stuff your opponent does but it's improved so this card is freaking awesome.
Gets you at least 1 card. In wild, played alongside some of the "each player draws 2" effects, gets you 3 1 cost cards (in addition to the cards you draw yourself).
Obviously random cards from the opponent are worse than cards you intentionally include yourself, but for such a massive discount they'd still likely be worth it.
Yeah, thats what i mean
That's a Priest mechanic now available for every classes
Mischief Maker says this is a good card.
Like Chromaggus but better!
Dead card? Really? 8 Health helps to stay alive and even when die one turn after can get you a winning card.
A lot of cards are insane powerful for 1 mana in Standard:
Galakrond, the two Alex, 9 manas Libram spell, etc...
My only concern is not the card itself, looks like a neutral Antonidas, the problem is Glide shutting down any kind of deck don't is pure aggro.
he didn't say it's a bad card, it just doesn't fit into any deck in standard right now - we'll see if more synergy comes later.
Eh, it's less a question of synergy and more.... a question if the meta will be control heavy enough to justify this. Because primarily it's an anti-control tech for control decks.
mommy mommy .. i want one!!!!
I like it, I don't see in which deck u can put it to take advantage but is a really good card with good stats