Mordresh Fire Eye
Card Text
Battlecry: If you've dealt 10
damage with your Hero Power
this game, deal 10 damage
to all enemies.@ ({0} left!)@ (Ready!)
Flavor Text
You're not hardcore unless you died hardcore.
Battlecry: If you've dealt 10
damage with your Hero Power
this game, deal 10 damage
to all enemies.@ ({0} left!)@ (Ready!)
You're not hardcore unless you died hardcore.
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Holy fucking baloney, if Mordresh isn't the coolest most flavourful card I've ever seen
saddest animation ever, almost as depressing as the undatakah card
Pyroblast died for this...
agree x) on the other hand, you can get Pyroblast cheaper and in another way cuz it's a spell :P
Worst case scenario, a holy 8 Mana 8/8 Minion.
Mordresh Fire Eye + x2 Conjure Mana Biscuit + x2 Youthful Brewmaster
Or just use Potion of Illusion
if there is a good play to get 10 damage (or close) in one turn on midgame? Yeah this card is crazy. Let me explain: control the board is usually something that mage loves to do anyways and they usually get tools to set-up board wipes and stall the board. Now this is not even like a mini quest for them if there is a good Hero power deck going on, this card will be include for sure. 10 to all enemies is really game winning. Not sure if this will get enough support right now but maybe Hero power Mage can be a think to fear later and this card will usually see play in a deck like that.
Would this with Jan'alai and Daring Fire-Eater work in wild?
Good for Standard. Almost relevant for Wild, but I'd say no.
It's one of those cards that, if I don't open them in packs, I won't ever craft them.
very good if the meta slows down. The support of fallen hero and reckless apprentice may be enough to make it viable, but I'm not sure if mage can reliably arrive to turn 10
big mage needs a finisher if it wants to come back somehow
Horrendous. Janilai couldn't even become competitive despite all the hero power synergy cards such as making your hero power target adjacent units, drawing upon kill, and increasing HP dmg out put. This card will be dead in every single game. Spending 20 mana to do 10 damage overall is atrocious and wouldn't be worth it even if this activates by some miracle
Reckless Apprentice and you can do 8 in one round. This card will be played for 100%
Turns out is pretty good actually.
The new Reckless Apprentice fires your hero power at every enemy as a battlecry. That should activate quite quickly in some matchups, right?
Still this is a 10 drop. It takes forever to get to 10 with mage and the heavy control options live blizzard and frost nova are rotating. Even if you meet the requirement many games aren't getting to 10 now and theres no way to discount this.
10 mana cost didn't make Amazing Reno unplayable. In fact it was played in every single control mage. This is 10 mana 10/10 with pyroblast into face and twisting nether on board. It's insane 10 drop. Meaning - 8 mana for nether, 10 mana for pyroblast and let's 7 mana for 10/10. It's 25 mana play which wipes the board. Btw you don't even need to make heropower control mage, just put 4 cards increasing your heropower dmg and you have it active.
Maybe, an odd or even Mage deck is being born (Of course, I am talking about wild).
You can't play it with Baku.
But an Even Deck Seems realistic therefore you can use justica trueheart again !! But would be a fun Deck in the end so no ranked based Deck at all.