Mindrender Illucia
Card Text
Battlecry: Replace
your hand with a copy of
your opponent's until
end of turn.
Flavor Text
"…and that's how I ended up with a Murloc Cultural Studies major."
Battlecry: Replace
your hand with a copy of
your opponent's until
end of turn.
"…and that's how I ended up with a Murloc Cultural Studies major."
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overrated card... sure you can disrupt combo decks, but they can also empty your hand
I like this card not because it can kill combo decks (albeit rarely) but because my Raza Priest opponents keep throwing games with this noob bait card.
This card definitely didn't deserved to get nerfed.. Just more of the same classic HS community crying over cards one week after expansions get released
Is this a bug? My opponent played this and on my turn, it immediately swapped back :cc
Priest is now stronger than I thought it would be (and i assumed it would be the best deck)
Funny. When you steal a hero card and play it the hands dont swap back
This stupid card is bugged!
My opponent played her and stole my Galakrond. He used it. After that I used his Kronx and Zephrys to waste them.
The next turn both decks swapped as they should and immediately swapped back, so that I had to play and lose with his shitty deck. What the fuck Blizzard?! Can‘t you do nothing right?!
Yes overrated but high skill card... She Can ruines opponent’s games in early and mid stage.
lol at everyone freaking out over this card......overrated
In standard, maybe... In wild this might be the strongest card in the game seeing as how it auto wins vs any combo deck and wastes aggro's entire turn.
Finaly something that will screw up Open the Waygate
So there’s a way to, if you draw your entire deck however fast, and then play Chef Nomi, Shadow Word: Death on a 6/6, a coin, and then this card, you just win. You have 38 dmg and they have no hand and no deck. It would just depend on what they had on board when you played it all.
If you play some heavy form of quest priest, super control, and you have that card that gives you a coin if you have a quest, then you could theoretically pull this off every game.
Im not saying it’s a good deck at all, just that if the meta somehow goes to heavy control, then just draw as many cards as you can and then play the combo
This card is a zoo killer
How exactly do you draw your deck in Priest.......
It is not about the number of turns,It never has been, the real "unfun to play vs" aspect,at least to me,has always been centered around 2 things
1)OTK/mill/infinite decks very often tend to feel like a middle finger to slower decks as they completely dumpster them most of the time,while having (usually) bad to horrible wr against anything else
2)whenever you build a slower/control deck, the plan is Always centered around: survive early,win later (either with burst,big boards,value or even fatigue) and this is a completely valid idea....vs anything but OTK etc since those guys (yet again) give you the good old "fk you" and win regardless of any of your pathetic attempts at survival or pressure (since...you know...you do NOT have meaningful ways to pressure early because you want to REACT to threats until much later so you only have cards to do so)
yes...disruption exists but:First of all,99% of the time you only run 1 of these cards,and not drawing it feels horrible when your opponente has 4 cards left by turn 8,secondly now tell me....has it EVER felt....not toxic to get dirty ratted or anything like that....because from the other guy's prospective it Always feels like "oh I won/lost the diceroll so I win/lose" (yes you can kind of try to manipulate the odds but still at this point I'd rather flip a Coin and bet with the opponent then seeing him draw his entire deck by turn 10....JUST to have the game be decided by 1 coinflip anyway
In short: aggro is Always annoying to fight but I'd very much rather play a horde of them then a single one of the other decks because at least their existence does not invalidate anything your deck stands for (also being on a clock sucks)
So a turn 4 aggro face smash OTK is okay, but a turn 8/10 Combo OTK isn't? Combo decks do fight a bit by controlling the board and making sure they don't die, which is pretty much the universal game plan of HS.
Would you rather lose turn 5 to a gigantic Mech or a turn 10 Death Knight Uther calling all four of his horsemen? I know I'd rather have ten turns to try and win than 4 or 5.
Either way, everyone is crying about a Quest Mage deck that if I do play it while farming casual with combo, I usually beat it if they don't get the god draw. I don't understand how the stats show Secret Mage is the better deck, but everyone plays Quest.
Imagine thinking we're going to get a balanced assessment of the card from someone with your name. If you want to hate on priest, go for it. But if you honestly think this is an autowin card, there's no much hope for you. And the idea that this means "goodbye to every good card you want to play when you need it" is absurd.
Temporus hard disagree
A control deck's bane. steal plot twists from quest warlock, play important combo pieces your opponent needs for a otk, why not gain tempo from with the help of your opponent. lets not forget the most broken part however, mill priest. play lowalker and give your opponent some circles of healing, play pyro-mancers, two light clerics, and swap hands and decks with this card, play the circles of healing to mill your opponents deck. pass the turn. then once you get your hand back you can do the murozond king togwaggle combo to mill them out. The only problem is if they get murozond or king togwaggle and play it... hope I get this card out of my packs.
so if im playing another priest with this in their hand and i play it, then play thiers. are our decks permanently swapped?