Find the Imposter
Card Text
Questline: Play 2
SI:7 cards.
Reward: Add a Spy Gizmo to your hand.
Flavor Text
My money is on the evil advisor to the king.
Questline: Play 2
SI:7 cards.
Reward: Add a Spy Gizmo to your hand.
My money is on the evil advisor to the king.
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Sometimes I wonder how powerful this card would be if it read "discover a Spy Gizmo" rather than adding one randomly. They are 5 in total so you still have a chance to whiff on your desired choice.
Playing it currently in Nathria, I find myself really really wanting Fizzflash Distractor most of the time.
This card didn't seem like much at first, especially in comparison to the other Quests, but it turns out that this can make a pretty damn strong tempo deck. SI:7 Operative and Agents keep the early board clear, remove threats with Assassin and Extortion, threaten the late-game with huge Informants, and finish with the numerous gadgets you receive from Spymaster Scabbs. All 5 gizmos are pretty good tempo on their own, (except for Spy-o-matic, who's just too slow) but if you can stealth Scabbs or a sufficiently big Informant with the Noggen-Fog Generator gizmo, you can finish off the enemy fast with a Battleground Battlemaster. Taunt in the way? No problem, Fizzflash Distractor is basically a cheaper stronger version of Sap.
One of the worst questlines in this expansion. I have to ask, what is the point of the spy gizmo that looks at 3 cards in your opponent's deck and places one on top. It doesn't even increase its cost by an amount. I mean really, none of the other gizmos are worth it as well. So the question is: Why would you gut and mutilate your deck with weak SI:7 cards for bad rewards???
I mean, at least the Demon Hunter and Druid questline reward 1 and 2 are useful and you can complete them without even trying most likely. This questline, none of the rewards are worth it.
Honestly, this deck can be great, if you know what your opponent's game plan is. Choosing a card to put on top of their deck not only makes it so you know what their next draw is, but you can choose the card that is least likely to help them right away.
There were a few times I had bad draw and was getting to the end game against rogue. I was in topdeck mode, I needed something good. They knew what deck I was playing by then, and they kept bouncing Spymaster Scabbs back to hand and using this specific gizmo to force me to draw cards I didn't need. It can definitely be game winning. Just saying.
Fringe cases will remain fringe cases. The majority of decks you will face against (and this is holds true for the last 4 expansions now) will have the majority of their decks as cards they want and can play by the time you are rewarded your first gizmo.
Late to the party, but after playing almost entirely Quest Rogue I can assure you, gizmos are worth it. And SI cards aren't weak either, you just need some time to learn the playstyle.
As for the one you questioned: I usually find it most playable in 2 cases:
- vs aggro, when you really need your opponent to brick their next draw (often it gives you an extra turn of staying alive)
-vs decks that try to cheat out big minions out of their deck. Simple example: you play vs guardian animals, you make them draw their beasts
To be fair, I usually complete first 2 steps by turn 4. I complete the whole quest around turn 5-6, which is perfect cause turn 7 is usually first playable turn for the reward. Sometimes might feel slow, usually doesn't. Deck works, reached legend with it 2 times, despite not playing too much. Maybe it's not the playstyle for you, cause it is quite....unique
What is spy gizmo?
A.... Amo.... Amog....
He could be you! He could be me! he could even be-
This quest is being slept on, as usual with Rogue cards :)
Very good reward, that doesn't win you games by itself but instead compliments well built tempo deck.
Idk, running this in a deck seems kinda sus...
Kinda sus
I dunno about this one. For one, it forces deck construction far more than all of the other quests. You MUST use the new SI:7 cards or you'll never complete it, and a couple of them seem to be of dubious power level. Then you get what I assume will be random rewards. No one wants random rewards especially given the clear power discrepancy in the possible things you can get.
And the end result is just...more stuff to use. And then you're done. No game changing result. It's just "play your stuff to get more stuff to play and hope you win by the end"
This card should only be measured with funrate. The Gizmos are pretty good though.
Wait... Is that Among Us references?
I guess this is the worst mission we have. These rewards are too random, not impactful enough. Sorry Rogue, you're my favourite class but this card is a 2 star card at its best
Honestly I agree saw it play on theorycraft and the one random Gizmo per lvl and then having all five in your hand are not that impactful either. Unless you make the battlecry again, but still nothing serious anyway tbh.