Defend the Dwarven District
Card Text
Questline: Deal damage with 3 spells. Reward: Your Hero Power can target minions.
Flavor Text
Don't shoot until you see the purples of their eyes.
Questline: Deal damage with 3 spells. Reward: Your Hero Power can target minions.
Don't shoot until you see the purples of their eyes.
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You can clearly see that it was all intended by looking at how this was "nerfed". Still 0 mana hero power that refreshes whenever any spell is cast - it was unironically designed for noobs to go full retard mode.
Ive reached a point where i just insta concede when this is played at turn 1. This cancer card doesnt deserve my time.
i do the same thing will not be giving those trash any xp for the match
Quests as a mechanic have made the game predictable and repetitive, thus boring in general. And this one is undoubtedly the most huntarded of all.
I'm still waiting for the nerf, you small indie company. Wild is unplayable.
A nerf suggestion for Tavish, Master Marksman: For the rest of the game, if you deal damage with your cards refresh your hero power.
Deal damage after ALL spells are insane
how tf did the dodge a nerf again? its disgusting and 0 fun to play against this bs NERF IT INTO THE GROUND ALREADY
Whoever still printing "0 mana" cards should be fired.
needs a massive nerf disgusting gross unfair and 0 fun anyone who uses this you are a pos
The literal hallmark of the Huntard archetype.
Defend the Dwarven District + Dragonbane hahahahahahahahahahahahahahahaha small indie company.
The only thing holding this back from wrecking standard is the lack of burn spells. The wild format is literally broken because of this card, it was never designed in mind with the sheer quentity of cheap damaging spells.
Combine that with Baku the Mooneater and you got a better Raza priest, and that already was a problem in this particular format. There was a good reason Raza the Chained was nerfed in the first place, and unnerfing it was uncalled for.
Questline hunters get their QL reward by turn 5, and win shortly afterwards. Aside from that, it's really uninteractive.
0 mana deal 2-3 damage to an enemy with a refresh so easy to abuse was never a good idea. Blizz is proving that for the 2nd time now.
turns out everyone was oh so wrong about this card. "Is gonna break wild and standard" LUL "craft this, sure nerf" LUL
The reward shouldn't make your hero power cost 0, it should be 1, the designers definitely don't play test this nonsense lmao.
Yeah.. Thanks Blizzard..
You know, the more I think about it, this card is going to completely break the game. Standard and wild both. Guaranteed nerf. Craft it for a full refund and have fun while you can.
LOL. Turns out, you don't need to play this when you can just hit face and win in 5 turns.
Oh…oh no…
I think it's safe to craft this day one. I'm sure it'll get nerfed, 3 spells instead of 2 in any stage or something like that. Just saw streamers playing this and doing +20 damage average in a single turn when they have 8/10 mana... And it was by only using standard cards, I can't imagine what this quest can do with Baku and other spells in wild.
If you like mostly impractical, not-quite infinite Wild combos like me, with questline completed and after your deck is empty or close to empty you could play Dwarven Archaeologist, Educated Elekk, Kolkar Pack Runner, Starving Buzzard, the coin, Tracking, and Tracking . When you play Tracking, you can discover another Tracking until you run out of cards, after which you can play Play Dead on your Educated Elekk to refresh your deck and the Coin to refresh your mana as needed. Because you play 2 Trackings and only one of the other cards, you can easily flood your deck with Trackings, which would be the goal because we wouldn't want Educated Elekk's effect to trigger too many times because it takes forever. Obviously the primary limitations are the turn/animation timer and how many hyenas you can summon, but it's possible you might accidentally mill a needed card once the hand gets full, but probably unlikely if you are playing many Tracking many times to get the cards you need and considering the turn/animation timer and the opponent's HP.
But now that I think about it I don't think Tracking is necessary, but if you get unlucky draw I can see the spell pool possibly getting corrupted by too many Play Dead's and not enough coins. But practically speaking, you could probably kill your opponent with this anyways.
Looking forward to hearing/discovering more combos. It would be nice if there was an infinite damage combo in an Odd deck with this questline . . .