Saviors of Uldum Guide
Quest: End 4 turns with any unspent Mana.
maybe Elise will be the druid legendary
Help me with english wording: "End 4 turns with any unspent Mana" means: do not use any mana for 4 turns?That is: turn 1 you play this card, then you do nothing for 4 turns and in turn 6 you obtain the reward?
Hi, based on the way it is phrased I believe it means you can end a turn with any amount of unspent mana, it doesn't have to be "spend no mana". So turn one you play this, turn two you could play living roots or another one cost card, turn three wrath, etc. Each turn it will upgrade as long as you do not use all of your mana. Hope this helps!
You could play this on turn 2 so that you can finish 1/4 progress immediately.
if u use it on turn 1 or turn 2 will be the same because u can't get the power up untile turn 6
You can play one cost cards such as Acornbearer on turn 1 for better tempo.
Don't think a tempo deck will be eager to use this though.
Tempo is not only meaningful for tempo decks, other decks can also gain tempo for better board control.
True, but not many late game decks are eager to play a lower impact card like Acornbearer in them.
Acornbearer is just an example, other cards like Mistress of Mixtures or Crystal Power might be more common to be seen in slower decks.
I actually think that Acornbearer is a great card in slower decks cause it's three 1cost cards in one, while worse then other 1cost cards it's great for decks with few slots for curving out, and filling the curve with 1/1's here and there is nice. It's just awkward with effects like Jepetto Joybuzz' battlecry though.Especially for Healdruid relevant is Crystallizer, that's a good 1drop because it also enables you to activate heal synergies against decks where that's relevant (Control Warrior mostly, or for the first 5 heal to activate the Crystal Stag battlecry in not-aggressive board-centric matchups, typically midrange)