After your hero attacks, Discover a Secret and cast it.
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|Elixir of Shadows||Ability||Priest||3||0||0|
|Scroll of Confusion||Ability||0||0||0|
|Garrow, the Rancorous||Hero||Rogue||0||0||40|
|The Forest's Aid||Ability||Druid||8||0||0|
|Shield of Galakrond||Minion||5||4||5|
Visual Question. What do you thing - is it worth to craft golden version of this legendary? (i know, "craft any golden legendary" can be unwise - but this is question about one particular golden card).
I mean. Animation of card itself is really good. It should look good with Old Gods card back. But... image of equipped weapon in game. Isn't it too small? Would it be any visual difference between simple and golden weapon ingame?
Can't find any video of this golden weapon ingame:).
Actually I wish this Legendary could discover secrets from other classes too, so sad : (
That would make it worse imagine discovering 3 paladin secrets
Hey, what would happen if a class that doesn't have secrets Kobold Stickyfingers this and swings with it?
Nothing, or choose from all secrets?
I stole one with my druid deck, and it let me choose hunter secrets.
Ah, nice! Thanks for confirming this.
No problem! I was also curious as what I'd get at the time lol.
i would play this card, that is pretty strong, only if my deck have the pillager 4/2, anyway, this card is a good tempo play,
This card should be buffed, make it have more durability or make it cost less. Most secrets for hunter are easily avoidable or don't help in a face hunter scenario. This card should be an epic and be replaced with something that will better help secret hunter.
If you think this card is bad, why do you want it to be epic instead of legendary? You can put only one legendary in your deck and two epics, so if a good epic and a bad legendary switch rarities, that would make it worse for hunter players...
Edit: Totally okay with downvotes, so go ahead. But please also reply if you downvote because I'm actually confused by the OP's logic and apparently many people agree with them that legendaries should be the strongest cards even though this would make the game more expensive for players to play AND decks more highroll in nature.
Ring Toss hunter version. I mean for the value you get is not that bad. 2 secrets and 4 damage over two turns. Plus being a weapon there is the option of buffing it.
A bit sad is a legendary card tho
I think devs hate hunter or something.why is this 4 mana why is this legendary its completely DOA. Nice art though
If they hated hunter they would never have given them this card. It's crazy strong. This card literally could not be anything other than a legendary without being overpowered. Mage and paladin are fine to pull secrets out of thin air because most of their secrets aren't that phenomenal. Ice Barrier is okay, Flame Ward is solid but is purely a defensive card, Noble Sacrifice dodges one hit, or Repentance allows paladin to deal with a large threat IF they have some way to damage it. But hunter... Hunter Secrets are the most powerful in the game. Freezing Trap to bounce something, Explosive Trap can nuke a board of small guys, Pressure Plate just outright kills something, Snipe preemptively kills or weakens something before it's had a chance to do anything, Pack Tactics makes your board that little bit more tricky to deal with. And the reason this is all so powerful? It's hunter. The board is their field. These cards give hunter control of the board so well because their minions are so dangerous to keep around and the opponent doesn't have a choice BUT to deal with them. Being able to just pull a freezing, explosive, pressure, pack, etc out of thin air is crazy strong. And while yea you'll whiff on that secret you wanted sometimes, a majority of the time you'll still find another secret you like. And if you don't find one that's immediately useful, maybe it could prove useful later.
If you play this game long enough hunter secrets are easy to play around. With mage secrets alot of time even when you know the secret its very frustrating because counter spell / spell binder takes all your mana deletes your turn and they get more of them for 1 or 0 mana or you dont play spell and still fall behind. Flame Ward is an upgraded explosive trap do you think people would play exposive trap if it only dealt face damage. random generated ice barriers wins games. Paladin secrets are weak yes. paladin is mess thematicly