If you have Amazon Prime, the new Hearthstone Rewards are available today.
3 Standard Packs
While not as great as a free Legendary, it is something.
5
If you have Amazon Prime, the new Hearthstone Rewards are available today.
3 Standard Packs
While not as great as a free Legendary, it is something.
3
remove denathrius, why am i punished for playing control ?
3
Oh bb, rouge secrets are back
143
Welcome to the new Legendary Tier Crafting Guide!
PLEASE CHECK OUT NEW THE GUIDE FOR THE CLASSIC FORMAT
CHECK POST BELOW FOR WILD-ONLY SETS AND CHECK OUT THIS THREAD FOR EPIC CARDS.
This thread is to be a home for legendary crafting advice. If you are not sure which legendary you should craft next, this is the place to ask! We only recommend disenchanting golden versions of legendary cards until you know you will not buy more packs from the corresponding set. Keeping even the worst legendaries will increase your chance of getting a good one next time due to the no-duplicate rule. We will try our best to stay on top of the meta-game with updates, and hope this thread can be a valuable resource for new and veteran players alike to make better decisions with your dust!
Disclaimer: A tier list like this can never please everyone; the meta game is dynamic. If you think a card is in the wrong tier, please explain and provide links to deck lists or other data to support your claim.
Please note that some of the cards may not be craftable, and are received through adventures or rewards.
* = Recently updated
** = Effected by recent changes
= Editor's choice smart crafts.
= Safe to dust
How to read this list:If you spot inconistencies or errors, please post them in the thread and it will be looked into!
Buildaround: Playing an archetype without this card does not make sense. Ex: Baku the Mooneater in Odd paladin
Staple: The archeype can be played without this card, but it will almost certainly hurt your winrate. EX Death Speaker Blackthorn in deathrattle DH.
Good card/near staple: The card performs very well in an archetype, but you can find replacements which are about as good.
Playable: The card is not strictly necessary for the archetype, but can be a nice personal twist or tech option. EX: Al'ar in deathrattle DH.
Niche: Used both for cards rarely used in common archetypes and important cards for rare archetypes.
THE TIERS:
The focus of this list is competetive ranked play. Fun/interesting cards and cards performing well in duels or other formats are usually not given a bonus.
TIER 1:
Flexible cards which see a lot of play in different classes and archeypes and important cards for the strongest decks.
TIER 2:
Cards which are typically very important for "tier 2" decks or viable tech options in tier 1 decks. Also contains some flexible cards which do not have the play- and winrates to be put in tier 1.
TIER 3:
These cards are typically not strictly necessary for competetive play, but that does not mean that they are never seen in the top end of the ladder! These cards are recommended for fans of particular classes or if you want to try a specific deck and have the dust to spare.
TIER 4:
These cards will typically gather dust in your collection and hurt your winrate as tech cards, but they can be used for meme decks, tavern brawls and curveballs to surprise your opponent. Also the "graveyard" of staples of many outdated archetypes, especially in the Wild section.
TIER 5:
While the the tier 4 cards might give you some moments of joy, the tier 5 cards should bring mostly disappointment with their low powerlevel and how hard it is to make them work as intended. Many of these cards have common, rare and epic counterparts which are strictly better for almost every situation.
Awaiting placement:
- United in Storwind
Sorcerer's Gambit - Expected tier 1-2
Find the Imposter - Expected tier 1-2
The Demon Seed - Playable in standard, broken in Wild? Exp. tier 1-2
Anetheron - Good card in Quest warlock. Expected tier 1-2
Highlord Fordragon - Staple in Handbuff paladin. Expected tier 1-2
Command the Elements - Viable in both formats. Expected tier 1-3
Cornelius Roame - Sees play in many classes. Expected tier 1-3
Defend the Dwarven District - Good in standard, broken in Wild? Expected tier 1-3
Flightmaster Dungar - Playable in various decks, low overall winrate. Expected tier 2-4
Raid the Docks - More support in Wild. Expected tier 2-4.
Lothar - Playable in Big and Rush warrior. Expected tier 2-4.
Lady Prestor - Inconsistent card, expected tier 3-5
Maestra of the Masquerade - Gimmick card. Expected tier 4-5.
The Rat King - Low winrate, the deathrattle is too slow. Expected tier 4-5.
Seek Guidance - Slow card, very low winrate despite several attempt. Expected tier 4-5.
Grand Magus Antonidas
Lost in the Park
Final Showdown
Rise to the Occasion
Jace Darkweaver
Bolner Hammerbeak
Sheldras Moontree
Varian, King of Stormwind
Darkbishop Benedictus
STANDARD FORMAT:
- Forged in the Barrens
Archdruid Naralex (WC) - Versatile filler in a large variety of decks.
Barak Kodobane - Staple in face hunter, very good winrate.
Blademaster Samuro - Sees a lot of play in several decks, notably rush warrior.
Death Speaker Blackthorn* - Buildaround in Deathrattle DH, playable in slower DH decks.
Kazakus, Golem Shaper - Very strong card in several classes.
Mankrik - Strong card in many decks for many different classes.
Rokara - Staple in Rush warrior, very good winrate. Also viable in Wild.
Xyrella* - Staple in Control priest, recommended for all Priest fans.
- Darkmoon Faire
N'Zoth, God of the Deep* - Has strong synergies in DH, Warrior, Druid, Priest and Paladin decks.
Rinling's Rifle - Very strong and flexible card, staple in most hunter decks.
Ringmaster Whatley - Staple in Rush warrior.
- Scholomance Academy
Jandice Barov* - Great standalone tempo card, staple in most rogue and boarde based mage decks.
- Ashes of Outland
- CORE
Alexstrasza the Life-Binder* - Offers flexibility as healer, finisher or removal in many different decks.
Overlord Runthak - Strong card in Rush warrior, playalbe in ping mage.
Taelan Fordring - Strong, flexible card in decks from many classes.
- Forged in the Barrens
Bru'kan* - Staple in Elemental Shaman.
Kresh, Lord of Turtling (WC)* - Good card in Rush warrior.
Mutanus the Devourer (WC)* - Tech card for a variety of decks.
- Darkmoon Faire
E.T.C., God of Metal - Good card in Rush warrior.
Moonfang - Playable in several decks, notably heavy druids and aggro paladin.
Il'gynoth - Near staple in soul and buildaround in combo DH.
Inara Stormcrash* - Playable in elemental shaman.
Tenwu of the Red Smoke - Strong card in secret and miracle rogue.
Y'Shaarj, the Defiler - Strong card in Clown druid and Control warlock.
- Scholomance Academy
Ace Hunter Kreen - Playable in face hunter, OTK hunter and deathrattle DH.
Instructor Fireheart* - Playable in aggro and elemental shaman.
Lorekeeper Polkelt - Strong effect with many uses even after the nerf.
Ras Frostwhisper - Staple in spell damage decks for mage and shaman.
Speaker Gidra* - Good card in aggro shaman and primordial druid.
Soulciologist Malicia Staple in Soul fragment centered decks for Demon hunter and Warlock.
- Ashes of Outland
Al'ar* - Playable in deathrattle Demonhunter.
Kargath Bladefist - Playabe in Rush and Control warrior.
Lady Liadrin* - Playable in in Secret paladin.
Shadowjeweler Hanar - Staple in secret based rogue decks.
Zixor, Apex Predator - Playable in most hunter decks.
- CORE
Bloodmage Thalnos - Playable in all decks with damage spells, notably aggro shaman.
Lord Jaraxxus - Near staple in Control warlock.
Vanessa VanCleef* - Strong synergy with Foxy Fraud in miracle rogue.
Ysera the Dreamer - Slow, high value lategame option for several decks.
- Forged in the Barrens
Cannonmaster Smythe - Playable in Secret paladin, but hurt by the nerf to Sword of the Fallen.
Cariel Roame* - Playable in most paladin decks, but competes with Kazakus, Golem Shaper.
Firemancer Flurgl - Staple in Murloc Shaman, much stronger in Wild.
Kurtrus Ashfallen - Playable in tech card in most DH decks, but low overall winrate.
Overlord Saurfang - Sees some play in both Rush and Control warrior decks.
Shadow Hunter Vol'jin - Sees play in several decks as surprise tech, but low overall winrate.
Tamsin Roame* - Staple in Control warlock.
- Darkmoon Faire
C'Thun, the Shattered - Win condition used in many classes.
Deck of Lunacy* - Playable in no minion mage.
Envoy Rustwix - Good value card playable in control warlock.
High Exarch Yrel* - Sees niche play in secret libram and aggro paladin, good winrate.
Keywarden Ivory - Playable in spell damage mage, much weaker after the card rotation.
Silas Darkmoon - Surprise tech card for several decks, notably paladin.
Yogg-Saron, Master of Fate - Playable in every spell-heavy deck, mediocre over-all winrate.
The Nameless One* -Playable in Heal and Control priest.
Tickatus* - Staple in slower warlock decks which struggle in the current meta.
Zai, the Incredible - Playable, but Is not an ideal fit for current DH decks, low playrate.
- Scholomance Academy
Doctor Krastinov - Playable in rush warrior, poison and stealth rogue.
Evocation - Staple in spell-heavy mage decks, medicore overall winrate.
Lord Barov* - Flexible card, playable in most paladin and warrior decks.
Headmaster Kel'Thuzad - Playable in decks with strong, cheap removal.
Mindrender Illucia - Situational card playable in most priest decks, see Wild section.
Rattlegore - Staple in control, broom and big warrior.
Shan'do Wildclaw - Playable in various Druid and Hunter decks.
Star Student Stelina - Niche tech for various demon hunter decks.
Turalyon, the Tenured - Tech card in several paladin decks.
Vectus* - Playable in deathrattle decks for several classes
- Ashes of Outland
Astromancer Solarian - Staple in spell damage mage.
Beastmaster Leoroxx - Sees play in several archetypes, usually with King Krush
Bulwark of Azzinoth - Playalbe in defensive warrior decks.
Kayn Sunfury - Playable in most DH decks.
Metamorphosis - Playable in faster Demon Hunter decks, sees little play.
Murgur Murgurgle* - Playable in most paladin decks, notably menagerie builds.
Soul Mirror - Playable in most priest decks.
The Lurker Below - Playable in most shaman decks.
Teron Gorefiend - Sees experimental play in decks with deathrattle synergies.
- CORE
Aegwynn, the Guardian* - Buildaround in spell damage mage.
Al'Akir the Windlord - Staple in Elemental Shaman, mediocre winrate.
Cairne Bloodhoof* - Playable in most tempo and midrange decks.
Grommash Hellscream - Playable in rush and control warrior.
King Krush - Staple in Beastmaster Leoroxx OTK hunter.
Malygos the Spellweaver - Playable in many spell-heavy decks, but low overall winrate.
Tirion Fordring* - Playable in most paladin decks, low playrate currently.
- Forged in the Barrens
Apothecary Helbrim* - Playable in Poison rogue, but weakens the deck.
Guff Runetotem - Playable in token druid, low play and winrates.
Kargal Battlescar - Hit hard by Watch Post nerfs.
Lady Anacondra* - Currently lacks support, very low winrate.
Mordresh Fire Eye - Staple in ping mage, low winrate. Staple in Even mage in Wild.
Neeru Fireblade - Buildaroud in Delete warlock, low winrate.
Plaguemaw the Rotting - Sees niche play in taunt druid.
Scabbs Cutterbutter* - Slightly slow combo card, low overall winrate.
Serena Bloodfeather - Sees niche play in Control priest.
Varden Dawngrasp - Struggles to find a home in the format, see Wild section.
Tavish Stormpike - Sees niche play in Face hunter.
- Darkmoon Faire
Dark Inquisitor Xanesh* - Sees niche play in corrupt priest.
G'huun the Blood God - Playable in slower priest decks, low winrate.
Grand Empress Shek'zara* - Sees play in miracle rogue, synergy with Ticket Master.
Grand Totem Eys'or* - Staple in totem shaman, low win and playrates.
Greybough - Effect difficult to make use of, very low winrate.
Lothraxion the Redeemed* - Staple in silver hand paladin, low win and playrates. Stronger in Wild.
Maxima Blastenheimer - Sees experimental play in deathrattle and secret hunter.
Sayge, Seer of Darkmoon - Struggles to find synergies in Standard, tier 1 in Wild.
- Scholomance Academy
Archwitch Willow* - Niche card for slower warlock decks, low winrate.
Forest Warden Omu* - Sees play in primordial, miracle and celestial decks, low winrate.
High Abbess Alura* - Currently lacks support in standard, very low playrate.
Infiltrator Lilian* - Playable in Stealth rogue, sees very little play currently.
Keymaster Alabaster* - Sees niche play in Rush warrior, control priest and Paladin decks.
Mozaki, Master Duelist* - Playable in aggro spell mage, see Wild section.
Professor Slate* - Sees niche play in most hunter decks, notably OTK and Face builds.
Sphere of Sapience - Sees little play currently, but could come back, see Wild section.
- Ashes of Outland
Akama - Sees very little play currently.
Archspore Msshi'fn - Sees some play in token and taunt druid.
Lady Vashj* - Playable in spell damage shaman.
Kael'thas Sunstrider - Struggles to find a home in the current meta.
Kanrethad Ebonlocke* - Sees play in delete, zoo and control warlock, but very low winrates.
Keli'dan the Breaker* - Playable in slower Warlock decks, low win and playrates.
Maiev Shadowsong* - Meta dependant tech cards, sees little play.
Magtheridon* - Playable in control Warrior, sees experimental play in other decks.
Reliquary of Souls* - Sees some play in Rally priest.
- CORE
Baron Geddon* - Sees niche play in elemantal shaman.
Deathwing the Destroyer* - Sees niche play in Menagerie Warrior.
High Inquisitor Whitemane* - Win more card, sees some play in Paladin.
Kor'vas Bloodthorn* - Sees niche play in aggro DH.
Nozdormu the Eternal* - Nozdormu day, anyone?
Onyxia the Broodmother* - Sees niche play in big warrior.
- Scholomance Academy
Disciplinarian Gandling* - The effect is too slow for decks it would benefit.
- Darkmoon Faire
Deck of Chaos* - Overcosted and slow for the effect, very low winrate.
Kiri, Chosen of Elune* - The effect is too weak for any current and previous decks.
- Ashes of Outland
Ysiel Windsinger* - Druid has acces to better combo enablers, very low play and winrates.
- CORE
Baron Rivendare - Struggles to find a home in a strong deck.
Brightwing - Lacks synergies in the format, low play and winrates.
Cenarius - Sees some play in Token druid, very low play an winrates.
King Mukla - A liability.
Natalie Seline - Struggles to find a home in a successful deck.
CLASSIC FORMAT:
TIER 1:
Bloodmage Thalnos - Very versatile card, playable in many classes.
Cairne Bloodhoof - Sticky threat, playable in many classes.
Edwin VanCleef - Staple in all rogue decks.
Leeroy Jenkins - Extremely strong finisher for Rogue and any aggressive deck.
Ragnaros the Firelord - Versatile threat and finisher, playable in many decks.
Sylvanas Windrunner - Very versatile card.
TIER 2:
Al'Akir the Windlord - Playable in most Shaman decks.
Alexstrasza - Staple in Freeze mage, playable in control warrior and handlock.
Cenarius* - Staple in slower druid decks, playable in combo druid.
Grommash Hellscream - Strong finisher in most warrior decks.
Harrison Jones - Strong tech cards vs. weapon classes.
King Mukla* - Playable in aggro paladin, "backspace" aggro rogue and mill rogue.
Lord Jaraxxus* - Strong anti-control tech card for handlock.
The Black Knight - Playable in many decks, notably druids.
Ysera - Strong value card for heavy control decks.
TIER 3:
Archmage Antonidas - Playable as extra win condition in Freeze mage.
Baron Geddon - Playable in control warrior.
Old Murk-Eye - Good finisher in murloc decks.
Prophet Velen - Playable in most priest decks, but is only recommended for fans of the class.
Tirion Fordring - Staple in most paladin decks.
TIER 4:
Captain Greenskin - Sees some play in Warrior and Rogue decks.
Deathwing - Playable in Control warrior, surprise tech card.
Hogger - Sees experimental play in control warrior and token decks.
Illidan Stormrage - Sees experimental play in token decks.
King Krush - Too slow for the strongest hunter decks, surprise tech card.
Malygos - Buildaround in combo rogue decks, but there are stronger combos for the class.
Onyxia - Playable in token decks, but is slow.
Tinkmaster Overspark - Very inconsistant card.
TIER 5:
Gelbin Mekkatorque - Meme card.
Gruul - Outclassed slow card.
Elite Tauren Chieftain - Meme card.
Lorewalker Cho - Meme card.
Millhouse Manastorm - Meme card with a strong tendency of backfiring.
Nozdormu - Meme card.
The Beast - A liability, hardcountered by Big Game Hunter.
Ranking changelog The Year of the Phoenix/Dragon:
If you are a new player looking for a quick way to improve your collection, here is a list of powerful neutral commons and rares which fit in many decks. For epics, please consult the dedicated thread.
Pen Flinger
Strongman
Khartut Defender
Wandmaker
Tour Guide
Beaming Sidekick
Animated Broomstick
Blazing Battlemage
Frozen Shadoweaver
Bad Luck Albatross
Bone Wraith
Beaming Sidekick
Shield of Galakrond
Devoted Maniac
Cobalt Spellkin
Southsea Deckhand
Serpent Egg
For details on how Standard will rotate, check out this thread!
The list has been assembled by using data from:
Thanks SnoderFaner, LightBrain, Tad30s, Skyi101, Th3D4rkL0rd, SirJohn13, FrostyFeetEU, xskarma and all posters who make suggestions in this thread to keep it updated!
Special thanks to Chimera for images and formatting.
7
Blizzard may be finally working on a multiplayer mode using the standard cards.
Some texts have been modified to change the notion of both by each:
"name": "Revenant Rascal",
"rarity": "EPIC",
"set": "DARKMOON_FAIRE",
"text": "<b>Battlecry:</b> Destroy a Mana Crystal for each player.",
"type": "MINION"
}
------------------------
< "text": "<b>Battlecry:</b> Destroy a Mana Crystal for each player.",
> "text": "<b>Battlecry:</b> Destroy a Mana Crystal for both players.",
"name": "Prize Vendor",
"race": "MURLOC",
"rarity": "COMMON",
"set": "DARKMOON_FAIRE",
"text": "<b>Battlecry:</b> Each player draws a card.",
"type": "MINION"
}
------------------------
< "text": "<b>Battlecry:</b> Each player draws a card.",
> "text": "<b>Battlecry:</b> Both players draw a card.",
Data extracted from the difference between the patches 70986 & 71003
8
Now imagine if Blizzard had just used random googled fan art for their portraits
1
OTK'ing greedy decks is the best feeling ever, playing DH spell otk with yogg as a panic button, been pretty fun. Plays more like a control deck, which is pretty fun and a nice change from the aggro playstyle.
5
Hi people,
Please hear me out.
What often crosses my mind is how rarely I can actually play fun decks and reach turn 7 without dying to aggro decks. Can we all agree that the game would be a lot more awesome if they would last a bit longer?
Question is why aren't more people playing fun decks on ladder. The only 2 ideas for me are, either people love winning and you get higher winrates and faster matches with aggro, or combo/control/fun decks are too expensive to craft for most people?
Just wanted to hear honest opinions from you..
1
Don't bank on it getting fixed, Blizzard is very lazy when fixing bugs with niche cards.
3
The apprentice ranks were literally only DHS. Bronze and Silver 90% DHS. 10/10 as a DH simulator. Hearthstone? Not su much. 0/10
And no I don't lose to them a lot. I actually win around 70% of the time but it's just not fun. Playing control lock and miracle priest. I refuse to ever play DH and dusting all DH cards straight away.
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
4
I agree, when something is so "one sided", it's not health for the game.
Someone wants to play aggro to climb faster on high ranks? all right, no problem.
But there should be more ways to stop aggro, not everyone wants to play "dumb" "usually no thinking involved" games that will always go face. that's not my idea of "having fun" too... When i see Demon Hunters on casual mode, for example, i usually concede, because the class is so busted, and will do '10+ damage to face out of nowhere.
On the Old gods expansion, launched years ago, maybe it was one of the most balanced metas ever, aggro had a place, control had a place, otk and midrange had a place...
And on Darkmoon faire expansion, focused on old gods, 10 mana cost cards... you do not see them at all... because you die before turn 6. Blizzard gave aggro way too much power last expansions, mainly with Demon Hunter, a unbalanced class. I can only hope that they'll balance the game soon (there will be a mini card set soon, so there's hope).
1
Yeah, i really want them to fix this, his effect makes it so unique ! So... Darkmoon was launched ,i was excited to see the new board effect with Transfer Student, i've tried a lot of times to use him on the new board..., until i finally got the new Darkmoon faire board, only to see it was only gain divine shield, like the Stormwind board =/ I was very disappointed.
Then, Searched on Hearthstone wiki, only to see that there was this new, corrupted version you talked about : https://www.hearthpwn.com/cards/389271-transfer-student ) So... Yeah, then... if this exists, it's totally a bug, they forgot to code it, i guess. Indie company things.... LOL.
1
Yeah, but the sad part is that i think this is probably not a bug... :(
Some people had a problem after theHand of Fate effect happened to the opponent. Then, the opponent would be disconnected from the game and the yogg well freezes on the screen (not for you, but for opponent).
But do you know the blizzard way of fixing things... yeah, they removed the rotating whell effect... but just on 2 outcomes, as far as i noticed: Hand of Fate and Rod of Roasting, the effect happens immediately.
And Yogg do not say anything anymore, after those 2 effects are picked, like before... The thing i liked the most, was the thrill of the roasting effect happening on the whell, after it stops... And then, yogg would laugh like crazy, it was a really funny effect :(.
I can only hope they will fix this on some patch... because this was more likely a server-side fix.
1
One of the most fun brawls i've ever played, if you want you and your opponent to mess with a lot of yoggs, try this ! :) Even if the opponent is aggro, you have a big chance of survival.
### Brawl Deck
# Class: Priest
# Format: Wild
#
# 1x (1) Chameleos
# 2x (1) Cloning Device
# 1x (1) Mind Vision
# 2x (1) Power Word: Glory
# 1x (1) Psionic Probe
# 1x (1) Sphere of Sapience
# 2x (2) Thoughtsteal
# 2x (5) Devour Mind
# 1x (5) Excavated Evil
# 1x (10) Yogg-Saron, Hope's End
# 1x (10) Yogg-Saron, Master of Fate
#
AAEBAaCsAwfLCLcX6awCm+cC8uwCj84DndgDBB6IFMbMAvf8AgA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
P.S. : You can add C'Thun the shattered to mess with aggro opponents even more, since they will have 4x 5 cost spells on their deck. But this list above should de enough to have fun even at late game.
1
Probably the Tavern that i've played most times ! iT was so much fun, gave Both Yogg's to my opponents as priest, with card stealing spells (so, multiple yoggs to both players ! xD). and also playing with silly cards sometimes. I really like this tavern concept.
15
Yep... the Bliz$$ard greed continues... i mean, why don't they just add the 10 gold rewards for each 3 victories back again? they could keep the actual system working and just add the 10g back. Also, something to trade like, 100 achievements points for a little gold or dust would be really welcome.
I mean... Anyone who was willing to buy packs with real money will continue buying, this 10g for 3 victories or achievements rewards will not make people rich and neither will Blizz get poor or something. People will still buy packs, because the game will still be really expensive and hard to get the cards you need.
The plot twist is, by acting like this, they will lose more players (over time, they will lose more money than they are earning now)... you know,They will lose people that do not agree with this greedy attitude anymore. Maybe, some day, they will learn it.
A game that is not able to attract new players and keep players interested, beacause it's hard to keep up with cards they need, will eventually die (i hope not... because i love HS), but... the way it's going, is just sad.
1
Wow... just wow, it really feels bad to lose to something like this, and you were like, just going to Turn 7... Druid just has too much mana cheat at this point. Maybe cards, like Dirty Rat are essential on Wild mode now... IDK... but it has risks... There should be more ways to counter combo and mana cheat, for sure.
8
Yogg-Saron, Master of Fate alone makes me really happy about the new expansion, always liked the original Yogg-Saron, Hope's End My Casino mage can't wait to play both Yoggs :D, maybe... with Emperor Thaurissan + Brann Bronzebeard to try to rotate the whell 2x ! why not !? haha, the memes are coming.
Might be cool to try Blur + a chance to rotate the wheel on Rod of Roasting sometime too =P
1
Well, there is always streamers willing to reveal some cards, i really see no reason for those weekend delays... They could easily distribute cards to more people, until the final reveal stream happens.
2
I really like those "Normal" and "Corrupted" version cards, the theme is so cool, sick arts too