The core idea is use Prismatic Lens to draw some cheap buffs to gain board control, but you're gonna lose some cheap minions, so I Add Sunkeeper Tarim and Kangor's Endless Army for tempo recover purposes.
Early Game: quest turn 1, then ramping fast to 4 mana either with Biology project or wild growth
Mid game: an abundance of 4 drops and some less impactful 5 drops such as stegolodon the aim here is to maintain some type of control through the 5 attack cards and oaken summons, if possible turn 5 nourish for ramp
Late game: through the many high value late game cards it is highly possible for you to dominate other late game decks, also it is likely that the quest is done or close to completion meaning oaken summons, and grizzled guardian will pull high value cards from your deck. Also keep an eye out for the possibility of dollmaster into psychmelon combo but if not you always can use doll into nourish for some possible high value also, keeping in mind that any tuants pulled through dollmaster will be brought back by hadronox.
End game: against other control decks through the high card draw and the abundance of recruit mechanics it is definitely possible to finish the game through the Mechathun with Innovate in to naturalize
I will adjust my Lifesteal pala and add a mech/zilliax package. Great synergy with Count Ashmore and The Curator (the 2 cards I build this deck around anyway). I am also very curious about how the Pinatas will work and how Kangor's Endless Army will work in this deck!! Had to cut Sylvannas .... any suggestions to put sylvannas back in and replace it with another card?
The Handbuff would suck hard, I tried it this summer and it's really crappy archetype. But right now I have a feeling it might work wonder with a new mixed archetype called Handbuff and Lifesteal deck, thanks to Glowstone technician, Crystology, and Crystalsmith Kangor! This deck has a lot of information and strategy in this deck's link.
And dont trash too much on Security Rover, i think its a solid card. Notice that its "whenever this takes damage" not "whenever this survives damage", so its atleast 4/8 of stats, and this deck should be able to get some extra activations out of it
Let’s get this WILD party started!
The core idea is use Prismatic Lens to draw some cheap buffs to gain board control, but you're gonna lose some cheap minions, so I Add Sunkeeper Tarim and Kangor's Endless Army for tempo recover purposes.
It has to be snakes.
Early Game: quest turn 1, then ramping fast to 4 mana either with Biology project or wild growth
Mid game: an abundance of 4 drops and some less impactful 5 drops such as stegolodon the aim here is to maintain some type of control through the 5 attack cards and oaken summons, if possible turn 5 nourish for ramp
Late game: through the many high value late game cards it is highly possible for you to dominate other late game decks, also it is likely that the quest is done or close to completion meaning oaken summons, and grizzled guardian will pull high value cards from your deck. Also keep an eye out for the possibility of dollmaster into psychmelon combo but if not you always can use doll into nourish for some possible high value also, keeping in mind that any tuants pulled through dollmaster will be brought back by hadronox.
End game: against other control decks through the high card draw and the abundance of recruit mechanics it is definitely possible to finish the game through the Mechathun with Innovate in to naturalize
Most decks here are pretty slow, mine is a little bit faster:D
I wanted to include the goblin bomb summoners in an aggro deck (other than Hunter) and this is my best idea. Druid can use the 0/2 tokens pretty well.
And with only 4 epic (Living Mana and Branching Pathes) and 4 rare cards it is not an unaffordable deck for new players!
I will adjust my Lifesteal pala and add a mech/zilliax package. Great synergy with Count Ashmore and The Curator (the 2 cards I build this deck around anyway). I am also very curious about how the Pinatas will work and how Kangor's Endless Army will work in this deck!! Had to cut Sylvannas .... any suggestions to put sylvannas back in and replace it with another card?
The Handbuff would suck hard, I tried it this summer and it's really crappy archetype. But right now I have a feeling it might work wonder with a new mixed archetype called Handbuff and Lifesteal deck, thanks to Glowstone technician, Crystology, and Crystalsmith Kangor! This deck has a lot of information and strategy in this deck's link.
I like elementals and totems.
I liked the idea of an Overload Shaman with Elemental Synergies since there are Elementals in the Game
And now i think it's finally playable
The new storm chaser can draw your spellstone for the snowfury combo (which is also an Elemental)
Thunderhead and Electra have Synergies with both overload and elementals
I will give it a try
Great idea Poghy with the black knight. Already put it in the deck :D
Heres another deck i found: By putting in every card that synergizes with taking damage, something actually ok looking came out:
And dont trash too much on Security Rover, i think its a solid card. Notice that its "whenever this takes damage" not "whenever this survives damage", so its atleast 4/8 of stats, and this deck should be able to get some extra activations out of it
TessRogue - I have really enjoyed playing this deck the last 2 months. Time for a little tinkering!
Inspired by HealZooLock... The HealZooPaladin:
My beloved Tempo/Rush Warrior:
MechHunter:
Last but not least - MalygoDruid who i think will reign supreme with Taunt/Togwaggle Druid
and many other decks like Control Lock, Deathrattle Priest, ElementalHandMage.........
I'm HYPED!
Made a couple ones for my fav classes, hoping to make these on release
First off: control paladin with mech'tun OTK! (w/ Kangor's endless army
Second otk: double Malygos Shaman!
Also made a version of Midrange MechPala that's super greedy and an even elemental Shaman using Eureka (turn 6 Lich king anybody?)
more info + WC, pro's and con's on each page!
Trying to make a Hunter Augmented Elekk + Dire Frenzy work.
Edited my cube deathrattle rogue
will definitely try something like this:
Wanna see, if it works
Another Mecha'thun deck
I started with this standard even spell damage mage :
but later I had this idea of a Boommaster Flark OTK in wild :
The OTK consists of playing Spiritsinger Umbra then Boommaster Flark then Wild Pyromancer then 2xFeign Death for 32 damage right to the face. Not a very competitive combo but I think it's fun to make it work
Arena experiences:
Updated!