It's not a Bad Card, but it doesn't have a place right know (just in turtle mage and some highlander decks). But it might have it's time someday. So I go with hope to get it from a pack.
In wild it's pretty cool in druid with the twig, I play it in a highlander maly druid but you don't need it
The card is super bad because most decks go wide on board these days and you pay 8 mana to remove just 1 thing.
It is only good if your opponent has exactly 1 big thing on board, which a: nearly never will be the case and b: even if, its mediocre to remove something and get a 3/9 on board for 8. There are way better ways to deal with one big thing.
If you can cheat it out with duel its okay but there are better things to cheat out.
Secret passage is just insane, you can keep your combo pieces in your hand and swap them with random cards in your deck to keep up with your opponent and you get them back at the end. But i tested it yesterday and it seems way to greedy and slow. Maybe you should play a bit more of a tempo rogue shell and just play the 5 Combo cards polkelt maly scheme and 2 sinister strikes on top. Maybe a jandice or Pharao cats would be good
Edited. Thanks for the comments, I guess I wanted to test the new cards so bad that I was too blind to see that scheme is better than potion and sphere is super bad in rogue as you are unable to hero power :D
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I think Token Spell Druid might be pretty good, the loss of savage roar is huge but other than that it does not loose that much.
The lifesteal dryads are gone but we get the exact same card with taunt instead of lifesteal. And Guff Runetotem looks promising in this Deck as well.
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Thank you!
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Thank you!
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I think Bloom is to good not to play and the Fleshshaper is the best evolve target.
But Inara and Slurper sounds nice. I will test that. The only Problem I see with Inara is that it's gets worse on evolve most of the time
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It's not a Bad Card, but it doesn't have a place right know (just in turtle mage and some highlander decks). But it might have it's time someday. So I go with hope to get it from a pack.
In wild it's pretty cool in druid with the twig, I play it in a highlander maly druid but you don't need it
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The card is super bad because most decks go wide on board these days and you pay 8 mana to remove just 1 thing.
It is only good if your opponent has exactly 1 big thing on board, which a: nearly never will be the case and b: even if, its mediocre to remove something and get a 3/9 on board for 8. There are way better ways to deal with one big thing.
If you can cheat it out with duel its okay but there are better things to cheat out.
Bad card
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I'll write a short guide to it
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Secret passage is just insane, you can keep your combo pieces in your hand and swap them with random cards in your deck to keep up with your opponent and you get them back at the end. But i tested it yesterday and it seems way to greedy and slow. Maybe you should play a bit more of a tempo rogue shell and just play the 5 Combo cards polkelt maly scheme and 2 sinister strikes on top. Maybe a jandice or Pharao cats would be good
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I guess they will learn it fast if they fail it :D
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Edited. Thanks for the comments, I guess I wanted to test the new cards so bad that I was too blind to see that scheme is better than potion and sphere is super bad in rogue as you are unable to hero power :D
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Yeah I guess you are absolutely right, I guess scheme is way better in this. will try that out
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Just one word: BOMB
Serious bomb warrior totally destroys them
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Question: Does this count minions you summon for your Opponent (whelps from eroy for example) ?
If it does you could use the summoner which fills both players boards with imps for 14 minions summoned in the best case
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thought the quest is hard to pull of
#metoo
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Even shaman in wild