This deck is a gift from heaven. I almost dropped hs, but this is refreshing. Every game feels different, almost every match up is winnable (aggro rogue feels hard to beat), and i always don't know how i won the game afterwards (currently at 11-2 with 1 loss having made a grave mistake). The last time i had so much fun with a deck was when TESS was around.
But it's a deck where every decision matters. Very hard to pilot sometimes.
The best Meta would obviously be with every class having strong decks (Tier1-2). 9 Classes with at least every class having 3 different decks (Aggro, Midrange, Control) and no OTK deck. Every deck needs a counter, especially combo decks. TTK-decks are totally okay for me, at least there's one turn to disrupt the inevitable end. Just a tiny chance would be enough.
We will never see a perfect meta, and there are many reasons.
1. Hero Powers in generell are the biggest problem. They limit card design space. Yeah i know we get Hero-Cards that change our Hero-Power, but for example warlock, has the most rediciolous to start with. Being able to draw cards in a cardgame is just insane.
2. The Classic-Set+Core-Set is totally unbalanced. Priest has nearly no good AOE, so they have to give the class a strong AOE with every Shift. Does anybody remember Priest after the last rotation? They basically had nothing against board centric decks. What happened? Psychic Scream happend.
There are many more examples, and i'm tired of always saying the same, but they seriously need to change the whole Basic of the Game.
Redesign Basic+Classic. Give every Class nearly the same identitiy, and try to define thair identities through the following expansions. That way Metas would change every 3-4 month. Instead of just 1 class with 1 power they could shape some kind of "personality" onto a priest, warlock, warrior, e.g.
in my opinion they should rotate a set with every release. We would always have Basic+Classic+3Sets which seems to be the ideal amount of cards. A method like this would guarantee a 1 year cycle for every expansion.
3
This deck is a gift from heaven. I almost dropped hs, but this is refreshing. Every game feels different, almost every match up is winnable (aggro rogue feels hard to beat), and i always don't know how i won the game afterwards (currently at 11-2 with 1 loss having made a grave mistake). The last time i had so much fun with a deck was when TESS was around.
But it's a deck where every decision matters. Very hard to pilot sometimes.
0
-Done!-
0
-Done-
0
-Done!-
0
The best Meta would obviously be with every class having strong decks (Tier1-2). 9 Classes with at least every class having 3 different decks (Aggro, Midrange, Control) and no OTK deck. Every deck needs a counter, especially combo decks. TTK-decks are totally okay for me, at least there's one turn to disrupt the inevitable end. Just a tiny chance would be enough.
We will never see a perfect meta, and there are many reasons.
1. Hero Powers in generell are the biggest problem. They limit card design space. Yeah i know we get Hero-Cards that change our Hero-Power, but for example warlock, has the most rediciolous to start with. Being able to draw cards in a cardgame is just insane.
2. The Classic-Set+Core-Set is totally unbalanced. Priest has nearly no good AOE, so they have to give the class a strong AOE with every Shift. Does anybody remember Priest after the last rotation? They basically had nothing against board centric decks. What happened? Psychic Scream happend.
There are many more examples, and i'm tired of always saying the same, but they seriously need to change the whole Basic of the Game.
Redesign Basic+Classic. Give every Class nearly the same identitiy, and try to define thair identities through the following expansions. That way Metas would change every 3-4 month. Instead of just 1 class with 1 power they could shape some kind of "personality" onto a priest, warlock, warrior, e.g.
0
-Done!-
0
Please change my name back to "Lambda". Thank you
0
-Done-
0
Druid:
Gonk, the Raptor - seems like a total sleeper to me since i've watched Toasts vid.
Hunter:
Halazzi, the Lynx - has the power to fuel Quest Hunter (Odd-/Normal Version)
Revenge of the Wild - if i don't get my hands on it through packs
Mage:
Jan'alai, the Dragonhawk - for obvious reasons (ODDMAGE!!)
Paladin:
High Priest Thekal - has the power to catapult Healdin at least on tier-radar
Priest:
Bwonsamdi, the Dead - i'm a big fan of that fella
Rogue:
Cannon Barrage - could become become a power creep. at least in wild.
Spirit of the Shark - i smell some potential
Shaman:
Krag'wa, the Frog - Malygos Shaman!!1
Haunting Visions - seems very strong to me
Warlock:
High Priestess Jeklik - could be one part of the solution for discardmechanics
Soulwarden - second part
Shriek - third part
Reckless Diretroll - fourth and most important card in terms of discard mechanic
Void Contract - failsafe card in control oriented warlock decks.
Warrior:
Akali, the Rhino - make rush great ("again?!?!"
War Master Voone - Dragonwarrior inc!
Smolderthorn Lancer - Odd Dragonwarrior support
Neutral:
Hakkar, the Soulflayer - for the memes
Oondasta - BIG EZ BIG Hunter
Da Undatakah - totally love the flair!
Mojomaster Zihi- if it proves to be a strong combo breaker
0
in my opinion they should rotate a set with every release. We would always have Basic+Classic+3Sets which seems to be the ideal amount of cards. A method like this would guarantee a 1 year cycle for every expansion.
0
-Done-
0
-Done-
0
240 packs. Mega bundle + gold + 12k dust
0
Best:
1. Old Gods
2. Frozen Throne
3. Blackrock
4. Naxx
Worst:
MSoG by far!!!
and Kharazan
0
TessRogue - I have really enjoyed playing this deck the last 2 months. Time for a little tinkering!
Inspired by HealZooLock... The HealZooPaladin:
My beloved Tempo/Rush Warrior:
MechHunter:
Last but not least - MalygoDruid who i think will reign supreme with Taunt/Togwaggle Druid
and many other decks like Control Lock, Deathrattle Priest, ElementalHandMage.........
I'm HYPED!