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This card is so broken....
Absolutely broken with Academic Espionage and Valeera the Hollow in Wild. Better tech in those Oozes.
If you want to punish Big Priest in Wild, this is your pick.
They have a very slim chance of success, even with Turn 4 Barnes.
This card helps thief rogue more than Tess Greymane.
I'm not sure why people are saying this is bad. This weapon can easily win any game if you opponent can't remove weapons. Even if they can, you get two of them.
The weapon is easily buffed to high levels and there are plenty of cards from Witchwood and Boomsday to steal cards with. This weapon is really only worth playing if you do plan to build the deck around it, but its a solid deck. The worst thing really is that Cavern Shinyfinder is rotating.
Enter Raiding Party.
This is what I run in my deck...... Turn 1 Prep + Raiding party and I draw Cutlass, Cap'n Greenskin, and Cutthroat Buccaneer..... grab your steal cards and start pumpin' that mofo.
You can even wait til turn 4 and Prep Raiding party and equip Cutlass...it is really good.
let's be honest, people rarely ever run any ooze/harrison jones
Considering I've had Cutlass up to a 32/10 wep, you're right. It's the Reno Jackson blade.
This is OP. I lose. I cried. HAHA
some people get their weapon to like 22 damage, how is that possible with just deadly poison?
I've had mine up over 30, and it's simple, Valeera the Hallow means you can deadly poison 4 times, Captain greenskin then shuffle 3 (or six in with Spirit of the Shark) with Lab Recruiter. Valeera means you can play 2 Greenskins every turn.
Carried me to beat Captain Shivers, after I gave it 16 attack (His Kingsbane had only 14).
Guys I found interesting tweak. If you steal hero card from your opponent and play it, then all rogue cards give you +1 durability :>. That's amazing!
Tess will re-play all your rogue cards too.
Absolutely insane card. I completely underrated this one.
It's like a Kingsbane that you can run two of that comes with Lifesteal already.
In wild with 2x Tinker's Sharpsword Oil and 2x Deadly Poison this card has been an absolute powerhouse
If they don't have removal, this is staying, literally till the end of the game.
If it will be 4 mana 4/1 it will be playable, with 2/2 is bad!
Maybe when Kingsbane will go to wild. But still it's to easy to destroy it:/