• 0

    posted a message on The Most Difficult Victory in Hearthstone History?

    https://hsreplay.net/replay/iTWurYraGwSXCRD7kQB7Qo

    I was playing a DMH warrior against a Jade Druid. I didn't have Skulking Geist in my deck. I didn't mill out their Jade Idol. At one point I was about to give up, but I thought I could try to force a tie by surviving until the turn limit is reached. I was very selective of the cards I shuffle with DMH, because I know I only need to deal with one or two 30/30 each turn eventually. In the end I won by sticking some minions on board. After the 50-minute game I added my opponent as friend and discussed the game. Neither of us made any critical mistake, and we agreed it was an amazing game. This was the most difficult victory I've ever had and it reminded me of why I enjoy playing Hearthstone.

    Have you guys had a very difficult victory like this? I'd love to hear about it.

    Posted in: General Discussion
  • 0

    posted a message on Snadder's Wild DMH Warrior

    Hey Alexsnadder, I like your decklist and I will try several games with it and see how it feels. I'll update my thoughts later.

    Posted in: Snadder's Wild DMH Warrior
  • 0

    posted a message on [Wild Legend]DMH Warrior

    I think Sleep with the Fishes is definitely worth one deck slot, but I think two is a little unnecessary. Plague of Wrath has been great in my experience because sometimes opponent will play around Brawl by only leaving multiple giant minions on board (e.g., Even Shaman intentionally skips hero power), making your Brawl play very risky.

    However, I have played some versions with two Ravaging Ghouls, and in those decks double Fish is very reasonable. Having Ravaging GhoulSleep with the Fishes on turn 5 is very good against aggro.

    DMH warrior totally depends on meta, so I would say there isn't an optimal build. Being able to adjust the decklist against the meta is what makes my interest in this archetype sustains expansions after expansions. Nice talking to you.

    Posted in: [Wild Legend]DMH Warrior
  • 2

    posted a message on [Wild Legend]DMH Warrior

    Hey Alexsnadder! I haven't revisited this deck for a long time now. But! As a DMH control warrior lover I have been trying some interesting new versions of DMH warrior, the most recent one featuring the new Plague of Wrath and the old school Reno Jackson, along with some other changes. I'm at rank 3 right now and if I reach Legend I'll post my final decklist on hearthpwn.

    Regarding to your question about Revenge: this card has been in and out of my DMH warrior decklist. With Revenge in hand you can be greedier with your removals. It saved me many games and opponents weren't playing around it, but yes in certain matchups it's just a 2-mana Whirlwind. If you find it hard to use, Slam is a good replacement. I think it's more of a matter of personal preference and play style difference.

    However, I do have one of Revenge in my current list with Reno. Even as 2-mana Whirlwind it can combo with Plague of Wrath and I found it especially useful against murloc shaman and the new annoying secret mage that can burst you down to 12 health in 4/5 turns. I'll experiment with it a little more as I attempt to hit legend. Thanks for reaching out.

    Edit: Actually, I just had one game where Revenge saved me from a mech hunter: https://hsreplay.net/replay/gsjwxtSVFAPq25ddXReSX6. I kept it in my opening hand along with some armor gain. It paid off nicely. Check it out to see if it can inspire you on how to use this card.

    Posted in: [Wild Legend]DMH Warrior
  • 0

    posted a message on Gorillabot A3 Bug?

    I just had an arena game where my opponent played Gorillabot A3 when no mech was on their board, but they still managed to discover a Spring Rocket out of it. I ended up winning the game but it feels so frustrated that every time they update there are bugs like this. Last time it was lackey generator cards can't give you lackeys.

    Proof:

    https://hsreplay.net/replay/KurC2hVotunn4MjDt5uuRb

    Posted in: General Discussion
  • 0

    posted a message on Linecracker Thousand Armor Druid

    Why do you think Malfurion needs to be here? All combo druid decks using Auctioneer as drawing engine don't include Mafurion because it will disrupt your Auctioneer chain. With the amount of armor you can gain you won't typically die to quest mage in one turn. Once they complete their quest you should have drawn most of your deck and have the combo set soon. I would say it's an even matchup. But yeah Skulking Geist will keep this deck in check if it ever gets popular, but most decks don't have space to run Geist these days, except maybe Reno Decks which are pretty bad rn. Hand disruptions may get your Linecracker but you still have Jade + Auctioneer. We shall see.

    Posted in: Linecracker Thousand Armor Druid
  • 5

    posted a message on New Neutral Card Revealed - Conjured Mirage

    This + Doomsayer is almost a neutral Frost Nova + Doomsayer. I think it will see play just for this combo.

    Posted in: News
  • 4

    posted a message on New Neutral Card Revealed - Conjured Mirage

    I like this kind of cards - it pushes you and your opponent to think. Very interactive. 5 star design.

    Posted in: News
  • 0

    posted a message on Make Aggro great again

    OP, unfortunately most people you can find on this site like to play "interesting" decks, and they don't mind how long each game lasts, because otherwise they wouldn't even invest time to look for fun decks to play on web. Aggro decks usually aren't "interesting" by most people's standard, because it relies on getting a solid early curve (usually a few standalone OP early-game cards) and your game plan is pretty much the same against every opponent.

    If you play control, you will feel like your decisions matter more, and each game is different because you have different strategies against different opponent, which makes gameplay more interesting. Combo decks contain a lot of those decisions too, as often times you have to weigh the pros and cons of wasting one of your combo pieces to gain a higher chance of keeping you alive. However, I do agree that in a healthy meta, aggro decks are essential. Otherwise whoever has the greedier deck will be advantageous. That's not good either.

    The current standard meta is okay in the sense that all of aggro (mech hunter, token druid, waggle pick rogue, overload shaman, murloc shaman, zoolock), control (control warrior, some shaman), combo (mana cyclone mage, summoner mage, holy wrath paladin, heal druid, nomi priest, rez priest), and mid-range decks (mid-range hunter, secret hunter, spirit rogue, bomb warrior, mech paly) are viable strategies. Of course some are at a high power level than others, but I would say it's pretty balanced overall.

    Posted in: General Discussion
  • 2

    posted a message on New Druid Card Revealed - Overflow

    Lay on Hands: Am I a joke to you?

    Posted in: News
  • 0

    posted a message on New Lackey Revealed - Titanic Lackey

    Yeah but you have to recruit new soldiers to fight a war, and justing looking at the art it looks like they recruited this one right in Uldum. I'm guessing they may recruit another one down the road wherever the third expansion will occur.

    Posted in: News
  • 3

    posted a message on New Warlock Card Revealed - Dark Pharaoh Tekahn

    Looks like every evil class is getting a new lackey generator, so it can target more than 6. Not to mention Barista Lychen can give you more.

    Posted in: News
  • 0

    posted a message on New Lackey Revealed - Titanic Lackey

    I like that it's a little defensively oriented

    Posted in: Card Discussion
  • 5

    posted a message on New Druid Card Revealed - Anubisath Defender

    We've almost forgot UI into that 0 mana 4/4, now we have Overflow into this 0 mana 3/5 with taunt, and 3 turns earlier. What a brand new experience for Druid players.

    Posted in: News
  • 0

    posted a message on New Druid Card Revealed - Overflow

    Seriously? Seriously?! WTF is this

    Posted in: News
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