I must say I played against a Higlander Rogue with deathlord and oracle trying to mill some cards but still pulled of the combo. Deathlord pulled out my Aviana and had all combo pices (even Plate Breaker to get rid of the 5 armor of Galakrond) in hand. I was kinda lucky there but indeed not much rats and deathlords.
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Apr 2, 2020Posted in: Druid
Will get wrecked by every aggro deck in wild!!
Do very little 3 or 4 turns is not a play in wild currently
Not to mention there are better combo decks.
Just a meme deck nowadays.
Yes, but 50% of what I faced this morning were slow Priest decks. It makes playing against resurrect Priest almost fun. The aggro decks I faced (hunter and paladin even pirate rogue) were pretty do able.
Apr 2, 2020Posted in: Druid
Here is the deck and guide below:
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Remember this deck:Star Aligner Druid (wild) - 87% wr rank 4 to legend Ramp Druid Deck by KH183 - Aug 11, 2018
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It died when they made Aviana × 1 cost 10 mana instead of 9. Not only ruining the combo because now you needed to an Innervate × 1 to the deck, but it also kind of made Juicy Psychmelon × 1 useless as you could not draw your whole combo almost at once.
I made a few changes to make it work again:
1) First of all I added Innervate × 1 so I can play the Aviana - Kun combo.
2) I made sure Juicy Psychmelon × 1 would draw the 7,8,9 and 10 minions I need for the combo. The only problem is I have 2 10 mana cost minions. No problem, I modiefied the car draw engine in the third major change.
3) I added a Untapped Potential × 1 package with great card draw and removal: Rising Winds × 2, Wrath × 2 , Starfall × 2 , Hidden Oasis × 2 and Nourish × 1 are amazing additions to this combo deck. The other card draws are: Ferocious Howl × 2 and Branching Paths × 2.
4) Last but not least I changed the combo. Here it is in a few steps how to play it exactly:
Step 1: Aviana × 1
Step 3: Alexstrasza × 1 on opponent
Step 4: Medivh, the Guardian × 1
Step 5: Brann Bronzebeard × 1
Step 6: Star Aligner × 1 for 14 damage
Step 7: attack with the weapon from Medivh to finish of opponent.
The remaining cards are mostly survival tools or mana ramping:
Keep the quest ofcourse, muligan for mana ramp cards, innervate or Brann. Discard the rest, even the combo pieces. Do not worry about getting these combo pieces, the card draw is amazing in this deck. I have it most of the time around turn 10.
Mar 28, 2020Posted in: WILD Handbuff Pally v2.2
I have a similar deck but with c'thun. Also echoiing ooze is a great option for these kind of decks. I also added that twinspell lifesteal spell instead of lifesteal minions. It works pretty good. Anyway, nice deck +1
Mar 28, 2020Posted in: General Discussion
Sorry, I really have no idea if you have a sense of humor I don't understand or if you simply believe I'm making up fake info...
So if it's a joke (and I hope so), next time put a smiley ;-P (You can also try to be funny haha)
If it's disbelief, play a game with it and see for yourself (I'm not the only one it happened to, check the forum)
So much drama in your answer .... but ok I must apologize. It was disbelief because I did not see the anouncement where this change was made so I thought it was a joke. I can't belief this is the way it interacts now.
EDIT: ok now I see it on the homepage
Mar 27, 2020Posted in: General Discussion
And your board will fill with leeroys right? Or was it ragnaroses?
Mar 24, 2020Posted in: Mage
Ok, just fooling around with the name and the deckguide. I just wanted to use Kael'thas to revive the Khadgar combos and ended up with a crazy fun even elemental deck. Feedback appreciated. PS, anyone knows when the rest of season 4 is coming on netflix btw? lol.
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