Scholomance Academy Cards List & Guide
Silence all enemy minions. Draw a card.
It dispels buffs, powers, hopes, and dreams.
This is actually pretty good in aggro priest for getting rid of taunts to smash face.
I have not been interested in Priest for a long time. But now my deathrattle quest priest with raza + shadowreaper Anduin i play this card in all my priest decks. I love this card.
Counters Living Mana KaPPa
Works vs 5/5 Quest buffed rogue?
Nope, just takes off bonuses that were added after the 5/5 stats
With all the buffs that grimy goons will be using in MSOG I wonder if priest decks will run this to counter them.
Garr would like to have a word with the developers.
*Misread the card. (Disregard this comment).
Yeah you read it correctly I just didn't comprehend the enemy part after seeing the sparkle part removed. Should of figured it out since 4 mana silence your own too would be awful.
Only if that card was a thing, Purify is very lonely and wants a worse card to be its friend!
I run this card and it comes in very handy. A Priest needs card draw and this works out great. with that said, I wish this was a 3 drop.
EVERYONE GET OUT OF HERE!!!
This does cost quite a bit, but it's tough to make it cost less.
Moonfire plus a card draw is Shiv which is fair at 2 mana.
Silence plus a card draw would be worth 2 mana. Being able to affect multiple enemy minions makes it worth more, so at the ABSOLUTE LEAST it must cost 3 or it's completely broken. Even that seems a bit cheap in comparison.
ITS YOUR FAULT WE GOT PURIFY
2 MANA SILENCE IS FUCKING AWFUL!!!!!!
It used to be a card that many won't consider placing in a deck. However, as new expansions are being introduced over the time, the value of this card increases, in a slow yet steady speed.
Yeah.. warlock's dreadsteed, paladin's inspire BS (murloc, regent) and shaman's valiant buffed totems comes to mind.
Anyone who says it's terrible 'cause of it's cost and it doesn't help against aggro just don't play it right. It has little use with zero board presence. This card maximizes it's value when effectively trading with zoo and bypassing taunts. Also, if you want make it 2 mana, compare it to Flare. Both stealth and secrets don't appear and every game, and nearly any minion becomes weaker when silenced.
I use single instance in Inner Fire combo deck. It basically yells "I don't give a fuck how many taunts you've got, I'm still go face for lethal".