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So uhh, wtf wasn't this card nerfed now that magnetic has come along. It is to mechs as Fire Plume Harbringer is to Elementals, but still better because magnetic exists. It allows these moronic openers to exist with little counter play to them.
something
this is the flipper penguin of the set even though this will see play and I'll probably learn to hate this card
so good, can't wait to try mech warrior archetype
Fire Plume Harbinger but with better stats and for Mechs. Not too bad.
Galvanizer X2, Bloodbloom, Cataclysm, they're also all very conviniently even-cost cards
Well, now this is some serious Emperor Thaurissan wannabe... I see combo potential!
so this pretty much breaks the game with Glinda Crowskin and the 5 mana magnetic rush....... No idea what the hell they're thinking this expac. Biggest power creep in HS history.... you can create a 50 50 lifesteal divine shield rush for 10 mana.....
wild: mechwarper+ glinda + any mech left on bord + any mag mech -> t9 otk
this can lower the turn down to t7/t6 with coin. any annoyotron left unchecked will kill you. and mechwarper + this will create full boards t2/t3 consistently. this or mech flood paly
ehm.. I think, if you use mech as magnetic it won't count as a minion (like The Darkness)
Galvanized Mecha'Thun
Galvanizer allows you to drop the cost of Mecha'thun in your hand down to 6 mana (although even 8 is fine) with the help of Murmuring Elemental, opening up the possibility of you destroying your own Mecha'thun for the OTK. With your (now discounted to 8 or 6 mana) Mecha'thun you have 2-4 mana free to trigger his deathrattle with the help of a combinations of Crushing Hand and/or Zap! to end the game. The deck would be supported by Hemet, Jungle Hunter and a load of control/draw mechanics including the Electra Stormsurge & Far Sight draw combo. View the theorycraft below:
https://www.hearthpwn.com/decks/1145874-galvanized-mechathun
My finger is on the button!!!
Who remembers this song?
Push the button
Oh god... Oh no.... THE TRAUMA
*distant voices*
ARMOURING UP, PORTAL ONL- ARMOURING UP, PORTAL ONL- CHUGGA CHUGGA CHUGGA CHUGGA- CHUGGA CHUGGA CHUGGA CHUGGA
HELLO HELLO HELLO
A better Mechwarper in a meta that it likely will not be effective for. Fits best for zoo and aggro. The cards revealed thus far don't show much possibility of there being early game mech dominance.
More like a balanced Mechwarper and the stats are too weak for zoo, I see only a combo potential.
so Fire Plume Harbinger was no good, it was tried but failed.
This on the other hand has more potential because,
A) it has +1 hp, and
B) it's for all classes, so more chance for it to find a class that will actually use it
Let's face it, this is a combo enabler more than anything, but Fire Plume Harbinger could have been too
And most importan is a mech so you can use magnatic and make it bigger
Pogo-Hopper Rogue...gg