• 1

    posted a message on Your hopes for the 2nd expansion

    I want:

    Dragon Hunter- Super fun but not viable because of so little support

    Elemental Mage- Also fun but still lacks a few things that are keeping it down.

    More Even/Odd support- My favorite mechanic hearthstone has ever done and I hope more support is there so more classes can play with it.

    Control Paladin- Never really been a thing but I hope Uther gets some really strong control win cons to maybe make it work.

    Support for Countess Ashmore- She's really good but most classes lack viable options for her (most classes have deathrattles, some have rush, and few have lifesteal)

    Rush Warrior/Recruit Warrior- Pretty much I want warrior to keep getting good cards for it's current archetypes as they are super fun.

     

    Posted in: General Discussion
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    posted a message on Which Kathrena hunter is better?

    I've had some experience playing with both versions of the deck and overall it seems like keleseth is the better version as it has a more consistent early game. Although spellstone and secrets are nice you have a hard time coming back against faster decks even with spellstone on turn 5 because you struggle to kill minions early on (it pretty much comes down to drawing bow and wandering monster or you just die). 

    Posted in: Hunter
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    posted a message on WCDC Season 7 Finale - Mini Comp Final (Submission)

    Tribe and Tested + Decked Out

    Posted in: Fan Creations
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    posted a message on Kalimos or Zola the gorgon??

    Zola is not only more important for shudderwock shaman but also fits into several other control decks since it is neutral card. Kalimos fits into 1 average shaman deck and nothing else really outside of meme decks. So it really isn't a contest and you should get Zola first.

    Posted in: Card Discussion
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    posted a message on Card Nerf - Call to Arms

     

    Quote from Adumnin >>

     

    Quote from Phaedros >>

    Yea I don't think it makes it in odd paladin either.  How much does this hurt even paladin?

    well if they make it cost 5, it takes it out, leaving Knife Juggler a lot less useful 
     
    I think murloc paladin is gonna be the best pally deck since even pally probably wont be played and I doubt odd pally is gonna rise from its low power level simply because a few decks are getting nerfed. Murloc pally on the other hand does lose some power but the core of the deck is still there and I think that's enough to say its probably gonna be T1 as it already is a very powerful deck.
    Posted in: Card Discussion
  • 5

    posted a message on Six Card Nerfs Coming - Naga Sea Witch, Spiteful Summoner, and More!

     

    Quote from Nuba >>

    Faster changes than usual, and by "than usual" I mean not desperately slow as it normally comes.

    In all honesty, I'll just log in and dust the nerfed cards - Then proceed to not play Hearthstone. The game's core design was already damaged to a point of no return, you can bet whatever you want that the metagame will just find its next big stale point within days of the nerfs. That combined with Blizzard's ineptitude in making changes to the game like tournament UI, better MMR, real ladder fixes (not this bandaid they did, that will need change later anyway) and all these other simple things that are obvious to every player in the entire world except for the people ahead of Hearthstone are the reason I have not touched Hearthstone for months and will continue not to.

    I'll just continue to play MTG:Arena while I wait for Artifact.

    Yet you came on a website that is specifically about Hearthstone to complain about how Hearthstone is a lost cause that you don't play anymore?
    I seriously don't get these types of posts...
    Posted in: News
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    posted a message on Hearthstone Card Balance Changes to Come After the HCT Playoffs

    I personally think making it recruit 2 minions is a better long term solution. Otherwise non even decks will still have massive swing turns just a turn later and it can still be a powerful draw engine at the least. Making it only pull 2 minions lowers its power level to the point that it isn't oppressive but still effective in most pally decks since at the very least you improve your draws.

    Posted in: News
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    posted a message on POLL: Which cards do you want balanced?

    I voted for C2A, Lackey, Summoner, Dark Pact, Caverns, and Naga.

    Call to Arms is just to much of a swing card in current paladin decks to be good for the game. I think making it recruit 2 minions makes it less oppressive while still maintaining a solid power level.

    Possessed Lackey/Skull of the Man'ari is just very un-fun to play against when you fight against a turn 6 Voidlord or against several Doomguards through Carnivorous Cube shenanigans. I would like to see them cost more to slow down when those things happen.

    Spiteful Summoner was a mistake. Sure having no spells is a cool way to build around but in the end it's just led to a couple decks that play a ton of good neutral minions with only like 6 class cards in it. Then the simple fact that spiteful is a 6 mana 16/16 that is spread across 2 bodies which alot of decks really can't deal with effectively makes it really un-fun to play against. I think making it cost 1-2 mana more and slowing down when it can be dropped is enough.

    Dark Pact offers warlock ALOT of healing while at the same time allowing them pull of crazy powerful combos with cubes and lackey. I think reducing the amount of healing to say 4 or so is would make it easier for decks to close out games against the warlocks while still leaving it for some combo potential and it could still be hit by Skulking Geist.

    The Caverns Below even though it disappeared for a while is just un-fun to play against. The match ups as many other have pointed are extremely polarized and it honestly feels like a coin flip when playing against it. I think making Crystal Core making all minions in your hand and deck 5/5s and never affect anything else. That means bouncing it back to hand removes the buff and it also means produced minions aren't 5/5s which means it can still beat greedy control but the more 'fair' control decks that can grind it out could in theory win.

    Naga Sea Witch shouldn't need explaining it has completely ruined wild and shouldn't be a thing. It's not fun to lose to 40/40 worth of stats on turn 5 that's all.

    Posted in: General Discussion
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    posted a message on Weekly Card Design Competition 7.15 - Submission Topic

    A good dragon that offers dragon hunter two things it's severely lacking in: Some early game removal and card draw. Nothing fancy but a solid card that hopefully helps fix what dragon hunter is lacking.

    Posted in: Fan Creations
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    posted a message on Shudderwock is broken af (OTK?)

     

    Quote from 1xbenx1 >>

     

    Quote from FunPolice749 >>

    1. Shuddwock dies to aggro so hard it isn’t even funny. (Got to rank 5 without dropping match (from rank 13) as odd paladin becuase I ran into a bunch of shamans)

     You're not wrong. But we've seen decks very similar to this one twice now (Raza Priest, Quest Rogue). Both had losing w/r to strong aggro decks. Both were still nerfed because of the dichotomy they created. 
    It's still very early - but this has a deja vu feeling.
     
    Oh it totally does. I can't and won't argue that this isn't like quest rogue or raza priest. However like those decks, shudderwock isn't completely broken like several other people on this thread have been saying which is why I commented on this. Shudderwock will probably end up getting nerfed for how oppressive and lopsided its matchups are.
    Posted in: Card Discussion
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