The card should be "For the rest of the game, whenever you summon a minion, set its Attack and Health to 5." The quest would be much more interactive and not nearly as polarizing, while still maintaining its power and actually allowing the Rogue to toy around with certain combos.
Or play a minion and make it a regular buff spell that can silenced or transformed out of . Why did the crystal core have to be unlike every spell in the entire in the game then they wouldn't have to nerf the quest. The standard spells ones that can't be reversed are the ones that create a totally new minion or kill things why did crystal core have to be special.
except that this would effect synergy with neutral cards from the same expansion that require holding a minion with 5 or more attack. the whole 5 or more attack (hand on field) was kind of pushed with this expack, which i believe was the reasoning for making this card work the way it does.
So am I the only person who just noticed the T rex looking Dino on the right side of the card art. Was in front of me the whole time.
Would of completely missed it, but I packed a gold one while having a normal one. I noticed this little glowing pink circle on the right side of the card which upon further looking I realised it was the glowing eye of a Dinosaur.
Worst quest design ever along with hunter's. Also just as brain-dead.
A bunch of 1mana tokens that charge to your face or generate more tokens that are 5/5! How fun and innovative!
This card got nerf to the actual ground holy hell
Please add this into their Battlecry.
For 9 Mana "Voidlord" , Battlecry : Gain Taunt, ...
For 5 Mana "Doomguard" ,Battlecry: Gain Charge,...
I'm surprised no one talks about Icehowl depicted on the image...
The card should be "For the rest of the game, whenever you summon a minion, set its Attack and Health to 5." The quest would be much more interactive and not nearly as polarizing, while still maintaining its power and actually allowing the Rogue to toy around with certain combos.
I like that change, it'd keep what makes the card fun while making it less of an instant win when it hits the board.
Or play a minion and make it a regular buff spell that can silenced or transformed out of . Why did the crystal core have to be unlike every spell in the entire in the game then they wouldn't have to nerf the quest. The standard spells ones that can't be reversed are the ones that create a totally new minion or kill things why did crystal core have to be special.
except that this would effect synergy with neutral cards from the same expansion that require holding a minion with 5 or more attack. the whole 5 or more attack (hand on field) was kind of pushed with this expack, which i believe was the reasoning for making this card work the way it does.
I just want easy wins, thanks for helping me
I think the rogue quest reward should be :
For the rest of the game, your non-charge minions are 5/5.
I think nerfing charge is a good thing and make the game healthier since these minions are not silenceable/hexable.
Rogue should instead focus on having a low stat/cost minions with a good battlecry
Charge isn't the problem here , it's the insane free value.
People would just use more minions that summon other minions.
This needs to either be much harder to complete early, or set a lower stat bar.
4/4 would still be great, 3/3 would seem fair with how fast this can come out, 4/3 or 3/4 may be optimal.
this card is a token from a card that is far too OP
soo much inconsistency in card text, it should just say "win the game"
Better like this
So am I the only person who just noticed the T rex looking Dino on the right side of the card art. Was in front of me the whole time.
Would of completely missed it, but I packed a gold one while having a normal one. I noticed this little glowing pink circle on the right side of the card which upon further looking I realised it was the glowing eye of a Dinosaur.
Enjoy the best I could do with 10 minutes.
Apparently this takes less skill than I thought. Thanks Flame Elemental
AND it work on summon cards! I.E. Murloc Tidehunter and Doppelgangster
If the quest is already in play, yes, it will buff the cards to 5/5
If you are looking to trigger the quest, cards like Doppelgangster will not trigger 3 times as you only play 1 card that simply summons 3 cards.