New crazy stuff ,like raising your mana crystal cap above 10 if your deck has more cards that cost 6+ ,or raising your deck size if your cards cost 4 or less ,things like that to excite new ways of deckbuilding, like even-odd did .
As a heavy Rogue player myself, I would love to see support on a Thief-themed deck. It has already received support in the form of Spectral Cutlass and of course Tess, but I often feel like it's too slow.
I also use Priest a lot, and would love to be able to build a fun Even or Odd deck, aimed at putting heals above anything else.
I would NOT like to see additional support for Aggro-builds, primarily Paladin. I'm also scared for additional support on Even Shaman, but I guess it's alright if Shaman has the opportunity to shine for a while after being suppressed to the shadows for so long. And please, please, don't hand Taunt decks more tools.
Play it in Wild. The winrate is much higher thanks to so many more tools. Take a look at my deck. It's honestly the most fun I've ever had in Hearthstone, and it's 100% viable.
I would love to see a "pierce" mechanic. For example attacker has a 5/5 minion with "pierce", kills the 3/4 taunt minion and the remaining damage goes to opponents face. - that would be probably too broken though and hard to balance around
I've always had the idea for a "focused" mechanic that lets minions ignore taunt. However, I think either "pierce/trample" or "focused" should be limited to minions with 3 or less attack in order to avoid being OP
Cube Warlock - midrange (you are delusional if you call Cubelock a control deck)
Token Druid - midrange/aggro (most of the time)
Kathrena Hunter - midrange
Big-Spell Mage - control
Odd Paladin - aggro
Even Shaman - midrange/aggro
Odd Rogue - midrange
Taunt Druid - control (sort of)
7 out of 10 decks are midrange/aggro
Yee... But we need more midrange decks for no-brainers anyway. Why not. They are so cool and interesting. And the plays you can make every turn... Such diversity. :)
I would love to see a "pierce" mechanic. For example attacker has a 5/5 minion with "pierce", kills the 3/4 taunt minion and the remaining damage goes to opponents face. - that would be probably too broken though and hard to balance around
I've always had the idea for a "focused" mechanic that lets minions ignore taunt. However, I think either "pierce/trample" or "focused" should be limited to minions with 3 or less attack in order to avoid being OP
Sounds fair. Could also work only against taunt minions, so if your opponent doesn't have any, you have to select face or trade with other minions without the mechanic going into effect.
And yes, trample was the word i was looking for XD
I hope they make a new egg. Swamp Dragon Egg doesn't provide enough board value and tempo (yeah it is pretty funny if you get stuff like Sindragosa from it, but still it doesn't put value on the board) and the only other option in standard is Devilsaur Egg, so IMO we need more options for it.
Also I hope they will enable new cool/creative archetypes, that no-one expected, like Rhok'delar in KaC or Prince Liam in WW.
First they introduce Toki, a card that generates a legendary from the past. Then, you can play as her in monster hunt, generating random cards and manipulating the timeline. Taverns of time are introduced as this event with new arena cards, most of which are similar to Toki's playstyle. They also double the value you get from completing daily quests so you wouldn't miss the event. Now we see Toki comment how this brawl causes a chronological catastrophe. I feel like this is all a promotion of the next expansion, which will be strongly themed towards mechanics introduced in the aforementioned events. The teased expansion logo also looks like a portal of sorts and mage cards use a similar coloring. I hope I'm somewhat right as playing with these mechanics was really fun and I think it's a good new direction.
Dragon Hunter- Super fun but not viable because of so little support
Elemental Mage- Also fun but still lacks a few things that are keeping it down.
More Even/Odd support- My favorite mechanic hearthstone has ever done and I hope more support is there so more classes can play with it.
Control Paladin- Never really been a thing but I hope Uther gets some really strong control win cons to maybe make it work.
Support for Countess Ashmore- She's really good but most classes lack viable options for her (most classes have deathrattles, some have rush, and few have lifesteal)
Rush Warrior/Recruit Warrior- Pretty much I want warrior to keep getting good cards for it's current archetypes as they are super fun.
Overload unlock and better draw for shaman.
Almost all the top decks, according to VS, are either aggro or midrange.
https://www.vicioussyndicate.com/drr/vs-power-rankings-data-reaper-report/
7 out of 10 decks are midrange/aggro
Kaladin's RoS Set Review
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New crazy stuff ,like raising your mana crystal cap above 10 if your deck has more cards that cost 6+ ,or raising your deck size if your cards cost 4 or less ,things like that to excite new ways of deckbuilding, like even-odd did .
Play it in Wild. The winrate is much higher thanks to so many more tools. Take a look at my deck. It's honestly the most fun I've ever had in Hearthstone, and it's 100% viable.
YES! I remember making a dragon curator hunter a while back but it wasn't the best. So I want this to happen
Lol Ben Brode is already fired
Leper Gnome
Weapon Silence
Anger is the punishment we give ourselves for someone else's mistake.
I want them to try again to make Freeze Shaman viable.
I want a new neutral Skulking Geist, which instead of 1 mana spells, removes 9 mana minions.
I don't care About the other classes, I am interested only in Rogue and Hunter, so:
1) Tempo Dragon Rogue- Good dragons for rogue with a legendary dragon
2) An op 1 drop for rogue, the classic 1 mana 1/3 like many classes have or have had. An op 1 mana 1/2 would be also nice
3) Good Even cards for Hunter
4) An op 1 drop for hunter, the classic 1 mana 1/3 like many classes have or have had. An op 1 mana 1/2 would be also nice
5) Card draw for hunter in order to play secret hunter, I would like to have a kind of miracle secret hunter
6) A new spell for Kingsbane rogue, like destroy 1 durability and deal 2 damages to all, or something like that
That's all, I hope to see at least one of these points.
I've always had the idea for a "focused" mechanic that lets minions ignore taunt. However, I think either "pierce/trample" or "focused" should be limited to minions with 3 or less attack in order to avoid being OP
Yee... But we need more midrange decks for no-brainers anyway. Why not. They are so cool and interesting. And the plays you can make every turn... Such diversity. :)
I feel like this is the first thing so far that Blizzard would take interest in rather than everyone else just after their net decks being buffed
Sounds fair. Could also work only against taunt minions, so if your opponent doesn't have any, you have to select face or trade with other minions without the mechanic going into effect.
And yes, trample was the word i was looking for XD
I hope they make a new egg. Swamp Dragon Egg doesn't provide enough board value and tempo (yeah it is pretty funny if you get stuff like Sindragosa from it, but still it doesn't put value on the board) and the only other option in standard is Devilsaur Egg, so IMO we need more options for it.
Also I hope they will enable new cool/creative archetypes, that no-one expected, like Rhok'delar in KaC or Prince Liam in WW.
My hopes for the next expansion? That it makes every class viable and not just make the current strong decks stronger.
You do not truly know someone, until you fight them.....
Kael'thas as a mage legendary
First they introduce Toki, a card that generates a legendary from the past. Then, you can play as her in monster hunt, generating random cards and manipulating the timeline. Taverns of time are introduced as this event with new arena cards, most of which are similar to Toki's playstyle. They also double the value you get from completing daily quests so you wouldn't miss the event. Now we see Toki comment how this brawl causes a chronological catastrophe. I feel like this is all a promotion of the next expansion, which will be strongly themed towards mechanics introduced in the aforementioned events. The teased expansion logo also looks like a portal of sorts and mage cards use a similar coloring. I hope I'm somewhat right as playing with these mechanics was really fun and I think it's a good new direction.
It's not rng if you call - Amaz
I want:
Dragon Hunter- Super fun but not viable because of so little support
Elemental Mage- Also fun but still lacks a few things that are keeping it down.
More Even/Odd support- My favorite mechanic hearthstone has ever done and I hope more support is there so more classes can play with it.
Control Paladin- Never really been a thing but I hope Uther gets some really strong control win cons to maybe make it work.
Support for Countess Ashmore- She's really good but most classes lack viable options for her (most classes have deathrattles, some have rush, and few have lifesteal)
Rush Warrior/Recruit Warrior- Pretty much I want warrior to keep getting good cards for it's current archetypes as they are super fun.
I'd like some more quests or legendary weapons and "death knight" Cards honestly.