If you want an explanation of why a certain card is in a certain category or want to try convince me otherwise of a certain cards merit or lack thereof just let me know below.
Thistle Tea - Probably worse than Sprint in most decks but still has small potential in some weird control
Twilight Summoner - a 4 mana 5/5 wouldn't have been that insane but this one has a weird 'downside.' Could still see play in some deathrattle decks but probably not.
Once again, if you want an explanation of why a certain card is in a certain category or want to try convince me otherwise of a certain cards merit or lack thereof just let me know below.
I would at least put The Boogeymonster in the "Will not see play but are still cool" section since it's an entirely new mechanic. Other than that, obviously these could wildly change depending on what the rest of the expansion contains. This is especially true considering that for the past expansions they have left some of the best cards to be revealed toward the end of the reveal process.
I would move Polluted Hoarder up a step, other then that I agree with every choice
I think the hoarder may find a place in some certain aggressive combo deck that relies on cycling. 4 attack is high for a 4 mana card that also draws a card.
If the meta supports it Tentacles for Arms might be an important part of Reno/fatigue warrior IMO. I'd have it in 'May see marginal play'.
Spawn of N'Zoth seems way too weak to be in 'May see major play'. I can see the potential it has to make clearing tokens vital, but other than that it seems underwhemling. I'd have it in 'May see marginal play'.
If the meta supports it Tentacles for Arms might be an important part of Reno/fatigue warrior IMO. I'd have it in 'May see marginal play'.
Spawn of N'Zoth seems way too weak to be in 'May see major play'. I can see the potential it has to make clearing tokens vital, but other than that it seems underwhemling. I'd have it in 'May see marginal play'.
I'll accept your arguement for Spawn of N'Zoth but I can't ever see Tentacles for Arms we worth a deck slot over something else. Warriors already have so much life gain that if a game ever goes completely to fatigue they've already be able to win almost guaranteed. Any other card would let you be even better in the fatigue game by just giving you more life game or removal to get rid of a final minion.
N'zoth' First Mate seems quite bad actually. I mean you have the turn 2 Fiery War Axe don't you?
If you mean in every single game I ever play warrior then no. And even if you do have Fiery War Axe, this card is so efficient that you may be able to just hold onto the axe for later use.
Thats like saying Muster for Battle is Bad because if comes just before turn 4 Truesilver Champion. Albiet it isn't an identical example as the bulk of the cost of the card is the 3 1/1s but 3 1/1s wouldn't alone be worth 3 mana.
Compare this card to Living Roots. Instead of a second 1/1 you get a 1/3 weapon. Worst case scenario, this is an Elven Archer and Elven Archer isn't actually that terrible of a card. Best case scenario, It's insane.
N'zoth' First Mate seems quite bad actually. I mean you have the turn 2 Fiery War Axe don't you?
If you mean in every single game I ever play warrior then no. And even if you do have Fiery War Axe, this card is so efficient that you may be able to just hold onto the axe for later use.
Thats like saying Muster for Battle is Bad because if comes just before turn 4 Truesilver Champion. Albiet it isn't an identical example as the bulk of the cost of the card is the 3 1/1s but 3 1/1s wouldn't alone be worth 3 mana.
Compare this card to Living Roots. Instead of a second 1/1 you get a 1/3 weapon. Worst case scenario, this is an Elven Archer and Elven Archer isn't actually that terrible of a card. Best case scenario, It's insane.
i always thought that pirate warrior was the way to go since the warrior has much better weapons than the rogue and can be pretty agressive with his high dmg weapons in beta i played pirate warrior for quite some time and it was decent
If the meta supports it Tentacles for Arms might be an important part of Reno/fatigue warrior IMO. I'd have it in 'May see marginal play'.
Spawn of N'Zoth seems way too weak to be in 'May see major play'. I can see the potential it has to make clearing tokens vital, but other than that it seems underwhemling. I'd have it in 'May see marginal play'.
I'll accept your arguement for Spawn of N'Zoth but I can't ever see Tentacles for Arms we worth a deck slot over something else. Warriors already have so much life gain that if a game ever goes completely to fatigue they've already be able to win almost guaranteed. Any other card would let you be even better in the fatigue game by just giving you more life game or removal to get rid of a final minion.
haha, that spoiler :P ...Regarding Tentacles for Arms I see your point, Fatigue Warrior is going to be playing Golden Monkey anyway, so it's actually redundant. BTW, cool list, it'll be fun to see it evolve as cards are revealed.
Its extreme versatility makes up for its inefficiency. I have high hopes for it in a Tempo Mage as Tempo Mage thrives off of multipurpose and flexible cards like this one.
I would at least put The Boogeymonster in the "Will not see play but are still cool" section since it's an entirely new mechanic. Other than that, obviously these could wildly change depending on what the rest of the expansion contains. This is especially true considering that for the past expansions they have left some of the best cards to be revealed toward the end of the reveal process.
We've already seen the "whenever this kills a minion" mechanic on Giant Sand Worm. The Boogeymonster's effect is not only weaker than the Worms but also significantly less interesting.
I would move Polluted Hoarder up a step, other then that I agree with every choice
I think the hoarder may find a place in some certain aggressive combo deck that relies on cycling. 4 attack is high for a 4 mana card that also draws a card.
If the meta supports it Tentacles for Arms might be an important part of Reno/fatigue warrior IMO. I'd have it in 'May see marginal play'.
Spawn of N'Zoth seems way too weak to be in 'May see major play'. I can see the potential it has to make clearing tokens vital, but other than that it seems underwhemling. I'd have it in 'May see marginal play'.
I'll accept your arguement for Spawn of N'Zoth but I can't ever see Tentacles for Arms we worth a deck slot over something else. Warriors already have so much life gain that if a game ever goes completely to fatigue they've already be able to win almost guaranteed. Any other card would let you be even better in the fatigue game by just giving you more life game or removal to get rid of a final minion.
haha, that spoiler :P ...Regarding Tentacles for Arms I see your point, Fatigue Warrior is going to be playing Golden Monkey anyway, so it's actually redundant. BTW, cool list, it'll be fun to see it evolve as cards are revealed.
N'zoth' First Mate seems quite bad actually. I mean you have the turn 2 Fiery War Axe don't you?
If you mean in every single game I ever play warrior then no. And even if you do have Fiery War Axe, this card is so efficient that you may be able to just hold onto the axe for later use.
Thats like saying Muster for Battle is Bad because if comes just before turn 4 Truesilver Champion. Albiet it isn't an identical example as the bulk of the cost of the card is the 3 1/1s but 3 1/1s wouldn't alone be worth 3 mana.
Compare this card to Living Roots. Instead of a second 1/1 you get a 1/3 weapon. Worst case scenario, this is an Elven Archer and Elven Archer isn't actually that terrible of a card. Best case scenario, It's insane.
i always thought that pirate warrior was the way to go since the warrior has much better weapons than the rogue and can be pretty agressive with his high dmg weapons in beta i played pirate warrior for quite some time and it was decent
I had almost forgotten that N'Zoth's First Mate was ALSO a pirate. Such a cool card in every way.
I agree that Tentacle of N'Zoth could probably be higher up but that's dependant on the quality of other 1 drops in the set.
i am a priest main and forbidden shaping rly helps on the priest main weakness that many times you want to develop the board but you cant because priest cards are mostly reactive and this card helps you fill the curve on the other hand i cannot see a monster you want to herald survive 1 turn and if a card like ysera for example survives 1 turn you probably won anyway n zoth is by far the best card in the set i think on wild will see 100% play on standard im a bit afraid we wont have deathrattle cards to support it undercity huckster is a 2 2 draw a card in raptor rogue people play loot hoarder so i think this card is a stornger replacement the shaman leggendary is a question mark but i love the effect so im looking foward to it and the stats are good
Xaril, Poisoned Mind[/card] this card is probably understatted 1 more attack and it would have been so much better
If you want an explanation of why a certain card is in a certain category or want to try convince me otherwise of a certain cards merit or lack thereof just let me know below.
Will see play
May see play major play depending on specific variables (ask)
Might see marginal play (tech + niche decks)
Will most likely not see play
Won't see play but are still cool (cards meant to be fun and only fun)
Make me seriously question the decision making of Team 5
Once again, if you want an explanation of why a certain card is in a certain category or want to try convince me otherwise of a certain cards merit or lack thereof just let me know below.
I would at least put The Boogeymonster in the "Will not see play but are still cool" section since it's an entirely new mechanic. Other than that, obviously these could wildly change depending on what the rest of the expansion contains. This is especially true considering that for the past expansions they have left some of the best cards to be revealed toward the end of the reveal process.
I would move Polluted Hoarder up a step, other then that I agree with every choice
I think the hoarder may find a place in some certain aggressive combo deck that relies on cycling. 4 attack is high for a 4 mana card that also draws a card.
I
I cant say I agree with all of your placements exactly, but you did a pretty nice job seperating these guys out. Well done GarlicNerd.
but...
Forbidden Flame looks like garbage, really
I am Priest-main. RESPECT MY AUTHORITAH!
Forbidden Shaping, Xaril, Poisoned Mind, Undercity Huckster, Hallazeal the Ascended, Spawn of N'Zoth, Tentacle of N'Zoth those in my oppinion should be put in the 2 tier and Herald Volazj will probably not see play it doesnt fit the priest playstyle for the rest i totally agree
If the meta supports it Tentacles for Arms might be an important part of Reno/fatigue warrior IMO. I'd have it in 'May see marginal play'.
Spawn of N'Zoth seems way too weak to be in 'May see major play'. I can see the potential it has to make clearing tokens vital, but other than that it seems underwhemling. I'd have it in 'May see marginal play'.
haha, that spoiler :P ...Regarding Tentacles for Arms I see your point, Fatigue Warrior is going to be playing Golden Monkey anyway, so it's actually redundant. BTW, cool list, it'll be fun to see it evolve as cards are revealed.