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and now there's Living Monument.😔
Wait and it will shine with brand new Recruit mechanic.
They couldn't have given this anything unique? No, they just made it a worse Y'Shaarj, Rage Unbound.
You compare this to one of the "Old Gods"???
Yes because it has the same mana cost and stats, but lacks any flavor. They could of given it any effect, just to avoid the power creep, but no the Old God armies are made of this poor generic pack filler. Stealth or Taunt could have been a good simple effect, anything just anything...
In the spirit of making every card useful in constructed, I'd give this guy stealth.
It'd be scary, but 10 mana cards really should be. And I don't see any point in wasting design space with cards that will never get used outside random effects and arena.
And it'd be fun to have a 10 mana beater that may get a swing in before dying in decks with big creatures.
Wouldn't it be nice if there was a use for every card made? I'm looking at you, Majordomo Executus.
I had an idea for that, presently on page 6 under a flood of "Too Soon!" comments.
Anyway, making every card at least sort of usable would also help newer players build functional decks sooner.
This card exists for one important reason: Ancient Harbinger exists, and opening Ancient Harbinger in a pack without any 10 mana minion to use it with feels really terrible, even if the Harbinger isn't the best card ever. No other 10 mana minion is common or rare, so if this card didn't exist, it'd be painful to have to craft an Epic or Legendary just to use the Epic you already have. (Blood of The Ancient One has a similar issue but that's another story.)
C'thun exists for that reason... You get C'thun for free, a 10 mana card...
Deathwing, Dragonlord isn't strictly better than this because of Rend Blackhand
Also because if you have battlecry dragons in your hand, they'll not activate it, which might give you a disadvantage of some sort. But it really depends on the game you're in.
This minion needs taunt.
Three years later, and here we are with Living Monument.
It's super effective in the recent Tavern Brawl.
too slow in arena too.
I honestly don't understand Blizzard's logic here. Shouldn't a vanilla minion at least have decent stats? It could be a 12/12 and would still be strictly worse than Deathwing, Dragonlord
This card only exists so that forbidden shaping doesn't summon Y'Shaarj too often.
Give it a decent Battlecry then, like "10 mana 8/8 Battlecry: Gain +1/+1 for each minion on the field". Then it's stronger, More interesting and still a "nerf" to Forbidden Shaping and the like.