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    posted a message on Odd Mage
    Quote from Fishtard >>

    can y'all just stop playing odd mage it's like 60% of my games and Frost Lich Jaina is the least fun card to play against ever.

     Seriously.  I can't play anything slow that doesn't just outright win with a massive combo.  I was really looking forward to grinding out games with my trusty Ysera in warrior again.  

    Posted in: Mage
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    posted a message on New Priest Minion- Sand Drudge

    Why would priest want this you ask?  Curbstomping aggro seems like a nice starting point. 

    Posted in: Card Discussion
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    posted a message on New Druid Legendary - Wardruid Loti

    Based on the comments I'm seeing, this will be the single most underrated card of the set by far.  None of the forms are great by themselves, but they are all situationally strong and cover a lot of different situations.  This never sits in your hand. 

    Posted in: Card Discussion
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    posted a message on New Druid Legendary - Wardruid Loti
    Quote from 4Mansion >>

    All of the options are pretty bad except the rush I guess. People overrate flexibility as always. 

     You mean people underrate flexibility as always.

    Posted in: Card Discussion
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    posted a message on New Neutral Legendary - Griftah

    Without commenting too much on the power of the card, I will say that a good player makes the RNG of this card tilt in their favor based on the situation.  If you can't make the discover skew in your favor, that would be your own fault.  This card is the right kind of RNG. 

    Also, to those comparing this card to Harbinger Celestia, learn the game. This card isn't going to make its way to the meta unless you do get 2 cards, but it is by no means trash.  This would have been played in a number of metas.  

    Posted in: Card Discussion
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    posted a message on New Neutral Legendary - Griftah
    Quote from Maximal18 >>
    Quote from aposteljoe >>
    Quote from Maximal18 >>

    Can confirm Silvername said you get 2 cards and opponent will get 1. So this is definitely not a bad card, really powerful I would say even.

     But is he sure or is that just speculation on his side?

    That's what developers told him. You will discover 2 cards from your class/neutral, minion/spell/weapon etc. You get 2 of those cards and opponent will get 1 of them.

     If that really is true, then dare I say that this card goes from meh to meta?

    Posted in: Card Discussion
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    posted a message on New Neutral Legendary - Griftah
    Quote from jaxson_bateman >>

    Legitimately worse than Boogeymonster.

     Not even remotely close.  This card is a yeti with a small upside.  Yeti's just aren't relevant anymore.  Boogeymonster was a big stats win condition that cost 8 mana, was way too difficult to setup properly, and would have been better as an 8/9 with no ability (which still would have been  worse than this card by a mile).

    Posted in: Card Discussion
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    posted a message on New Neutral Legendary - Griftah

    So, obviously this card is not good at a base level and I'd be hardpressed to say that it really is any good.  However, a few things to keep in mind.  There will be a lot of scenarios where you will be able to play the card you discovered right away, giving you the advantage.  Since you are choosing the card, you can make sure you don't give your opponent a card that synergizes with their deck.  For instance, if you put this in a priest deck and were going up against aggro, you could pick something like spirit lash and binding heal (not that I think that priest is the best spot for this guy).  You can use him in conjunction with some kind of mill deck.  You can use him to get one last push against Mechathun (especially potent with some kind of card generation given to your opponent)....maybe you can use him as a way to setupanti hand size stuff too....

    Yeah, this will be bad.  It's a shame too because this kind of card is really skill intensive. 

    Posted in: Card Discussion
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    posted a message on New Mage Minion - Arcanosaur

    Oddly enough, I would still consider this good at 6 mana. 

    Posted in: Card Discussion
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    posted a message on New Paladin Minion - Zandalari Templar

    it's like a worse hooked reaver. Doesn't do squat in control matchups.

    Why do they insist on giving Paladin heal synergy when healing is one of the most ineffective and anti-tempo action in the game.

     To create an interesting dynamic of healing helping to gain you tempo. 

    Posted in: Card Discussion
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    posted a message on New Rogue Legendary - Gral, the Shark

    Better than it may first seem.  While it could get silenced off or polymorphed, 5 mana isn't that big of an investment and the swing/value potential is pretty high.  

    Posted in: Card Discussion
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    posted a message on New Neutral Minion - Untamed Beastmaster

    It's interesting, but probably not good enough. 

    Posted in: Card Discussion
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    posted a message on New Priest Minion - Grave Horror

    Mana cheating and an easy requirement.  I don't know to what extent, but it will see play. 

    Posted in: Card Discussion
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    posted a message on WILD STAR ALLIGNER IS BROKEN

    Star Aligner isn't broken, the things that set Star Aligner up like Juicy Psychmelon, Avianna, Kun, etc. are

    Posted in: Wild Format
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    posted a message on Pogo Rouge is a sleeper deck mark my word
    Quote from Deck_Fiend >>
    Quote from notsoclutch >>

    The deck isn't bad per say, it's just so incredibly outclassed that it doesn't have a place in the competitive meta.  Combo wrecks it, aggro wrecks it and control is beatable by plenty of other means more efficient means.  If you enjoy the deck and are finding success with it, great, keep playing the deck and don't let my words dissuade you.  However, no, pogo Rogue is not a sleeper deck and will not break the meta until a lot of cards rotate. 

     the more optimized version destroys combo decks. it's only aggro that can beat it, and tbh it's getting better at aggro as well (although aggro if they draw well can still beat it quite easy if the pogo player isn't able to draw what it needs. this is why the deck has been stripped right back so it almost certainly will draw the pogos via the draw mechanics and only having essential minions in the list that work towards drawing pogos or copying pogos in some way)

    I would check out kolento playing one of the more optimized lists. he wins almost every game VS. all kinds of decks. 

    I think people are still thinking of the slow version with the fal'dorei and elekk's when they say it's weak.

    since it was refined it has over a 50% winrate now. 

    still there isn't much you can do against a well refined aggro deck from last meta with a few tweaks here and there unless you are a control deck.... and pogo's knack control decks as well if you are good at playing around the removal.. I haven't had much of chance to test it VS control decks though as there aren't many being played right now. 

    the version from day one that was like a miracle rogue was extremely slow and was very easy for aggro to beat.. the stripped back version with all the draw not so much though. 

     The more optimized version does not destroy combo decks.  It has a chance against combo decks. 

    Edit: While not the best source by any means, tempostorm has Pogo Rogue at the bottom of tier 4.  This version is an older version, but they no doubt have at least heard of the newer pogo rogue.  

    Posted in: General Discussion
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