• 1

    posted a message on New Warrior Card - Wrenchcalibur
    Quote from Liam3Bucks >>

    This seriously scares me in Pirate Warrior. 

     ....it shouldn't

    Posted in: Card Discussion
  • 0

    posted a message on Odd Mage
    Quote from Fishtard >>

    can y'all just stop playing odd mage it's like 60% of my games and Frost Lich Jaina is the least fun card to play against ever.

     Seriously.  I can't play anything slow that doesn't just outright win with a massive combo.  I was really looking forward to grinding out games with my trusty Ysera in warrior again.  

    Posted in: Mage
  • 0

    posted a message on New Priest Minion- Sand Drudge

    Why would priest want this you ask?  Curbstomping aggro seems like a nice starting point. 

    Posted in: Card Discussion
  • 1

    posted a message on New Druid Legendary - Wardruid Loti

    Based on the comments I'm seeing, this will be the single most underrated card of the set by far.  None of the forms are great by themselves, but they are all situationally strong and cover a lot of different situations.  This never sits in your hand. 

    Posted in: Card Discussion
  • 1

    posted a message on New Druid Legendary - Wardruid Loti
    Quote from 4Mansion >>

    All of the options are pretty bad except the rush I guess. People overrate flexibility as always. 

     You mean people underrate flexibility as always.

    Posted in: Card Discussion
  • 3

    posted a message on New Neutral Legendary - Griftah

    Without commenting too much on the power of the card, I will say that a good player makes the RNG of this card tilt in their favor based on the situation.  If you can't make the discover skew in your favor, that would be your own fault.  This card is the right kind of RNG. 

    Also, to those comparing this card to Harbinger Celestia, learn the game. This card isn't going to make its way to the meta unless you do get 2 cards, but it is by no means trash.  This would have been played in a number of metas.  

    Posted in: Card Discussion
  • 0

    posted a message on New Neutral Legendary - Griftah
    Quote from Maximal18 >>
    Quote from aposteljoe >>
    Quote from Maximal18 >>

    Can confirm Silvername said you get 2 cards and opponent will get 1. So this is definitely not a bad card, really powerful I would say even.

     But is he sure or is that just speculation on his side?

    That's what developers told him. You will discover 2 cards from your class/neutral, minion/spell/weapon etc. You get 2 of those cards and opponent will get 1 of them.

     If that really is true, then dare I say that this card goes from meh to meta?

    Posted in: Card Discussion
  • 1

    posted a message on New Neutral Legendary - Griftah
    Quote from jaxson_bateman >>

    Legitimately worse than Boogeymonster.

     Not even remotely close.  This card is a yeti with a small upside.  Yeti's just aren't relevant anymore.  Boogeymonster was a big stats win condition that cost 8 mana, was way too difficult to setup properly, and would have been better as an 8/9 with no ability (which still would have been  worse than this card by a mile).

    Posted in: Card Discussion
  • 0

    posted a message on New Neutral Legendary - Griftah

    So, obviously this card is not good at a base level and I'd be hardpressed to say that it really is any good.  However, a few things to keep in mind.  There will be a lot of scenarios where you will be able to play the card you discovered right away, giving you the advantage.  Since you are choosing the card, you can make sure you don't give your opponent a card that synergizes with their deck.  For instance, if you put this in a priest deck and were going up against aggro, you could pick something like spirit lash and binding heal (not that I think that priest is the best spot for this guy).  You can use him in conjunction with some kind of mill deck.  You can use him to get one last push against Mechathun (especially potent with some kind of card generation given to your opponent)....maybe you can use him as a way to setupanti hand size stuff too....

    Yeah, this will be bad.  It's a shame too because this kind of card is really skill intensive. 

    Posted in: Card Discussion
  • 0

    posted a message on New Mage Minion - Arcanosaur

    Oddly enough, I would still consider this good at 6 mana. 

    Posted in: Card Discussion
  • 0

    posted a message on New Paladin Minion - Zandalari Templar

    it's like a worse hooked reaver. Doesn't do squat in control matchups.

    Why do they insist on giving Paladin heal synergy when healing is one of the most ineffective and anti-tempo action in the game.

     To create an interesting dynamic of healing helping to gain you tempo. 

    Posted in: Card Discussion
  • 0

    posted a message on New Rogue Legendary - Gral, the Shark

    Better than it may first seem.  While it could get silenced off or polymorphed, 5 mana isn't that big of an investment and the swing/value potential is pretty high.  

    Posted in: Card Discussion
  • 1

    posted a message on New Neutral Minion - Untamed Beastmaster

    It's interesting, but probably not good enough. 

    Posted in: Card Discussion
  • 0

    posted a message on New Priest Minion - Grave Horror

    Mana cheating and an easy requirement.  I don't know to what extent, but it will see play. 

    Posted in: Card Discussion
  • 0

    posted a message on WILD STAR ALLIGNER IS BROKEN

    Star Aligner isn't broken, the things that set Star Aligner up like Juicy Psychmelon, Avianna, Kun, etc. are

    Posted in: Wild Format
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