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    posted a message on Pogo Rouge is a sleeper deck mark my word
    Quote from Deck_Fiend >>
    Quote from notsoclutch >>

    The deck isn't bad per say, it's just so incredibly outclassed that it doesn't have a place in the competitive meta.  Combo wrecks it, aggro wrecks it and control is beatable by plenty of other means more efficient means.  If you enjoy the deck and are finding success with it, great, keep playing the deck and don't let my words dissuade you.  However, no, pogo Rogue is not a sleeper deck and will not break the meta until a lot of cards rotate. 

     the more optimized version destroys combo decks. it's only aggro that can beat it, and tbh it's getting better at aggro as well (although aggro if they draw well can still beat it quite easy if the pogo player isn't able to draw what it needs. this is why the deck has been stripped right back so it almost certainly will draw the pogos via the draw mechanics and only having essential minions in the list that work towards drawing pogos or copying pogos in some way)

    I would check out kolento playing one of the more optimized lists. he wins almost every game VS. all kinds of decks. 

    I think people are still thinking of the slow version with the fal'dorei and elekk's when they say it's weak.

    since it was refined it has over a 50% winrate now. 

    still there isn't much you can do against a well refined aggro deck from last meta with a few tweaks here and there unless you are a control deck.... and pogo's knack control decks as well if you are good at playing around the removal.. I haven't had much of chance to test it VS control decks though as there aren't many being played right now. 

    the version from day one that was like a miracle rogue was extremely slow and was very easy for aggro to beat.. the stripped back version with all the draw not so much though. 

     The more optimized version does not destroy combo decks.  It has a chance against combo decks. 

    Edit: While not the best source by any means, tempostorm has Pogo Rogue at the bottom of tier 4.  This version is an older version, but they no doubt have at least heard of the newer pogo rogue.  

    Posted in: General Discussion
  • 0

    posted a message on Pogo Rouge is a sleeper deck mark my word

    The deck isn't bad per say, it's just so incredibly outclassed that it doesn't have a place in the competitive meta.  Combo wrecks it, aggro wrecks it and control is beatable by plenty of other more efficient means.  If you enjoy the deck and are finding success with it, great, keep playing the deck and don't let my words dissuade you.  However, no, pogo Rogue is not a sleeper deck and will not break the meta until a lot of cards rotate. 

    Posted in: General Discussion
  • 0

    posted a message on Amount of Utility draw in Druid is just absurd....

    I don't think I understand what you are trying to say.  I agree that Druid's draw is really powerful and that it can be frustrating to play against druid, but then you go off on a weird tangent that hurts any point you were trying to make. 

    Posted in: General Discussion
  • 0

    posted a message on Biology Project - After the dust settles

    I find myself using it more as another copy of inneravate than as ramp.  That said, I've only been using it in Mechathun Druid so...

    Posted in: Druid
  • 3

    posted a message on WTF is this priest deck

    He just failed a difficult combo.  Chill your tits.

    Posted in: Priest
  • 0

    posted a message on i cant win against zoolock
    Quote from jinstronda >>
    Quote from IDontLikeFun >>

    Maybe try Control,Control Decks can win against Zoolock.

    My Even Paladin can win against Zoolock decks ez.

     but maly druid is a control deck :P 

     Maly druid is combo.

    Posted in: General Discussion
  • 1

    posted a message on Boomsday - The Odd Rotten Bomber Druid

    I'd throw giggling in over bomber personally.  In this meta, most of the decks that go through their decks fast enough for the bomb to be effective have mountains of armor.  

    Posted in: Druid
  • 10

    posted a message on Weekly Card Design Competition 8.07 - Submission Topic

    This card doubles the effects of your spells in mage.  I made it 7 mana which is possibly a bit heavy, but adding this to mage can be dangerous so it makes sense.  This card alone helps underpowered cards like Greater Arcane Missiles and Unexpected Results become a lot stronger, but doesn't encourage traditional burn or combos so as to keep things from getting out of hand.  Card draw is amplified quite a bit as well and AOE gets a nice boost as well.  This card could also help enable a mill mage with Research Project .

    Posted in: Fan Creations
  • 0

    posted a message on Is mechathun even worth it?

    I'd say yes.  I've got about a 60% winrate in my last 15 games.  Never look at winrates for individual cards, but rather decks.  Sometimes good cards get placed in really mediocre decks and their winrate suffers because of it.  

    Posted in: Standard Format
  • 0

    posted a message on What makes aggro always reliable?

    Aggro is always going to exist because aggro is relative.  Back before GVG rotated, decks like mech face shaman and face hunter could run you over in a matter of a handful of turns.  In the current meta, aggro can still run you over, but it is much slower paced and more board focused.  The only thing that is consistent between the archetypes then and now is that both are the aggressor. 

    Aggro will always exist because there will always be a deck that is in the meta that will be an aggressor more often than not.  In metas where this kind of deck does not exist, greed would grow in excess to the point where aggro would eventually be able to punish the greed. 

    Posted in: General Discussion
  • 0

    posted a message on Whizbang Indication?

    Look for dumb tech choices in decks that are only mildly popular.  Come on now.

    Posted in: General Discussion
  • 0

    posted a message on First impressions of "must-have" legendaries?

    The Soularium is definitely up there, but excluding that my top three are

    Floop's Glorious Gloop: When I first saw this, I kept thinking about how difficult it would be to setup or keep a board of minions to trade away, but in practice it is far more flexible.  It works so incrdibly well in Mecha'thun during auctioneer turns and I've played against some crazy token turns as well.

    Stargazer Luna: I don't think I've seen any good mage decks, but in the whizbang deck, this card carried.  Maybe it isn't "must have" right now, but it will be.

    Boomship: This card is nuts.  It's great with Mechathun and is one of the biggest swing cards in Warrior's arsenal.  

    Posted in: Card Discussion
  • 0

    posted a message on New Legendary Minion - Whizbang the Wonderful

    This card is day one meta defining!

    Posted in: Card Discussion
  • 9

    posted a message on 2-3 Years, Same-ish Meta.

    Aggro Paladin has only ever been a dominant force 1 or twice in the history of Hearthstone.  Druid has seen a lot of very different iterations over the years.  Only Warlock has really stayed the same, but even within similar archetypes, they've had plenty of change.  Class =/= deck

    Posted in: General Discussion
  • 3

    posted a message on i cant win against zoolock

    Some matchups aren't made to be in your favor.  That's just how things go.  My advice to you is to try to roll with the punches and maybe be more greedy with cards like swipe and spreading plague in order to cheese a victory or two.  You probably don't stand a chance against a strong start like Keleseth or +2/+2 imp

    Posted in: General Discussion
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