This seriously scares me in Pirate Warrior.
can y'all just stop playing odd mage it's like 60% of my games and Frost Lich Jaina is the least fun card to play against ever.
Seriously. I can't play anything slow that doesn't just outright win with a massive combo. I was really looking forward to grinding out games with my trusty Ysera in warrior again.
Based on the comments I'm seeing, this will be the single most underrated card of the set by far. None of the forms are great by themselves, but they are all situationally strong and cover a lot of different situations. This never sits in your hand.
Without commenting too much on the power of the card, I will say that a good player makes the RNG of this card tilt in their favor based on the situation. If you can't make the discover skew in your favor, that would be your own fault. This card is the right kind of RNG.
Also, to those comparing this card to Harbinger Celestia, learn the game. This card isn't going to make its way to the meta unless you do get 2 cards, but it is by no means trash. This would have been played in a number of metas.
That's what developers told him. You will discover 2 cards from your class/neutral, minion/spell/weapon etc. You get 2 of those cards and opponent will get 1 of them.
If that really is true, then dare I say that this card goes from meh to meta?
Legitimately worse than Boogeymonster.
Not even remotely close. This card is a yeti with a small upside. Yeti's just aren't relevant anymore. Boogeymonster was a big stats win condition that cost 8 mana, was way too difficult to setup properly, and would have been better as an 8/9 with no ability (which still would have been worse than this card by a mile).
So, obviously this card is not good at a base level and I'd be hardpressed to say that it really is any good. However, a few things to keep in mind. There will be a lot of scenarios where you will be able to play the card you discovered right away, giving you the advantage. Since you are choosing the card, you can make sure you don't give your opponent a card that synergizes with their deck. For instance, if you put this in a priest deck and were going up against aggro, you could pick something like spirit lash and binding heal (not that I think that priest is the best spot for this guy). You can use him in conjunction with some kind of mill deck. You can use him to get one last push against Mechathun (especially potent with some kind of card generation given to your opponent)....maybe you can use him as a way to setupanti hand size stuff too....
Yeah, this will be bad. It's a shame too because this kind of card is really skill intensive.
it's like a worse hooked reaver. Doesn't do squat in control matchups.
Why do they insist on giving Paladin heal synergy when healing is one of the most ineffective and anti-tempo action in the game.
To create an interesting dynamic of healing helping to gain you tempo.