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Kind of disappointed they didn't change his text to something like "Your spells have Lifesteal".
That works differently and is a nerf if you have two hallazeals on the board at once.
dude this effect is same with fucking lifesteal just change it
No, it's not. Again, if they make it 'your spells have lifesteal' then having 2 Hallazeals would not be stronger than 1. In the present case, it IS stronger. So, while not a really relevant one, it WOULD be a nerf and this poor guy doesn't need nerfing.
Jesus, are you idiot? How the fuck will you find 2 hallazeals in standart?
Faceless Manipulator costs 5 mana. Hallazeal costs 5 mana. At turn 10, your opponent shall kill two 4/6 minions easily, which means it doesn't matter if you have two or one, just one-turn spell spam.
Sorry fam, i am right you are wrong
... so what if it's rare as shit? It's still a non-zero occurrence, and weakening a non-zero occurrence means weakening the card. Did you even consider the scenario of 'Turn 5 Hallazeal, Turn 6 Faceless+LightningBolt'? No, of course you didn't.
So no, you are not right, the very fact you have to say you are proves you are not. You have never been right and, given the god-awful 'logic' you employed here, you never WILL be right in anything of substance in your entire life. Sit down, stfu, and learn before you blab your dumb mouth.
lol cringe
Changing the text to "Your spells have Lifesteal" would be pointless because it is not the same; the difference is that giving spells the lifesteal keyword would make the spell the source of healing, whereas with the current wording Hallazeal is the source of healing.
If Blizzard were to change the text then we have 2 situations;
So that is why Hallazeal is best left as is, I don't see why you are getting so defensive about this but if you can reasonably and objectively argue why it should be changed then go ahead; change our minds.
Then they should change the text as "Your spells that deals damage have Lifesteal." Is that okay right now? I think it is fine, because it is the same effects. So like you said, the "ice fishing" and "feral spirit" won't have lifesteal, and summoned minions won't have lifesteal.
WE are talking about an effect that could be changed to another name so the text will be more smaller and the card text will be more readable.
Why do you want them to change the text though? It is perfectly readable as is and, even if Blizzard were to reword some cards for readability, there are much bigger priorities such as:
Wild Growth; A card that has a secondary effect not listed ANYWHERE in the game unless you cast it at 10 mana, despite being a basic card. Remember; Blizzard mentioned that changing Innervate to 'refresh 2 mana crystals' would be too confusing for a basic card, but unlisted effects are perfectly fine apparently... Consistency isn't Blizzard's strong point.
Sense Demons; Another card with a secondary effect (Worthless Imps) that is listed nowhere in game.
Lakkari Sacrifice; What the hell is a Nether Portal? The card doesn't say, and the portal itself doesn't even explain itself, lacking any mention of the timing and quantity of imps summoned. Every quest lacks a description of the reward in fact so these should be fixed.
Etc. Etc.
TL;DR: The text is fine and makes perfect sense as is and, even if Blizzard did decide to change some card text, there are far more cards that need to be looked at which actually do have wording issues.
I am wondering though; Why are you so focused on getting Hallazeal changed anyway? The syntax makes sense, the card is nowhere near overpowered, what is your motivation?
Refreshing mana Crystals = Gaining 2 Mana Crystals if you have at least 2 empty Mana Crystals or refill them if you have one
Nether Portal: Permament mechanic added during the Ungoro patch. Read the patch notes please.
Sense Demons: Worthless Imps are just a piece of MEME, okay?
So now please read the patch notes before commenting, you are talking like Monica Gallagher, i mean, useless and empty.
Perhaps you should actually read my post before bringing out the insults and condescending attitude.
You have been arguing that Hallazeal should be reworded for the sake of simplicity (despite being perfectly clear as is) and my point was that there are better things to reword.
Wild Growth, Nether Portal and Sense Demons were used as examples, I already know what the cards do as I own them and have used them, but I was pointing out that to a newer or less invested player there is no way to truly understand the card mechanics without looking at outside sources or trying it for themselves which is not an option if they were looking at which quest to craft for example.
An example of what I mean is that, when White Eyes was revealed, no-one knew what the power level would be like and had to wait until Blizzard decided to show us what The Storm Guardian was since the card itself doesn't say.
(And before you say anything I do know what the storm guardian is, but at the time since the card was lacking information no-one could properly evaluate White eyes.)
Regarding Innervate:
(This quote is from the patch notes found here: https://us.battle.net/hearthstone/en/blog/21029448/upcoming-balance-changes-update-91-9-5-2017)
This is what I was talking about, you would know if you actually read the patch notes and my post properly. The wording here suggests that the refresh option would be too vague for a basic card and so was unused in favour of reducing the mana created.
I was using this as an example of Blizzard lacking consistency; they think 'refresh' isn't clear enough for the basic set but they are fine with Wild Growth having a mechanic (Excess Mana) that isn't even described anywhere in game until it is used. The only way for a new player to learn about excess mana is either through trial and error, or to look at outside sources which undermines Blizzard's goal of making the basic set clear and simple.
Anyway back to the original discussion:
-Your argument was that Hallazeal should be reworded to include lifesteal since it makes the text simpler.
-I responded that Hallazeal's text should not be changed since the mechanics are not the same and would be a waste of time that could be better spent on other things, listing examples of cards better suited for rewording.
-You resort to insults without explaining your perspective. This doesn't strengthen your argument or make you look superior in any way, rather; it weakens your credibility by implying you don't have a solid argument but your ego will not allow you to accept that someone else may have a better point, or that you might just be outright wrong.
Good news: Hallazeal's effect animation was drastically sped up after the latest patch.
Preeeeeety awesome card. Love him in my wild Control and Reno Shaman builds. Amazing sounds and art too.
FInally my boi got his Elemental tag
I wonder if they'll reformat this guy to "Your spells have Lifesteal."
No. Blizzard said that would slightly change the behavior. If you have two Hallazeals, it heals twice as much. With "Lifesteal" two Hallazeals would heal just as much as one.
Ah, true. I should have figured that Lifesteal would work exactly like Lifelink in Magic.
Sick music
If it were an Elemental it would totally make it into my Elemental Shaman. But now he doesn't fit. :-(