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is this card bugged? lost an arena run because my opponent drawing a card every single turn ... and no there were not 10 mana cards (sorry for bad english)
I hope you know that when you start your turn you draw a card...
This just happened to me after Gadgetzan launch. Druid opponent drew a wild growth and swipe at the end of his turn after the card's animation played, and he started the turn with two cards when he was already topdecking. If someone could figure out how to bug it, it could be super exploitable. I couldn't recreate it in practice.
Actually the animation always plays but you don't always draw a card. it's very confusing.
Cool card especially when you play it on turn 9 and your opponent is low on cards
this minion sure is nice in all OG decks.
It seems to be a hard fit for a lot of decks, but I really like this card in my C'thun decks. All I need is one, since the chances of drawing either it or C'thun are very high, and even with C'thun in hand, I'll play this card just to watch my opponent fall over themselves to kill it. It may have a big target over its head, but it's also a great decoy.
Is this a good card? Probably no, but is it bad? The answer is also in the negative
This card has the same degree of soft-taunt as that of Slyvanas and Emperor Thaurisan, and that 1 extra health might just make a huge difference for the amount of effort it takes to remove it
Priest: 4 attack makes it hard to remove for priest( since Shirnkmeister is gone), and no one use Entomb on it
Mage: Actually takes a whole fireball rather than Arcane blast(4)+ping/ Frostbolt+Arcane Blast(2), Flamestrike+ ping etc
Rogue: Will need one extra damage( usually from spell buff)
Shaman: Hex is not the option, Crackle is gone, almost gurantee to takes two or more actions to kill
and the list go on
Also C'Thun-YS and YS-N'Zoth decks are on the rise, so the argument of 'Why would you run this if there's only one 10 drop in your deck' can be easily debunked. God forbidden you might even see this used to draw Sea Giant or Deathwing Dragonlord?
Conclusion: Keep one in your collection
I may have found a glitch in this card. It states "At the start of your turn, put a 10-Cost MINION from your deck into your hand". My Standard C'thun Priest deck includes both the "C'thun" card AND the "Mind Control" card, which is a spell and NOT a minion. A few games ago, my "Ancient Harbinger" survived to the start of my turn and drew "Mind Control" when I had both "C'thun" and this card remaining in my deck.
I play a Warlock deck with C'thun, Ancient Harbinger and DOOM! cards.
Ancient Harbinger has repeatedly drawn DOOM! (Spell card destroying all minions in play and drawing cards equal to number of minions destroyed) which is also a 10 cost card.
My thinking is, and may be confirmed by your experience with Mind Control, that the Ancient Harbinger card is conflating the word "minion" in the card's flavor text (Mind Control, DOOM! et. al.) with an actual minion card. Either that, or the Ancient Harbinger card's effect is to draw any 10 cost card, and the flavor text on there is wrong.
I've reported on the Hearthstone Bug Report forum personally, though it may be good to have more people do that.
Just a note, this card WILL pull back a card lower than 10 if no 10 mana cards exist. Just had a tavern brawl deck pull back Nefarian.
Just a note, this guy is absolutely wrong and doesn't know what he's talking about.
I think you're missing the point. This card is like Emperor Thaurissan or Slyvannas, it has "taunt" implied and its stats are comparable to its two counterparts although she's a bit healthier than those two with -1/+1. So this is a good card to bait out removal and if they dont remove her, well now you get C'thun and you win once you hit turn 10. This card doesnt hurt your curve if you end up playing her turn 6 and hell if you top deck her late you might get lucky as hell and she survives and you get c'thun which is the last card in your deck this particular game and you win a game you weren't supposed to.
can you translate the flavor text pls
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So handlock? is that what I should be thinking? Why else would you overpay for a minion that is gonna give you a card that you won't get to play in half your matches?
I was thinking handlock modified to hold a 10 cost minion, such as a deathrattle focussed handlock with N'Zoth, or a Cthun handlock.
I was probably on the wrong page and just thinking of decks where the goal is to stall and stall and stall to the late game. In particular decks where you would have taunt to protect this guy for at least one turn (such as handlock). He is a super vulnerable minion - decent health, but he has a big target on him if turn 10 is approaching or past.
If you have your whole deck revolving around playing that 10 mana card (C'Thun) to win you the game, it makes sense running one of this guy to try and fetch your win condition, specially when you don't run a fuck ton of card draw. I'll be damned if this won't see play as a one-of in C'Thun decks that can afford playing this. (druid with Innervate and Wild Growth)
Might as well just say "Put C'Thun in your hand if your opponent isn't paying attention for a turn." That's what they were obviously thinking about when they made this card.